6 Commits

Author SHA1 Message Date
Ezra Hill
aefee463b0
Added Snap Turning (#556)
* Added Snap Turning

- Disabled by default, can be enabled in settings
- Amount per input can be defined in settings (current range is 15 - 90 degrees)
- Default input action is the right thumb stick (same as smooth turn)

* Moved snap turn from slider to selector for settings

* Fixed snap turning with smooth HUD/Helmet

- Previously, the smooth HUD/Helmet would uncomfortably move a long distance after you snap turn
- Now, if smooth HUD and snap turning are both enabled, the helmet snap turns for a frame, then resumes it's previous behavior

* Disable snap turning while in zero-g

---------

Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>
2025-03-02 22:55:41 +01:00
artum
be68ea5d66
Add settings to change opacity of hud markers and the look arrow (#511)
* Add settings to change opacity of hud markers and the look arrow

* Avoid unecessary confusion in comments and naming

* Merge look arrow setting with opacity

* Version bump
2022-07-03 20:11:31 +02:00
12090113
556f177969
Add options to remove the look arrow, camera recentering, and the flashlight gesture (#512)
* Added option to remove look arrow

* Added option to disable moving the camera for preventing clipping

* Added option to disable the flashlight gesture

* Revert solution file versions

Co-authored-by: artum <jacopo.libe@gmail.com>
2022-06-29 17:23:51 +02:00
Ricardo
1bd35ad62b
Add helmet smoothing option (#490)
* Make SmoothFollowCameraRotation toggleable

* Expose HudSmoothFollow to options

* Refactor HudSmoothFollow setting to adapt it to IModSettingProvider

* Fix missing reference

* Refactor helmet smooth follow

Co-authored-by: Miguel Medina Ballesteros <miguel.medina-ballesteros@ubisoft.com>
2021-12-03 10:16:39 +01:00
Raicuparta
241fbdeebb Remove fatal errors 2021-10-30 23:23:43 +02:00
artum
3d043864f8
NomaiVR 2.0.0 (#440)
* Open virtual keyboard on focusing text fields

* Reopen keyboard if auto-closed and empty

* BepInEx version

* Fix storage

* BepInEx config

* Cleanup dependencies

* Unlock mouse

* Debug mode

* GetValue not needed I think

* Setting ranges

* Path fixes

* Update Readme with rollback info

* Fix empty patches

* Added support Unity project

* NomaiVR modifications to SteamVR plugin

* Add patch files for future SteamVR updates

* Assume Unity 2019.4 assemblies are present

* XRModule loading, testing automated unity build

* Should now deploy without issues

* Transition project to netstandard2.0

* Added enabler mod

* Full unity build only on release

* VR loading

* Some camera fixes

* Rotate camera

* Add comment

* Restore exception logs

* Add some inputs. MoveXZ and LookXZ not working.

* Patch move, look, roll

* Cleanup

* Revert restore logging

* Fix hands in menu, but still wrong position ingame

* Enable every module except controllerinput

* Updated fog fix

* Player rotation fix

* Some progress on shader issues

* Shadow fix fix

* Bye bye XR plugin

* Shadow fix fix, fix after removing the xr loader

* Re-enabled mostly working stuff

* Simulating input for landing camera

* Simulate flashlight input

* Cleanup

* Add binding for autopilot

* Add recenter input (oculus only)

* Act on recenter input

* Separate UI select action from jump action

* Remove redundant laser input simulation stuff

* Removed redundant patches

* Restore reference frame tracker patches

* Removed autopilot bindings

* Use interact button for EVERYTHING

* Add boost input

* Revert to old camera system

* Additional inputs, restored hand independent inputs

* Restored water effects in DLC areas

* Haptics and stationary tools test

* Additional input tweaks

* Cleanup inputs

* more cleanup

* Force gamepad mode

* Remove leftover log

* Add more menu inputs

* Fix holding items

* Add debug cheats

* Added proof of concept of image prompts for vr bindings

* Re-enable holding word stones, prevent HoldItem from fully crashing if one of them isn't found

* Change supported version

* Re-enable gesture prompts

* Add separate actions for UI, use triggers for subtabs

* oculus: right stick click to autopilot, chord to recenter

* Mouse pointer interactions for menus, dialogues and probably shiplog too

* Switched back to old stable VRToolSwapper

* Restored shiplog swap

* Re-enable signalscope zoom

* Fix null reference that could occur on final sequence of the game

* Prevent null reference in eye scene

* Imported poses playground in Unity project

* Fixed playground

* Added basic pose tutorial

* Formatting issues

* Spelling...

