From 57acd00ac67deaf5b989c275ab7e116a72d53e40 Mon Sep 17 00:00:00 2001 From: Will Corby Date: Wed, 26 Feb 2025 14:42:19 -0800 Subject: [PATCH] Update MenuManager.cs point to issue --- QSB/Menus/MenuManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/QSB/Menus/MenuManager.cs b/QSB/Menus/MenuManager.cs index 53c817f3..92964489 100644 --- a/QSB/Menus/MenuManager.cs +++ b/QSB/Menus/MenuManager.cs @@ -491,7 +491,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart LoadGame(PlayerData.GetWarpedToTheEye()); // wait until scene load and then wait until Start has ran // this is done cuz otherwise client can get into scene before server. could start on transition but eh - // also this means Awake patches dont run because host happens after Start, but it seems to be okay for now + // see issue #710 Delay.RunWhen(() => TimeLoop._initialized, () => { QSBNetworkManager.singleton.StartHost(); @@ -508,7 +508,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart LoadGame(PlayerData.GetWarpedToTheEye()); // wait until scene load and then wait until Start has ran // this is done cuz otherwise client can get into scene before server. could start on transition but eh - // also this means Awake patches dont run because host happens after Start, but it seems to be okay for now + // see issue #710 Delay.RunWhen(() => TimeLoop._initialized, () => { QSBNetworkManager.singleton.StartHost();