* Add unityexplorer code, fix issues for DebugCheats early adopters
* Fix alarm cones
* Set projection matrices once, swapped shader for hands to avoid glow
* Use proper material for hands
* Moved UnityExplorer to a better place
Co-authored-by: Raicuparta <raicuparta@gmail.com>
* Rotate TH and player
* Cleanup
* Fix ship disappearing
* Add comment
* Player body looks at GD
* Bump version
* Fix rigidbodies not rotating with TH
* Cleanup
* Update FixProbeCannonVisibility.cs
* Started work on handheld buttons
* Added mirroring, activation and fixed indextip location
* Tweaks to haptics
* New bindings, added buttons for other tools
* Remvoed debug code
* Bump manifest version
* New button for probe launcher mode change
* Added scene for touch button placement on tools
* Repo conventions
* Improved touch buttons
* Use name check instead of index check for probe button visibility
* Better blending, properly reset reach pose, smoothdamp
* Add probe launcher screen and more buttons
* Fix hierarchy
* Better check for button hiding
* Remove probe retrieve binding, adjust materials
* Always show shoot button
* Remove screen collider
* Push missing assets
* Smooth hands while holding tools
* Specify camera in onPreCull
* Fixed image scale and photo mode bracket
* Fix main menu hands
* Cleanup
* Remove redundant signalscope camera smoothing
* Adjust signaslcope lens position so it doesnt clip with touch buttons
* Use onprecull only for menus
* Fix main menu
* Hide probe launcher for probe camera
* Use unscaled delta time for smooth damp
* Cleanup
* Prevent simulated inputs from triggering HasSameInput
* Use math helper for finger pose blending
* Cleanup
* Allow simulating input that gets cleared right away
Co-authored-by: Raicuparta <raicuparta@gmail.com>