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CCU was ignoring this anyway
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@ -11,9 +11,6 @@ namespace NewHorizons.Patches.CameraPatches
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[HarmonyPatch(typeof(NomaiRemoteCamera), nameof(NomaiRemoteCamera.Awake))]
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[HarmonyPatch(typeof(NomaiRemoteCamera), nameof(NomaiRemoteCamera.Awake))]
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public static void NomaiRemoteCamera_Awake(NomaiRemoteCamera __instance)
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public static void NomaiRemoteCamera_Awake(NomaiRemoteCamera __instance)
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{
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{
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// Ensures that if the player is visible from the remote camera they look normal
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CommonCameraHandler.RegisterCustomCamera(__instance._camera);
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// These layers were left on because it doesnt come up in base game (Dreamworld is inactive, player is far away)
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// These layers were left on because it doesnt come up in base game (Dreamworld is inactive, player is far away)
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__instance._camera.mainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DreamSimulation"));
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__instance._camera.mainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DreamSimulation"));
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__instance._camera.mainCamera.cullingMask &= ~(1 <<LayerMask.NameToLayer("UI"));
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__instance._camera.mainCamera.cullingMask &= ~(1 <<LayerMask.NameToLayer("UI"));
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