extend a little

This commit is contained in:
Noah Pilarski 2025-08-04 19:02:27 -04:00
parent 38ae757f58
commit 201a310e2b

View File

@ -87,7 +87,7 @@ namespace NewHorizons.Builder.Props
var minHeight = (propInfo.minHeight != null ? Math.Max(propInfo.minHeight, heightMap.minHeight) : heightMap.minHeight);
if ((maxHeight - minHeight) / (heightMap.maxHeight - heightMap.minHeight) < 0.001) // If height roll has less than 0.1% chance of being valid
{
NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls.");
NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls from too much constraint on height.");
reasonableHeightConstraints = false; // Ignore propInfo.min/maxHeight to prevent infinite rerolls
}
// That way, even if often not valid, it still won't loop much more than propInfo.count * 1000 per prop