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Add options to remove the look arrow, camera recentering, and the flashlight gesture (#512)
* Added option to remove look arrow * Added option to disable moving the camera for preventing clipping * Added option to disable the flashlight gesture * Revert solution file versions Co-authored-by: artum <jacopo.libe@gmail.com>
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@ -14,6 +14,9 @@ namespace NomaiVR.ModConfig
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bool EnableGesturePrompts { get; }
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bool EnableHandLaser { get; }
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bool EnableFeetMarker { get; }
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bool EnableLookArrow { get; }
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bool PreventClipping { get; }
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bool FlashlightGesture { get; }
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bool ControllerOrientedMovement { get; }
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bool AutoHideToolbelt { get; }
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float ToolbeltHeight { get; }
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@ -16,6 +16,9 @@ namespace NomaiVR.ModConfig
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public static bool EnableGesturePrompts => settingsProvider.EnableGesturePrompts;
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public static bool EnableHandLaser => settingsProvider.EnableHandLaser;
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public static bool EnableFeetMarker => settingsProvider.EnableFeetMarker;
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public static bool EnableLookArrow => settingsProvider.EnableLookArrow;
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public static bool PreventClipping => settingsProvider.PreventClipping;
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public static bool FlashlightGesture => settingsProvider.FlashlightGesture;
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public static bool ControllerOrientedMovement => settingsProvider.ControllerOrientedMovement;
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public static bool AutoHideToolbelt => settingsProvider.AutoHideToolbelt;
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public static float ToolbeltHeight => settingsProvider.ToolbeltHeight;
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@ -15,6 +15,9 @@ namespace NomaiVR.ModConfig
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public bool EnableGesturePrompts { get; private set; }
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public bool EnableHandLaser { get; private set; }
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public bool EnableFeetMarker { get; private set; }
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public bool EnableLookArrow { get; private set; }
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public bool PreventClipping { get; private set; }
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public bool FlashlightGesture { get; private set; }
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public bool ControllerOrientedMovement { get; private set; }
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public bool AutoHideToolbelt { get; private set; }
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public float ToolbeltHeight { get; private set; }
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@ -37,6 +40,9 @@ namespace NomaiVR.ModConfig
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EnableGesturePrompts = config.GetSettingsValue<bool>("showGesturePrompts");
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EnableHandLaser = config.GetSettingsValue<bool>("showHandLaser");
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EnableFeetMarker = config.GetSettingsValue<bool>("showFeetMarker");
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EnableLookArrow = config.GetSettingsValue<bool>("showLookArrow");
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FlashlightGesture = config.GetSettingsValue<bool>("flashlightGesture");
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PreventClipping = config.GetSettingsValue<bool>("preventClipping");
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DebugMode = config.GetSettingsValue<bool>("debug");
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AutoHideToolbelt = config.GetSettingsValue<bool>("autoHideToolbelt");
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HudScale = config.GetSettingsValue<float>("hudScale");
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@ -85,6 +85,27 @@
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"yes": "Show",
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"no": "Hide"
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},
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"showLookArrow": {
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"type": "toggle",
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"value": true,
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"title": "Look arrow",
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"yes": "Show",
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"no": "Hide"
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},
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"preventClipping": {
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"type": "toggle",
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"value": true,
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"title": "Prevent clipping",
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"yes": "Enabled",
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"no": "Disabled"
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},
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"flashlightGesture": {
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"type": "toggle",
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"value": true,
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"title": "Flashlight gesture",
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"yes": "Enabled",
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"no": "Disabled"
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},
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"disableCursorLock": {
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"type": "toggle",
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"value": true,
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@ -89,7 +89,7 @@ namespace NomaiVR.Player
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{
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var cameraToHead = Vector3.ProjectOnPlane(PlayerHelper.PlayerHead.position - playerCamera.transform.position, PlayerHelper.PlayerHead.up);
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if (cameraToHead.sqrMagnitude > 0.5f)
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if ((cameraToHead.sqrMagnitude > 0.5f && ModSettings.PreventClipping) || cameraToHead.sqrMagnitude > 10f)
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{
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MoveCameraToPlayerHead();
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}
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@ -4,6 +4,7 @@ using NomaiVR.ReusableBehaviours;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using NomaiVR.ModConfig;
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namespace NomaiVR.Tools
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{
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@ -55,7 +56,9 @@ namespace NomaiVR.Tools
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private void HandEnter(Transform hand)
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{
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ControllerInput.SimulateInput(InputConsts.InputCommandType.FLASHLIGHT);
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if (ModSettings.FlashlightGesture) {
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ControllerInput.SimulateInput(InputConsts.InputCommandType.FLASHLIGHT);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System.Linq;
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using NomaiVR.Assets;
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using NomaiVR.Helpers;
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using NomaiVR.ModConfig;
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using UnityEngine;
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namespace NomaiVR.UI
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@ -64,7 +65,7 @@ namespace NomaiVR.UI
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private void UpdateArrow()
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{
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if (target == null)
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if (target == null || !ModSettings.EnableLookArrow)
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{
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HideArrow();
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return;
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