mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-12-11 20:15:10 +01:00
Update MenuManager.cs
point to issue
This commit is contained in:
parent
74dd609147
commit
57acd00ac6
@ -491,7 +491,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
|
|||||||
LoadGame(PlayerData.GetWarpedToTheEye());
|
LoadGame(PlayerData.GetWarpedToTheEye());
|
||||||
// wait until scene load and then wait until Start has ran
|
// wait until scene load and then wait until Start has ran
|
||||||
// this is done cuz otherwise client can get into scene before server. could start on transition but eh
|
// this is done cuz otherwise client can get into scene before server. could start on transition but eh
|
||||||
// also this means Awake patches dont run because host happens after Start, but it seems to be okay for now
|
// see issue #710
|
||||||
Delay.RunWhen(() => TimeLoop._initialized, () =>
|
Delay.RunWhen(() => TimeLoop._initialized, () =>
|
||||||
{
|
{
|
||||||
QSBNetworkManager.singleton.StartHost();
|
QSBNetworkManager.singleton.StartHost();
|
||||||
@ -508,7 +508,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
|
|||||||
LoadGame(PlayerData.GetWarpedToTheEye());
|
LoadGame(PlayerData.GetWarpedToTheEye());
|
||||||
// wait until scene load and then wait until Start has ran
|
// wait until scene load and then wait until Start has ran
|
||||||
// this is done cuz otherwise client can get into scene before server. could start on transition but eh
|
// this is done cuz otherwise client can get into scene before server. could start on transition but eh
|
||||||
// also this means Awake patches dont run because host happens after Start, but it seems to be okay for now
|
// see issue #710
|
||||||
Delay.RunWhen(() => TimeLoop._initialized, () =>
|
Delay.RunWhen(() => TimeLoop._initialized, () =>
|
||||||
{
|
{
|
||||||
QSBNetworkManager.singleton.StartHost();
|
QSBNetworkManager.singleton.StartHost();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user