Updated Android build instructions to include emulator support and environment variable setup.
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Welcome to the Spacedrive Contributing Guide
Thank you for investing your time in contributing to our project!
Please read our Code of Conduct to keep our community approachable and respectable.
This guide will provide an overview of the contribution workflow, including opening an issue, creating a pull request (PR), and the review and merge process.
Important: Spacedrive V2 Rewrite
Spacedrive underwent a complete architectural rewrite in early 2025. If you contributed to V1, please read the Migration Guide for V1 Contributors section below to understand the major changes.
TL;DR: V1 used Tauri + React + Prisma. V2 is Rust-first with native Swift apps, SeaORM, and a CLI. Most of the stack was replaced to address fundamental architectural issues detailed in our history document.
New Contributor Guide
To familiarize yourself with the project, please read the README. Here are some resources to help you get started with open-source contributions:
- Finding ways to contribute to open-source on GitHub
- Setting up Git
- GitHub flow
- Collaborating with pull requests
- Spacedrive Architecture Documentation
- V1 to V2 Migration Guide (for returning contributors)
Getting Started
Issues
Creating a New Issue
If you come across an issue or have a feature request for Spacedrive, please search if a related issue has already been reported. If no relevant issue exists, you can open a new issue using the appropriate issue form.
Solving an Issue
To find an issue that interests you, you can browse through our existing issues and use the available labels to narrow down your search (See Labels for more information). As a general rule, if you find an issue you want to work on, you are welcome to open a PR with a fix.
Development Setup
Spacedrive V2 is built with a Rust-first architecture. The core Virtual Distributed File System (VDFS) is pure Rust, with native Swift apps for iOS/macOS maintained as separate submodules to keep Spacedrive recognized as a Rust project on GitHub.
Prerequisites
Before you begin, ensure you have the following installed:
| Tool | Version | Required For |
|---|---|---|
| Rust | 1.81+ |
Core development |
| Bun | 1.3+ | Desktop app (Tauri) development |
| Xcode | Latest | iOS/macOS development |
| Git | Any recent version | Version control & submodules |
Note: Bun is required for the Tauri desktop app. Install from bun.sh. For CLI-only development, Bun is not required.
rustup should automatically pick up the correct Rust version from the project's rust-toolchain.toml.
Clone the Repository
git clone https://github.com/spacedriveapp/spacedrive
cd spacedrive
If you plan to work on GUI applications, initialize the submodules:
Some submodules are private, such as tha landing page and future extensions.
git submodule update --init --recursive
System Dependencies
There are two setup steps: system dependencies and project dependencies.
Step 1: System Dependencies (Linux only)
On Linux, run the setup script to install required system packages:
./scripts/setup.sh
This installs platform-specific dependencies (GTK, WebKit, etc.) required for building the Tauri desktop app.
macOS users: Skip this step. Xcode provides all necessary dependencies.
Windows:
.\scripts\setup.ps1
For mobile development, run:
./scripts/setup.sh mobile
This installs additional Rust targets for iOS and Android cross-compilation.
Step 2: Project Dependencies
After system dependencies are installed, set up the project:
# Install JavaScript dependencies (required for Tauri app)
bun install
# Download native dependencies and generate cargo config
cargo run -p xtask -- setup
# Build core Rust binaries (CLI, daemon, and core library)
cargo build
The xtask setup command:
- Downloads prebuilt native dependencies (FFmpeg, etc.)
- Creates symlinks for shared libraries
- Generates
.cargo/config.tomlwith cargo aliases - Downloads iOS dependencies if iOS targets are installed
What does cargo build build?
Running cargo build from the project root builds all core Rust components:
sd-cli- Command-line interface for Spacedrivesd-daemon- Background service (used by GUI apps)sd-core- Core library with VDFS implementation- Various helper crates
Note: The Tauri desktop app is excluded from cargo build because it requires the frontend to be built first. See Desktop Development for Tauri-specific setup.
Core Development
The heart of Spacedrive is the Rust core (core/). Most contributions will involve working with this codebase.
Quick Start with CLI
The fastest way to start developing is with the CLI:
# Create a library and start exploring
cargo run -p sd-cli -- library create "Dev Library"
# Add a location to index
cargo run -p sd-cli -- location add ~/Documents
# Search for files
cargo run -p sd-cli -- search .
