From 103839d60585edc06f334258f3d2b8c33112f563 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sun, 10 Mar 2024 18:11:40 -0700 Subject: [PATCH] comment --- NewHorizons/Main.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index 0d93c6ed..bc393776 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -382,7 +382,7 @@ namespace NewHorizons { IsWarpingBackToEye = false; OWTime.Pause(OWTime.PauseType.Loading); - LoadManager.LoadScene(OWScene.EyeOfTheUniverse); + LoadManager.LoadScene(OWScene.EyeOfTheUniverse); // LoadScene loads one frame later in Update. will this break since we unpause before that in the next line? OWTime.Unpause(OWTime.PauseType.Loading); return; } @@ -931,7 +931,7 @@ namespace NewHorizons { // Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock Locator.GetPlayerSectorDetector().RemoveFromAllSectors(); - LoadManager.LoadScene(sceneToLoad); + LoadManager.LoadScene(sceneToLoad); // this used to be LoadSceneImmediate, but that breaks with qsb. hopefully it doesnt break nh }); } }