mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-12-11 20:15:10 +01:00
start writing steam transport. smash head against wall
This commit is contained in:
parent
5d09c9bb87
commit
0f9b0015bf
6
QSB.sln
6
QSB.sln
@ -38,6 +38,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "QSBPatcher", "QSBPatcher\QS
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "QSB-NH", "QSB-NH\QSB-NH.csproj", "{74F84A39-1C9D-4EF7-889A-485D33B7B324}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamTransport", "SteamTransport\SteamTransport.csproj", "{83E8A790-CD63-4642-81D1-E406FC9F8EED}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -72,6 +74,10 @@ Global
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{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Release|Any CPU.Build.0 = Release|Any CPU
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{83E8A790-CD63-4642-81D1-E406FC9F8EED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{83E8A790-CD63-4642-81D1-E406FC9F8EED}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{83E8A790-CD63-4642-81D1-E406FC9F8EED}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{83E8A790-CD63-4642-81D1-E406FC9F8EED}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -75,6 +75,7 @@
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<PackageReference Include="OWML" Version="2.15.1" IncludeAssets="compile" />
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<Reference Include="..\Lib\*.dll" />
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<ProjectReference Include="..\FizzySteamworks\FizzySteamworks.csproj" />
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<ProjectReference Include="..\SteamTransport\SteamTransport.csproj" />
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<ProjectReference Include="..\SteamRerouter\SteamRerouter.csproj" />
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<ProjectReference Include="..\QSBPatcher\QSBPatcher.csproj" />
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<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />
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76
SteamTransport/Program.cs
Normal file
76
SteamTransport/Program.cs
Normal file
@ -0,0 +1,76 @@
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using Steamworks;
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using System;
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namespace SteamTransport;
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/// <summary>
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/// entry point for testing.
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/// should probably make this a separate project since it copies over steam api. idc rn
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/// </summary>
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public static class Program
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{
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public static void Main(string[] args)
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{
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Console.WriteLine("This is the test mode for the steam transport");
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try
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{
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// stupid copied init code
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{
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if (!Packsize.Test())
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{
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Console.Error.WriteLine("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.");
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}
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if (!DllCheck.Test())
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{
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Console.Error.WriteLine("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.");
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}
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// qsbcore
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Environment.SetEnvironmentVariable("SteamAppId", "480");
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Environment.SetEnvironmentVariable("SteamGameId", "480");
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var m_bInitialized = SteamAPI.Init();
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if (!m_bInitialized)
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{
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Console.Error.WriteLine("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.");
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return;
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}
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}
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switch (Console.ReadKey().KeyChar)
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{
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case '1':
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DoServer();
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break;
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case '2':
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DoClient();
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break;
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}
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}
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finally
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{
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Console.WriteLine("Press any key to exit");
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Console.ReadKey();
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}
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}
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private static void DoServer()
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{
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var address = new SteamNetworkingIPAddr();
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address.SetIPv6LocalHost();
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var socket = SteamNetworkingSockets.CreateListenSocketIP(ref address, 0, new SteamNetworkingConfigValue_t[0]);
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}
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private static void DoClient()
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{
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var address = new SteamNetworkingIPAddr();
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address.SetIPv6LocalHost();
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var conn = SteamNetworkingSockets.ConnectByIPAddress(ref address, 0, new SteamNetworkingConfigValue_t[0]);
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}
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}
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59
SteamTransport/SteamTransport.cs
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59
SteamTransport/SteamTransport.cs
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@ -0,0 +1,59 @@
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using Mirror;
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using System;
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namespace SteamTransport;
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public class SteamTransport : Transport
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{
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public override bool Available() => throw new NotImplementedException();
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public override bool ClientConnected() => throw new NotImplementedException();
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public override void ClientConnect(string address)
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{
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throw new NotImplementedException();
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}
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public override void ClientSend(ArraySegment<byte> segment, int channelId = 0)
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{
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throw new NotImplementedException();
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}
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public override void ClientDisconnect()
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{
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throw new NotImplementedException();
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}
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public override Uri ServerUri() => throw new NotImplementedException();
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public override bool ServerActive() => throw new NotImplementedException();
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public override void ServerStart()
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{
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throw new NotImplementedException();
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}
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId = 0)
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{
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throw new NotImplementedException();
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}
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public override void ServerDisconnect(int connectionId)
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{
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throw new NotImplementedException();
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}
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public override string ServerGetClientAddress(int connectionId) => throw new NotImplementedException();
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public override void ServerStop()
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{
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throw new NotImplementedException();
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}
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public override int GetMaxPacketSize(int channelId = 0) => throw new NotImplementedException();
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public override void Shutdown()
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{
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throw new NotImplementedException();
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}
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}
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22
SteamTransport/SteamTransport.csproj
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22
SteamTransport/SteamTransport.csproj
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@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<AssemblyTitle>Steam Transport</AssemblyTitle>
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<Product>Steam Transport</Product>
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<Title>Steam Transport</Title>
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<Description>A custom Mirror transport based on FizzySteamworks</Description>
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<Authors>William Corby, Henry Pointer</Authors>
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<Company>William Corby, Henry Pointer</Company>
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<Copyright>Copyright © William Corby, Henry Pointer 2022-2025</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.14.768" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.11.1" IncludeAssets="compile" />
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<Reference Include="..\Lib\*.dll" />
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</ItemGroup>
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<ItemGroup>
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<None Include="steam_api64.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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BIN
SteamTransport/steam_api64.dll
Normal file
BIN
SteamTransport/steam_api64.dll
Normal file
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