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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
gated some things that should be debug or nh dev only
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@ -108,7 +108,7 @@ namespace NewHorizons.Builder.Props
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var boxShape = empty.AddComponent<BoxShape>();
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boxShape.center = boxBounds.center;
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boxShape.extents = boxBounds.size;
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empty.AddComponent<BoxShapeVisualizer>();
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if (Main.Debug) empty.AddComponent<BoxShapeVisualizer>();
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empty.AddComponent<ShapeVisibilityTracker>();
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}
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@ -164,7 +164,7 @@ namespace NewHorizons.Builder.Props
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{
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var box = boxshapeReciever.g.AddComponent<BoxShape>();
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boxshapeReciever.g.AddComponent<ShapeVisibilityTracker>();
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boxshapeReciever.g.AddComponent<BoxShapeVisualizer>();
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if (Main.Debug) boxshapeReciever.g.AddComponent<BoxShapeVisualizer>();
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var fixer = boxshapeReciever.g.AddComponent<BoxShapeFixer>();
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fixer.shape = box;
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@ -290,7 +290,7 @@ namespace NewHorizons
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Locator.GetPlayerBody().gameObject.AddComponent<DebugPropPlacer>();
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Locator.GetPlayerBody().gameObject.AddComponent<DebugNomaiTextPlacer>();
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Locator.GetPlayerBody().gameObject.AddComponent<DebugMenu>();
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DebugArrow.CreateArrow(Locator.GetPlayerBody().gameObject);
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// DebugArrow.CreateArrow(Locator.GetPlayerBody().gameObject); // This is for NH devs mostly. It shouldn't be active in debug mode for now. Someone should make a dev tools submenu for it though.
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if (shouldWarpIn) _shipWarpController.WarpIn(WearingSuit);
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else FindObjectOfType<PlayerSpawner>().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint);
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