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Update for OW 1.1.13 (#522)
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@ -120,7 +120,7 @@
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<EmbeddedResource Remove="Input\Bindings\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.125" />
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" />
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<PackageReference Include="OWML" Version="2.1.0">
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</PackageReference>
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</ItemGroup>
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@ -174,6 +174,10 @@ namespace NomaiVR.UI
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{
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var titleMenu = GameObject.Find("TitleMenu").transform;
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var titleCanvas = titleMenu.Find("TitleCanvas");
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var disconnectedCanvas = titleMenu.Find("DisconnectedCanvas");
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disconnectedCanvas.gameObject.SetActive(false);
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Destroy(disconnectedCanvas.gameObject);
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// Hide the main menu while other menus are open,
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// to prevent selecting with laser.
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@ -8,7 +8,7 @@
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"title": "Before playing NomaiVR, some information:",
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"body": "- Click the NomaiVR readme button in the Mod Manager for information about troubleshooting, requirements, performance, how to uninstall, etc.\n\n- Some VR controllers will have missing icons. Message us if you want to help us add icons for these devices.\n\n- If you have the game on Steam:\n--- Right-click Outer Wilds on your Steam library\n--- Select 'Properties...'\n--- Disable 'Use Desktop Game Theatre.'"
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},
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"version": "2.7.2",
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"version": "2.8.0",
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"owmlVersion": "2.3.0",
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"requireVR": true
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}
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@ -6,11 +6,15 @@
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<ApplicationIcon />
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<OutputType>WinExe</OutputType>
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<StartupObject />
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<Configurations>Debug;Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>UNITYEXPLORER</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="AssetsTools.NET" Version="2.0.9" />
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<PackageReference Include="AssetsTools.NET" Version="2.0.12" />
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</ItemGroup>
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<Target Name="PostBuild" BeforeTargets="PostBuildEvent">
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