Setting Up a CLI Alias
To avoid typing cargo run -p sd-cli -- every time, add an alias to your shell config:
Bash/Zsh (~/.bashrc or ~/.zshrc):
alias sd="~/Projects/spacedrive/target/debug/sd-cli"
Fish (~/.config/fish/config.fish):
alias sd="~/Projects/spacedrive/target/debug/sd-cli"
Then reload your shell (source ~/.zshrc) and you can use:
sd library create "Dev Library"
sd location add ~/Documents
sd search .
Note: Update the path to match your Spacedrive project location. The binary is located at target/debug/sd-cli after running cargo build.
Running Tests
# Run all tests
cargo test
# Run tests for a specific package
cargo test -p sd-core
# Run tests with output
cargo test -- --nocapture
Code Quality
Before submitting a PR, ensure your code passes all checks:
# Format code
cargo fmt
# Run linter
cargo clippy
# Run all checks
cargo fmt && cargo clippy && cargo test
Working with Examples
The core/examples/ directory contains working demonstrations of core features:
# Run the indexing demo
cargo run --example indexing_demo
# Run the file type detection demo
cargo run --example file_type_demo
# See all available examples
ls core/examples/
Examples are a great way to understand how different parts of the system work together.
GUI Application Development
GUI applications (iOS, macOS, and the upcoming Desktop app) are maintained as separate Git submodules. This approach keeps the main repository focused on Rust code, ensuring Spacedrive is properly recognized as a Rust project on GitHub.
Why Submodules?
With 35k+ stars, Spacedrive is one of the top 30 largest Rust projects globally, yet GitHub's language detection can misclassify it as TypeScript/Swift based on lines of code. Submodules solve this by keeping frontend code in separate repositories.
Working with Submodules
Initialize All Submodules
git submodule update --init --recursive
Update Submodules to Latest
git submodule update --remote
Check Submodule Status
git submodule status
Mobile Development (React Native)
The React Native mobile app provides cross-platform iOS and Android support with an embedded Spacedrive core. It uses Expo SDK 53 with React 19 and the New Architecture enabled.
Prerequisites
| Tool | Version | Required For |
|---|---|---|
| Bun | 1.3+ | Package management |
| Xcode | 26+ | iOS builds |
| Rust | 1.81+ | Core compilation |
| Go | 1.20+ | Building aws-lc crypto library |
| Android Studio | Latest | Android builds, NDK (26.1.10909125), CMake |
| Java | 17 | Android builds |
Quick Start
Important
If you're building for Android devices, it's imperative that you install NDK (26.1.10909125) and CMake in Android Studio's SDK Manager in order to build the aws-lc crypto library. You'll need to add the NDK path to your system's environment variable as
ANDROID_NDKorANDROID_NDK_HOME.
# 1. Install Go (required for aws-lc cryptographic library)
brew install go # macOS
# or visit https://go.dev/dl/ for other platforms
# 2. Install Java (required for Android builds)
brew install openjdk@17 # macOS
# 2. Build the Rust core for mobile (from project root)
cargo xtask build-mobile
# 3. Install JavaScript dependencies
cd apps/mobile
bun install
# 4. Apply patches and prebuild native projects
# (Not required to ensure rebuilt core is bundled when making changes)
bun run prebuild:clean
# 5. Run on iOS simulator or Android emulator (from apps/mobile directory)
bun ios
bun android
# 6. Run on physical iOS or Android device (from apps/mobile directory)
bun ios --device "YourDeviceName"
bun android --device "YourDeviceName"
# You can find the device name by running `bunx expo devices`.
Development Commands
# From apps/mobile directory:
bun run ios # Run on iOS simulator
bun run android # Run on Android emulator
bun run start # Start Metro bundler only
bun run prebuild # Generate native projects
bun run prebuild:clean # Clean and regenerate native projects
bun run xcode # Open iOS project in Xcode
Architecture
The mobile app embeds the full Spacedrive core as a native library:
React Native App (Expo SDK 53)
↓
TypeScript Client (src/client/)
↓
Expo Native Module (modules/sd-mobile-core/)
↓
Swift/Kotlin FFI Bridge
↓
Rust Core (libsd_mobile_core.a)
Key directories:
apps/mobile/src/- React Native TypeScript codeapps/mobile/modules/sd-mobile-core/- Expo native moduleapps/mobile/modules/sd-mobile-core/core/- Rust FFI layerapps/mobile/modules/sd-mobile-core/ios/- Swift bridgeapps/mobile/modules/sd-mobile-core/android/- Kotlin bridge
Building the Rust Core
The Rust core must be built manually before running the app. The build script in the podspec is intentionally commented out to avoid build issues during Xcode compilation.
