diff --git a/NewHorizons/Builder/Body/Geometry/CubeSphere.cs b/NewHorizons/Builder/Body/Geometry/CubeSphere.cs index 7eca709f..922ae552 100644 --- a/NewHorizons/Builder/Body/Geometry/CubeSphere.cs +++ b/NewHorizons/Builder/Body/Geometry/CubeSphere.cs @@ -124,7 +124,6 @@ namespace NewHorizons.Builder.Body.Geometry v.y = v2.y * Mathf.Sqrt(1f - x2 / 2f - z2 / 2f + x2 * z2 / 3f); v.z = v2.z * Mathf.Sqrt(1f - x2 / 2f - y2 / 2f + x2 * y2 / 3f); - // The shader uses real coords var sphericals = CoordinateUtilities.CartesianToSpherical(v, true); float longitude = sphericals.x; float latitude = sphericals.y;