diff --git a/NewHorizons/Builder/Props/ScatterBuilder.cs b/NewHorizons/Builder/Props/ScatterBuilder.cs index ee33e2f9..0df720d6 100644 --- a/NewHorizons/Builder/Props/ScatterBuilder.cs +++ b/NewHorizons/Builder/Props/ScatterBuilder.cs @@ -87,7 +87,7 @@ namespace NewHorizons.Builder.Props var minHeight = (propInfo.minHeight != null ? Math.Max(propInfo.minHeight, heightMap.minHeight) : heightMap.minHeight); if ((maxHeight - minHeight) / (heightMap.maxHeight - heightMap.minHeight) < 0.001) // If height roll has less than 0.1% chance of being valid { - NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls."); + NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls from too much constraint on height."); reasonableHeightConstraints = false; // Ignore propInfo.min/maxHeight to prevent infinite rerolls } // That way, even if often not valid, it still won't loop much more than propInfo.count * 1000 per prop