# Build for iOS/Android (device + simulator) from project root. iOS will only build on MacOS
cargo xtask build-mobile
# Libraries are output to:
# iOS
# apps/mobile/modules/sd-mobile-core/ios/libs/device/libsd_mobile_core.a
# apps/mobile/modules/sd-mobile-core/ios/libs/simulator/libsd_mobile_core.a
# Android
# apps/mobile/modules/sd-mobile-core/android/src/main/jniLibs/arm64-v8a/libsd_mobile_core.so
# apps/mobile/modules/sd-mobile-core/android/src/main/jniLibs/x86_64/libsd_mobile_core.so
Known Issues and Fixes
SSL certificate errors with Hermes (physical device builds):
When building for physical devices, you may encounter SSL certificate verification errors during pod install. Use the RCT_BUILD_HERMES_FROM_SOURCE=true environment variable to build Hermes from source instead of downloading prebuilt binaries:
RCT_BUILD_HERMES_FROM_SOURCE=true bunx expo run:ios --device "YourDevice"
aws-lc-sys build failures:
If you see errors about missing Go or CMake errors during cargo xtask build-mobile:
- Install Go:
brew install go(required for aws-lc cryptographic library) - Clean cargo cache:
rm -rf ~/.cargo/registry/src/*/aws-lc-sys-* - Rebuild:
cargo xtask build-mobile
react-native-svg Yoga compatibility:
The bun run prebuild command automatically patches react-native-svg for Yoga 3.0 compatibility. If you see StyleLength errors, run bun run patch manually.
React version mismatch:
React must be pinned to 19.0.0 in the workspace root's package.json overrides to match react-native-renderer. If you see version mismatch errors, verify the root package.json has:
"overrides": {
"react": "19.0.0"
}
Metro cache issues: Clear Metro cache if you encounter bundling issues:
bun run start -- --reset-cache
Xcode build database locked: If you see "database is locked" errors, a previous build is still running. Kill it and clean:
pkill -f xcodebuild
rm -rf ~/Library/Developer/Xcode/DerivedData/Spacedrive-*
Android build errors:
"Android NDK not found. Set ANDROID_NDK or ANDROID_NDK_HOME"
If you haven't already, you'll need to install NDK (26.1.10909125) and CMake from Android Studio and add it as an environment variable to your system as either ANDROID_NDK or ANDROID_NDK_HOME. You can find the directory in the path of your Android SDK.
Adding New Native Functionality
To add new native functionality exposed to JavaScript:
- Add Rust FFI function in
modules/sd-mobile-core/core/src/lib.rs - Add Swift bridge in
modules/sd-mobile-core/ios/SDMobileCoreModule.swift - Add Kotlin bridge in
modules/sd-mobile-core/android/.../SDMobileCoreModule.kt - Export from
modules/sd-mobile-core/src/index.ts - Rebuild the Rust core:
cargo xtask build-mobile(from project root) - Regenerate native projects:
cd apps/mobile && bun run prebuild:clean
Important: Always rebuild the Rust core with cargo xtask build-mobile after modifying Rust code. The podspec build script is intentionally disabled to avoid Xcode build issues.
Desktop Development (Tauri)
The cross-platform desktop app uses Tauri with a React frontend. Unlike the native iOS/macOS apps, the Tauri app lives directly in the main repository at apps/tauri/.
Prerequisites
In addition to the standard prerequisites, you need:
| Tool | Version | Required For |
|---|---|---|
| Bun | 1.3+ | Frontend build and dev server |
Install Bun from bun.sh if you don't have it.
Fresh Start Setup
From a clean clone, follow these steps in order:
# 1. Clone the repository
git clone https://github.com/spacedriveapp/spacedrive
cd spacedrive
# 2. Install JavaScript dependencies (from repo root)
bun install
# 3. Setup native dependencies and generate cargo config
cargo run -p xtask -- setup
# 4. Run the desktop app in development mode
cd apps/tauri
bun run tauri:dev
The tauri:dev command will:
- Start the Vite dev server (serves the React frontend)
- Start the sd-daemon (Rust backend)
- Compile and launch the Tauri app
- Connect the app to the dev server with hot reload
Tauri Build Errors
As of the V2 rewrite, cargo build from the project root no longer builds the Tauri app - it's excluded from the default workspace members to prevent frontend dependency issues.
