From 2fc0c7924f356c54976e3a711bc48b3cfee85a83 Mon Sep 17 00:00:00 2001 From: Nick Date: Mon, 3 Oct 2022 21:40:59 -0400 Subject: [PATCH] CCU was ignoring this anyway --- NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs b/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs index 29719c0e..2b51ba37 100644 --- a/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs +++ b/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs @@ -11,9 +11,6 @@ namespace NewHorizons.Patches.CameraPatches [HarmonyPatch(typeof(NomaiRemoteCamera), nameof(NomaiRemoteCamera.Awake))] public static void NomaiRemoteCamera_Awake(NomaiRemoteCamera __instance) { - // Ensures that if the player is visible from the remote camera they look normal - CommonCameraHandler.RegisterCustomCamera(__instance._camera); - // These layers were left on because it doesnt come up in base game (Dreamworld is inactive, player is far away) __instance._camera.mainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DreamSimulation")); __instance._camera.mainCamera.cullingMask &= ~(1 <