* Effect fixes for a certain item in the DLC

* Prevent too much UI rebuilding, add controls for DLC item, remove failed shiplog experiment

* Fix crashes during a certain transition

* Dynamic prompt icons (#437)

* Starting work on dynamic prompt icons

* Reading input icons from new structure

* new VRActionInputs

* Abstract and interaface for vractioninput

* Fixed vector2, cleanup

* Add more stuff to input mapo

* stationary actions

* Cleanup

* Cleanup

* Readd usable items check that disappeared from merge

* Fix map condition

* Cleanup

* Break lines

* Add patch to remove unused inputs

* Add menu entry for recentering

* Fix signalscope positioning when the suit is off

* Create proper SteamVR manifest for the mod

* Getting prompts from all input maps (#438)

* Small input fixes

* Fixed a DLC transition

* Trying out new ways of interacting with an item in the DLC

* Simulated inputs now need explicit values

* Attempt at fixing a 2d effect

* Fix poses on pause menu exit, changes to holdables to better detect equip/unequip

* Add cheats: wake up in dream, start mind projection

* Different attempt at mind projection

* Fix menu buttons not being visible to new profiles

* Interactable autopilot button in the ship

* Fixes to a certain shader used in the DLC

* Include SteamVR shaders in shader bundle

* Starting work on DLC hand poses

* More polish on some poses

* Fixed light sorce locations on DLC item

* Fixes to certain means of transport in the DLC

* Made previous fix head direction independent

* Fixes to a cool mechanic in the DLC

* Fixed stationary dpad not bound properly

* Added icons for each controller, thanks to NoChill for the index icons and WMR layout

* Official bindings for index

* Run draw on top patch only when needed

* Patcher default moddir, peephole fixes and removed unused code

* Restored not so unused code

* Fix another DLC item

* Solved performance issues during credits scene

* Avoid null reference exceptions during post credits scene

* Removed debug code

* Better mind projection shader reproduction

* Additional fixes to mind effect

* Add launch support as doorstop target for the vr patcher

* Support for OWML builds

* Hand poses for all DLC items

* Fixed typo

* Texture for empty actions, action part caching

* Cleanup old classes

* More fixes to prompt logic

* Properly change autopilot prompts during autopilot phases

* Added direction and click to prompts

* Avoid spamming haptics events

* Fix vive bindings, add trackpad hand

* Updated WMR bindings to use all the new actions

* Fixed prompts for CV1 controllers

* Test OWML external patcher

* Ignore files already copied

* Started to update readme for new release

* Disable debug cheats by default, cleaup old comments

* Ensure that one DLC effect doesn't persist when opening the pause menu

* Moved vrmanifest under StreaminAssets

* Removed physics override, use SteamVR refreshrate always

* Removed bepinex dependency from patcher, copy patcher in mod's postbuild events

* Changed full build order

* Separated secondary interact from grip action

* Added cleanup logic for previous versions to the patcher

* Updated readme to be more in line with the current build process

* Updated user settings file instructions

* Simplify build process

* Further details in readme for dev builds

* Support main hand swap for usable items

* Revert change that caused project initialization issues

* Fixed issues in project references

* Move fov management inside camera helper, disabled fov changes for a DLC effect

* Cleanup readme

* Improve oculus bindings

* Adjusted autopilot button color and text

* Removed unused asset bundles

* Make end scene follow snap to the front of the headset every 70 degrees

* Usable items now use the interact button and are droppable

* Fix oculus tool bindings

* Increased manifest version to force rebind

* Adjust prompts position

* Removed instructions to downgrade OWML

* Fix menu collider not aligning

* Fix typo in last change

* Cleanup force settings

* Don't change probe retrieve prompt

* Upgrade OWML

* Remove DLC info from warning

* Mods dir

* Cleanup readme

* More Readme cleanup

* Remove comfort section

* Fix setup link

* Fixed table of contents

* fixed toc again

* Add readme pointer to warning message

* Update readme and warning

* Autopilot and Recenter now marked as optional

* Add info about icons

Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>
2021-10-21 20:07:20 +02:00