If you still encounter the frontendDist error:
error: proc macro panicked
--> apps/tauri/src-tauri/src/main.rs
|
= help: message: The `frontendDist` configuration is set to `"../dist"` but this path doesn't exist
This means you're explicitly building the Tauri package. Solutions:
Option A: Use tauri:dev for development (recommended)
cd apps/tauri
bun run tauri:dev # Starts dev server with hot reload
Option B: Build the frontend first
cd apps/tauri
bun run build # Creates dist/ folder
cargo build -p spacedrive-tauri # Now succeeds
Development Commands
# From apps/tauri directory:
bun run tauri:dev # Development mode with hot reload
bun run tauri:dev:no-watch # Development without Rust hot reload
bun run tauri:build # Production build
bun run dev # Frontend only (Vite dev server)
bun run build # Frontend only (Vite build)
Architecture Notes
The Tauri app consists of:
apps/tauri/- React frontend (Vite + React)apps/tauri/src-tauri/- Rust Tauri shellapps/tauri/sd-tauri-core/- Tauri-specific core bindings
The app connects to sd-daemon which manages libraries and P2P connections. In dev mode, the daemon is started automatically by the dev:with-daemon script.
Extension Development
Spacedrive supports WASM-based extensions for adding custom functionality. Extensions run in sandboxed environments with full access to the Spacedrive SDK.
Getting Started with Extensions
# Navigate to extensions directory
cd extensions/
# Create a new extension from template
cargo generate --path template
# Build an extension
cd your-extension
cargo build --target wasm32-unknown-unknown
For comprehensive extension development documentation, see docs/extensions/introduction.mdx.
TypeScript Client Development
The TypeScript client (packages/ts-client) provides a type-safe interface to the Spacedrive daemon. Types are automatically generated from Rust definitions.
Generate TypeScript Types
# From the ts-client directory
cd packages/ts-client
bun run generate-types
# Or run directly from core
cargo run --bin generate_typescript_types --manifest-path core/Cargo.toml
Build the Client
cd packages/ts-client
bun install
bun build
The TypeScript client is primarily used by the desktop GUI (future) and can be used to build custom interfaces.
Architecture Overview
Spacedrive V2 introduces several architectural improvements over V1:
- Entry-Centric Model: Files and directories unified as Entries with optional content identity
- SdPath Addressing: Universal file addressing across devices and storage types
- Event-Driven: EventBus eliminates coupling between core subsystems
- CQRS Pattern: Actions (mutations) and Queries (reads) with preview-commit-verify flow
- Durable Jobs: Long-running operations survive app restarts via MessagePack serialization
- Domain-Separated Sync: Leaderless P2P sync with HLC timestamps
For deep-dive architecture documentation, see docs/core/architecture.mdx.
Submitting a Pull Request
Once you have finished making your changes, create a pull request (PR) to submit them.
Before Submitting
-
Run all checks:
cargo fmt && cargo clippy && cargo test -
Update documentation if you've changed public APIs
-
Add tests for new functionality
-
Test on relevant platforms (especially for iOS/macOS changes)
Creating the PR
- Fill out the PR template to help reviewers understand your changes
- Link your PR to an issue if addressing an existing issue
- Enable the checkbox to allow maintainer edits
- A team member will review your proposal and may request changes
- Mark conversations as resolved as you address feedback
Your PR is Merged!
Congratulations! The Spacedrive team thanks you for your contribution!
Once your PR is merged, your changes will be included in the next release of the application.
Troubleshooting
Rust Compilation Issues
Error: Could not compile sd-core
- Ensure you're using Rust 1.81+ (
rustup update) - Clean build artifacts:
cargo clean - Check that all dependencies are installed via setup script
Error: Linking failed
- On Linux, ensure all system dependencies are installed
- Run
./scripts/setup.shagain to verify dependencies
Xcode Issues
xcrun: error: unable to find utility "xctest"
This occurs when Xcode command line tools are not properly configured.
Solution:
# Install Xcode from App Store
# Then configure command line tools
xcode-select -s /Applications/Xcode.app/Contents/Developer
unable to lookup item 'PlatformPath'
This typically indicates outdated command line tools.
Solution:
# Ensure macOS is fully updated
# Install/update command line tools
xcode-select --install
# Install Rosetta (required for some dependencies on Apple Silicon)
softwareupdate --install-rosetta --agree-to-license
Submodule Issues
Submodules not initialized
Error: apps/ios directory is empty or missing files
Solution:
git submodule update --init --recursive
Submodule pointing to wrong commit
After pulling latest changes, submodules may be out of sync.
