This commit is contained in:
JohnCorby 2024-03-10 18:11:40 -07:00
parent 75453b323b
commit 103839d605

View File

@ -382,7 +382,7 @@ namespace NewHorizons
{ {
IsWarpingBackToEye = false; IsWarpingBackToEye = false;
OWTime.Pause(OWTime.PauseType.Loading); OWTime.Pause(OWTime.PauseType.Loading);
LoadManager.LoadScene(OWScene.EyeOfTheUniverse); LoadManager.LoadScene(OWScene.EyeOfTheUniverse); // LoadScene loads one frame later in Update. will this break since we unpause before that in the next line?
OWTime.Unpause(OWTime.PauseType.Loading); OWTime.Unpause(OWTime.PauseType.Loading);
return; return;
} }
@ -931,7 +931,7 @@ namespace NewHorizons
{ {
// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock // Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
Locator.GetPlayerSectorDetector().RemoveFromAllSectors(); Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
LoadManager.LoadScene(sceneToLoad); LoadManager.LoadScene(sceneToLoad); // this used to be LoadSceneImmediate, but that breaks with qsb. hopefully it doesnt break nh
}); });
} }
} }