diff --git a/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs b/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs index 29719c0e..2b51ba37 100644 --- a/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs +++ b/NewHorizons/Patches/CameraPatches/NomaiRemoteCameraPatches.cs @@ -11,9 +11,6 @@ namespace NewHorizons.Patches.CameraPatches [HarmonyPatch(typeof(NomaiRemoteCamera), nameof(NomaiRemoteCamera.Awake))] public static void NomaiRemoteCamera_Awake(NomaiRemoteCamera __instance) { - // Ensures that if the player is visible from the remote camera they look normal - CommonCameraHandler.RegisterCustomCamera(__instance._camera); - // These layers were left on because it doesnt come up in base game (Dreamworld is inactive, player is far away) __instance._camera.mainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DreamSimulation")); __instance._camera.mainCamera.cullingMask &= ~(1 <