Solution:
git submodule update --remote
Changes in submodule not showing
If you've made changes inside a submodule directory:
# Commit within the submodule
cd apps/ios
git add .
git commit -m "Your changes"
# Then commit the submodule reference in main repo
cd ../..
git add apps/ios
git commit -m "Update iOS submodule"
iOS/macOS Build Issues
Core library not found
Error: sd-ios-core framework not found
Solution:
# From the project root
cargo ios
# Or the full command:
cargo xtask build-ios
Swift client compilation errors
If you've updated Rust types, regenerate Swift bindings:
# The swift-client uses generated types from specta
# Rebuild the core to regenerate types
cargo build -p sd-core
Test Failures
If tests fail locally:
# Run specific test with output
cargo test test_name -- --nocapture
# Check for database issues
rm -rf ~/.local/share/spacedrive # Remove test databases
cargo test
Migrating from V1
If you contributed to Spacedrive V1 (the 35k+ star version visible on GitHub from 2022-2024), welcome back! V2 is a ground-up rewrite that addresses every architectural flaw that made V1 unmaintainable. This section helps you understand what changed and how your V1 knowledge maps to V2.
Why the Rewrite?
V2 wasn't perfectionism—V1 became fundamentally broken:
- Prisma deprecated - No migration path for our database layer
- libp2p unreliable - P2P transfers constantly failed
- No extensibility - Community couldn't build on top
- Dual file systems - Incompatible indexed vs ephemeral files
- Development paralysis - Simple features required 1000+ lines of boilerplate
Read the full analysis in docs/overview/history.mdx.
Architecture Changes at a Glance
| Aspect | V1 (PRRTT Stack) | V2 (Rust-First) |
|---|---|---|
| Database | Prisma (deprecated) | SeaORM |
| Type Generation | rspc | Specta (TypeScript + Swift) |
| Desktop | Tauri + React (in repo) | Swift (native macOS submodule) / Tauri + React (cross platform submodule, coming soon) |
| Mobile | React Native | Native Swift (iOS/macOS submodules) |
| P2P Networking | libp2p | Iroh (QUIC-based) |
| File Model | Dual system (indexed + ephemeral) | Unified Entry + SdPath |
| RPC | rspc procedures | Specta-generated types |
| Extensibility | None | WASM SDK |
| CLI | Planned | Production-ready (sd-cli) |
| Job System | 1000+ lines boilerplate | ~50 lines with macros |
| Sync | Custom CRDT (incomplete) | HLC timestamps (works) |
Development Workflow Changes
V1 Workflow:
bun install
bun prep # Generate Prisma client + rspc types
bun tauri dev # Desktop
bun mobile ios # React Native mobile
cargo run -p sd-server # Backend server
V2 Workflow:
bun install # Install JS dependencies
cargo run -p xtask -- setup # Setup native deps and cargo config
cargo run -p sd-cli -- library create "My Library" # CLI-first
cd apps/tauri && bun run tauri:dev # Desktop app
open apps/ios/Spacedrive.xcodeproj # Native iOS (submodule)
File Structure Comparison
V1 Monorepo:
apps/
desktop/ # Tauri app (main repo)
mobile/ # React Native
web/ # React SPA
landing/ # Next.js
server/ # Rust backend
storybook/ # Component docs
interface/ # Shared React components
packages/
client/ # rspc client (@sd/client)
ui/ # Shared UI components
config/ # ESLint/TS configs
core/
prisma/ # Prisma schema
src/ # Rust core
V2 Structure:
core/ # Pure Rust (VDFS implementation)
src/
domain/ # Core models
ops/ # CQRS operations
infra/ # DB, jobs, events, sync
service/ # High-level services
apps/
cli/ # Production CLI
ios/ # Native Swift app (SUBMODULE)
macos/ # Native Swift app (SUBMODULE)
desktop/ # Future: Tauri app (SUBMODULE)
extensions/ # WASM extensions
packages/
ts-client/ # Minimal TypeScript client
swift-client/ # Shared Swift client
ui/ # Minimal shared UI
What Happened to My Favorite V1 Component?
