diff --git a/QSB/QSBNetworkManager.cs b/QSB/QSBNetworkManager.cs index 1086290d..42de84cc 100644 --- a/QSB/QSBNetworkManager.cs +++ b/QSB/QSBNetworkManager.cs @@ -64,7 +64,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart private GameObject _probePrefab; private bool _everConnected; - private (TransportError error, string reason) _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh"); + private (TransportError error, string reason) _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh. report this please!"); private static LatencySimulation _latencyTransport; private static kcp2k.KcpTransport _kcpTransport; @@ -375,7 +375,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart DebugLog.DebugWrite("OnClientDisconnect"); base.OnClientDisconnect(); OnClientDisconnected?.SafeInvoke(_lastTransportError.error, _lastTransportError.reason); - _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh"); + _lastTransportError = (TransportError.Unexpected, "transport did not give an error. uh oh. report this please!"); } public override void OnServerDisconnect(NetworkConnectionToClient conn) // Called on the server when any client disconnects