nomai-vr/NomaiVRPatcher/NomaiVRPatcher.csproj
2022-09-15 19:57:00 +00:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<ApplicationIcon />
<OutputType>WinExe</OutputType>
<StartupObject />
<Configurations>Debug;Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>UNITYEXPLORER</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AssetsTools.NET" Version="2.0.12" />
</ItemGroup>
<Target Name="PostBuild" BeforeTargets="PostBuildEvent">
<Exec Command="md &quot;$(TargetDir)\..\..\dist&quot;" IgnoreExitCode="true" />
<Exec Command="md &quot;$(TargetDir)\..\..\dist\files\OuterWilds_Data\StreamingAssets\SteamVR&quot;" IgnoreExitCode="true" />
<Exec Command="md &quot;$(TargetDir)\..\..\dist\files\OuterWilds_Data\Plugins\x86_64&quot;" IgnoreExitCode="true" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(TargetDir)\..\..\dist\$(TargetName).dll&quot;" />
<Exec Command="copy /y &quot;$(TargetDir)\AssetsTools.NET.dll&quot; &quot;$(TargetDir)\..\..\dist&quot;" />
<Exec Command="copy /y &quot;$(TargetDir)\Mono*.dll&quot; &quot;$(TargetDir)\..\..\dist&quot;" />
<Exec Command="copy /y &quot;$(ProjectDir)\ClassDatabase\*&quot; &quot;$(TargetDir)\..\..\dist&quot;" />
<Exec Command="copy /y &quot;$(ProjectDir)\..\Unity\Build\OuterWildsVR_Data\StreamingAssets\SteamVR\*&quot; &quot;$(TargetDir)\..\..\dist\files\OuterWilds_Data\StreamingAssets\SteamVR&quot;" />
<Exec Command="copy /y &quot;$(ProjectDir)\OpenVrFsr\openvr_api.dll&quot; &quot;$(TargetDir)\..\..\dist\files\OuterWilds_Data\Plugins\x86_64\openvr_api.dll&quot;" />
<Exec Command="copy /y &quot;$(ProjectDir)\OpenVrFsr\openvr_mod.cfg&quot; &quot;$(TargetDir)\..\..\dist\files\OuterWilds_Data\Plugins\x86_64\openvr_mod.cfg&quot;" />
</Target>
<ItemGroup>
<Folder Include="ClassDatabase\" />
</ItemGroup>
</Project>