Desktop GUI (apps/desktop):
- Status: Will return as a submodule (Tauri + React, like V1)
- Why submodule: Keep Spacedrive categorized as Rust on GitHub
- Migration: Desktop contributors should wait for submodule or contribute to native apps
React Native Mobile (apps/mobile):
- Status: Ported to V2 with embedded core (Expo SDK 53, React 19)
- Why: Cross-platform support for iOS and Android with embedded Spacedrive core
- Migration: V1 React Native knowledge transfers well; see Mobile Development
Interface Package (interface/):
- Status: Removed; UI now lives in individual app submodules
- Migration: Desktop UI will be in
apps/desktopsubmodule when added
Prisma Client (core/prisma):
- Status: Replaced with SeaORM
- Migration: Learn SeaORM migration system and entity definitions
rspc (packages/client):
- Status: Replaced with Specta for type generation
- Migration: Types now generated from Rust using Specta for both TypeScript and Swift
libp2p Networking:
- Status: Replaced with Iroh
- Why: More reliable P2P with better NAT traversal
- Migration: Iroh API is different; review networking code in
core/src/service/network/
Breaking Changes for Contributors
Database Layer
- V1: Prisma schema →
prisma generate→ Rust client - V2: SeaORM entities → Migrations in
core/src/infra/db/migration/ - Learn: SeaORM docs
Type Safety Across Boundaries
-
V1: rspc procedures with TypeScript codegen
-
V2: Specta generates both TypeScript and Swift types
-
Example:
// V1 (rspc) .query("getLibrary", |t| t(|ctx, input: String| async move { ... })) // V2 (Specta) #[derive(Serialize, Deserialize, Type)] pub struct Library { ... } // Types auto-generated for TS and Swift
Job System
- V1: Manual boilerplate (500-1000 lines per job)
- V2: Derive macro (~50 lines)
- Example:
// V2 #[derive(Job)] pub struct IndexerJob { location_id: Uuid, }
File Operations
- V1: Dual system (indexed
FilePathvs ephemeral) - V2: Unified
Entrymodel withSdPathaddressing - Learn: Read
core/src/domain/entry.rsand SdPath in docs
Where Should V1 Contributors Focus?
If you worked on:
Core/Rust:
- Your knowledge transfers well
- Learn SeaORM, Specta, and the new domain-driven structure
- Focus on
core/src/domain/andcore/src/ops/
Desktop GUI:
- Wait for
apps/desktopsubmodule or contribute to native apps - React/TypeScript skills will transfer when desktop submodule is added
Mobile:
- iOS/macOS are now native Swift apps
- Learn SwiftUI or contribute to core Rust (embedded in apps)
- Check
apps/ios/README.mdfor architecture
Database/Migrations:
- Completely different system (SeaORM vs Prisma)
- Learn SeaORM migrations
- Focus on
core/src/infra/db/
Networking/P2P:
- Iroh replaced libp2p entirely
- Learn Iroh's QUIC-based approach
- Focus on
core/src/service/network/
Search:
- Now using FTS5 with semantic re-ranking
- Focus on
core/src/infra/search/
Extensions/SDK:
- New in V2! WASM-based extension system
- Check
extensions/anddocs/extensions/
Quick Reference: Command Mapping
| V1 Command | V2 Equivalent |
|---|---|
bun install |
bun install (still required for Tauri app) |
bun prep |
cargo run -p xtask -- setup |
bun tauri dev |
cd apps/tauri && bun run tauri:dev |
bun mobile ios |
cd apps/mobile && bun run ios |
bun mobile android |
cd apps/mobile && bun run android |
cargo run -p sd-server |
cargo run -p sd-cli or cargo run -p sd-daemon |
bun dev:web |
Not yet available (web in progress) |
Getting Help with Migration
- Read the history: docs/overview/history.mdx explains every V1 failure
- Architecture docs: docs/core/architecture.mdx explains V2 design
- Discord: Ask in #development channel
- Examples: Run
cargo run --example <name>to see V2 patterns
Will V1 Knowledge Help?
Yes for:
- General Rust development
- Core concepts (VDFS, CAS, file indexing)
- Understanding the problem space
No for:
- Specific API calls (completely redesigned)
- Database queries (different ORM)
- File operation patterns (unified model now)
- P2P code (different library)
Additional Resources
- Spacedrive Architecture - Deep dive into V2 architecture
- Extension Development - Build WASM extensions
- Whitepaper - Spacedrive's vision and technical design
- Discord Community - Get help and discuss development
Credits
This CONTRIBUTING.md file was inspired by the github/docs CONTRIBUTING.md file, and we extend our gratitude to the original author.