diff --git a/NewHorizons/Builder/Props/QuantumBuilder.cs b/NewHorizons/Builder/Props/QuantumBuilder.cs index da2120ea..52311c93 100644 --- a/NewHorizons/Builder/Props/QuantumBuilder.cs +++ b/NewHorizons/Builder/Props/QuantumBuilder.cs @@ -108,7 +108,7 @@ namespace NewHorizons.Builder.Props var boxShape = empty.AddComponent(); boxShape.center = boxBounds.center; boxShape.extents = boxBounds.size; - empty.AddComponent(); + if (Main.Debug) empty.AddComponent(); empty.AddComponent(); } @@ -164,7 +164,7 @@ namespace NewHorizons.Builder.Props { var box = boxshapeReciever.g.AddComponent(); boxshapeReciever.g.AddComponent(); - boxshapeReciever.g.AddComponent(); + if (Main.Debug) boxshapeReciever.g.AddComponent(); var fixer = boxshapeReciever.g.AddComponent(); fixer.shape = box; diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index 4904430b..922cc65c 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -290,7 +290,7 @@ namespace NewHorizons Locator.GetPlayerBody().gameObject.AddComponent(); Locator.GetPlayerBody().gameObject.AddComponent(); Locator.GetPlayerBody().gameObject.AddComponent(); - DebugArrow.CreateArrow(Locator.GetPlayerBody().gameObject); + // DebugArrow.CreateArrow(Locator.GetPlayerBody().gameObject); // This is for NH devs mostly. It shouldn't be active in debug mode for now. Someone should make a dev tools submenu for it though. if (shouldWarpIn) _shipWarpController.WarpIn(WearingSuit); else FindObjectOfType().DebugWarp(SystemDict[_currentStarSystem].SpawnPoint);