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remove irrelevant comment
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@ -124,7 +124,6 @@ namespace NewHorizons.Builder.Body.Geometry
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v.y = v2.y * Mathf.Sqrt(1f - x2 / 2f - z2 / 2f + x2 * z2 / 3f);
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v.y = v2.y * Mathf.Sqrt(1f - x2 / 2f - z2 / 2f + x2 * z2 / 3f);
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v.z = v2.z * Mathf.Sqrt(1f - x2 / 2f - y2 / 2f + x2 * y2 / 3f);
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v.z = v2.z * Mathf.Sqrt(1f - x2 / 2f - y2 / 2f + x2 * y2 / 3f);
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// The shader uses real coords
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var sphericals = CoordinateUtilities.CartesianToSpherical(v, true);
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var sphericals = CoordinateUtilities.CartesianToSpherical(v, true);
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float longitude = sphericals.x;
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float longitude = sphericals.x;
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float latitude = sphericals.y;
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float latitude = sphericals.y;
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