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@ -382,7 +382,7 @@ namespace NewHorizons
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{
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{
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IsWarpingBackToEye = false;
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IsWarpingBackToEye = false;
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OWTime.Pause(OWTime.PauseType.Loading);
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OWTime.Pause(OWTime.PauseType.Loading);
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LoadManager.LoadScene(OWScene.EyeOfTheUniverse);
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LoadManager.LoadScene(OWScene.EyeOfTheUniverse); // LoadScene loads one frame later in Update. will this break since we unpause before that in the next line?
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OWTime.Unpause(OWTime.PauseType.Loading);
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OWTime.Unpause(OWTime.PauseType.Loading);
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return;
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return;
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}
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}
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@ -931,7 +931,7 @@ namespace NewHorizons
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{
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{
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// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
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// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
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Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
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Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
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LoadManager.LoadScene(sceneToLoad);
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LoadManager.LoadScene(sceneToLoad); // this used to be LoadSceneImmediate, but that breaks with qsb. hopefully it doesnt break nh
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});
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});
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}
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}
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}
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}
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