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* Update to .NET 10 * Use classic linker * Attempt * Again * Again * Again * Again * Again * again * macos 14 * Remove extra csproj changes
25 lines
971 B
Markdown
25 lines
971 B
Markdown
# Development and Usage Requirements
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## Building the Solution
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To build AssetRipper from source, you'll need:
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### Essential Software
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- [.NET 10 SDK](https://dotnet.microsoft.com/download/dotnet/10.0)
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### Compatible IDEs/Editors (with C# 14 support)
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Choose one of the following:
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- [Visual Studio 2026](https://visualstudio.microsoft.com/downloads/) (Community edition is free for open-source development)
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- [Visual Studio Code](https://code.visualstudio.com/Download) with C# extension
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- [JetBrains Rider](https://www.jetbrains.com/rider/) (commercial software, free for students and open-source developers)
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## Running AssetRipper
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if you want to run binary files, you need to install:
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### Unity Editor
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- [Download Unity](https://unity.com/releases/editor/archive)
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- ⚠️ Important: Your Unity editor version should be:
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- At least as recent as the game version you're working with
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- Ideally, use the exact same version as the target game for best compatibility
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