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@ -64,7 +64,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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private GameObject _probePrefab;
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private bool _everConnected;
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private (TransportError error, string reason) _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh");
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private (TransportError error, string reason) _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh. report this please!");
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private static LatencySimulation _latencyTransport;
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private static kcp2k.KcpTransport _kcpTransport;
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@ -375,7 +375,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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DebugLog.DebugWrite("OnClientDisconnect");
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base.OnClientDisconnect();
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OnClientDisconnected?.SafeInvoke(_lastTransportError.error, _lastTransportError.reason);
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_lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh");
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_lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh. report this please!");
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}
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public override void OnServerDisconnect(NetworkConnectionToClient conn) // Called on the server when any client disconnects
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