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Update MenuManager.cs
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@ -491,7 +491,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
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LoadGame(PlayerData.GetWarpedToTheEye());
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// wait until scene load and then wait until Start has ran
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// this is done cuz otherwise client can get into scene before server. could start on transition but eh
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// also this means Awake patches dont run because host happens after Start, but it seems to be okay for now
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// see issue #710
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Delay.RunWhen(() => TimeLoop._initialized, () =>
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{
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QSBNetworkManager.singleton.StartHost();
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@ -508,7 +508,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
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LoadGame(PlayerData.GetWarpedToTheEye());
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// wait until scene load and then wait until Start has ran
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// this is done cuz otherwise client can get into scene before server. could start on transition but eh
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// also this means Awake patches dont run because host happens after Start, but it seems to be okay for now
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// see issue #710
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Delay.RunWhen(() => TimeLoop._initialized, () =>
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{
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QSBNetworkManager.singleton.StartHost();
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