559 Commits

Author SHA1 Message Date
Raicuparta
3dae87a7c2 add animated banner project 2.6.1-pre 2022-04-13 18:35:24 +02:00
Raicuparta
4ebc848617 add animated banner 2022-04-13 18:34:01 +02:00
Raicuparta
9ff60dc420 rename stage 2022-04-12 14:53:11 +02:00
Raicuparta
d3849c0e88 Add names to all created objects for easier debugging 2022-04-12 14:48:58 +02:00
Anthony Kazyaka
0bbae78683
Update Xbox Game Pass instructions with the most up-to-date info (#505)
* Update Xbox Game Pass instructions to be in line with the installation experience today

* Remove unnecessary lines and add get the latest version
2022-04-09 00:28:37 +02:00
Raicuparta
389300ed17 Fix unity explorer ui filter for newer versions 2022-04-08 15:08:21 +02:00
Ricardo
3792769424
Update README.md 2022-03-16 22:08:03 +01:00
Ricardo
42d05a360f
Update README.md 2022-03-16 22:06:56 +01:00
Ricardo
52876f5bce
Cleanup readme 2022-01-13 10:15:55 +01:00
Ricardo
82405d89cd
Update README.md 2022-01-08 10:39:13 +01:00
Ricardo
3291dc1e13
Add link to fixed foveated rendering addon 2022-01-08 10:38:36 +01:00
Ricardo
11b442b962
More Xbox login info 2022-01-08 01:30:43 +01:00
Ricardo
fadccaa08c Add notes about endless intro loading 2022-01-08 01:27:49 +01:00
Ricardo
79d168c77f
Add instructions for UWP 2022-01-07 00:30:08 +01:00
Raicuparta
c46dc5af73 Bump owml version to the FUTURE 😱 2.6.0 2022-01-06 21:27:55 +01:00
Raicuparta
0d747880a4 Bump version 2.6.0 2022-01-06 21:26:56 +01:00
Raicuparta
bce1c89a8e Add gamepass support to patcher 2022-01-06 21:25:58 +01:00
Ricardo
0d01bd385a
Add xbox app version compatibility to requirements 2022-01-05 12:40:21 +01:00
Ricardo
3878038cf3
Update setup instructions with nuget stuff 2021-12-31 14:20:03 +01:00
artum
dbbc95e32c
Update game libs to latest version, use strongly typed names in patches where possible (#493) 2021-12-23 15:05:00 +00:00
Jacopo Libè
0b3536bdd5 Fix default config after restoring settings 2021-12-15 21:31:17 +01:00
Jacopo Libè
4f87f2f30d Version bump 2.5.1 2021-12-15 20:06:28 +01:00
Jacopo Libè
fc7be1b01e Restore disabled settings 2021-12-15 20:06:28 +01:00
Jacopo Libè
2c39834780 Fixed button names for WMR controllers 2021-12-15 20:06:28 +01:00
Raicuparta
1b06d1b8eb Merge branch 'master' of https://github.com/Raicuparta/nomai-vr 2021-12-13 19:12:17 +01:00
Raicuparta
84ba601813 Revert "Fixed laser not working on first click"
This reverts commit 0538cb9cd37edffc01c397d35f15b2d03867955a.
2021-12-13 19:12:14 +01:00
Ricardo
c87c8cdf12
Cleanup paypal link 2021-12-10 13:25:06 +01:00
Ricardo
f4f51dce19
Add patreon 2021-12-10 13:23:58 +01:00
Raicuparta
0538cb9cd3 Fixed laser not working on first click 2021-12-03 15:17:46 +01:00
Raicuparta
f0f909c73d Bump version 2.5.0 2.5.0 2021-12-03 10:59:35 +01:00
Raicuparta
160dcae578 Wrap vr manifest updater in try catch 2021-12-03 10:58:59 +01:00
Ricardo
1bd35ad62b
Add helmet smoothing option (#490)
* Make SmoothFollowCameraRotation toggleable

* Expose HudSmoothFollow to options

* Refactor HudSmoothFollow setting to adapt it to IModSettingProvider

* Fix missing reference

* Refactor helmet smooth follow

Co-authored-by: Miguel Medina Ballesteros <miguel.medina-ballesteros@ubisoft.com>
2021-12-03 10:16:39 +01:00
Raicuparta
2c4160e6d9 Change gamelibs dependency version 2021-11-17 16:46:19 +01:00
artum
b07f66f354
Fix handheld tools (#481)
* Removed unused colliders from handheld tools to prevent the player from flying around in certain places

* Bump version
2.4.2
2021-11-16 21:41:13 +00:00
artum
0259bd184c
Fix alarm cones, add UnityExplorer support (#479)
* Add unityexplorer code, fix issues for DebugCheats early adopters

* Fix alarm cones

* Set projection matrices once, swapped shader for hands to avoid glow

* Use proper material for hands

* Moved UnityExplorer to a better place

Co-authored-by: Raicuparta <raicuparta@gmail.com>
2021-11-16 13:49:01 +01:00
Raicuparta
d79e304505 Use stripped assemblies from nuget 2021-11-16 13:36:20 +01:00
Ricardo
e9d2555741
Add info about custom bindings 2021-11-14 13:20:55 +01:00
Raicuparta
3003f83e6d Cleanup 2.4.1 2021-11-14 13:02:23 +01:00
Raicuparta
f38f147fc4 Add input binding for resetting settings to default. Closes #475 2021-11-14 12:55:15 +01:00
Raicuparta
b32199f12a Bump version 2.4.1 2021-11-14 12:51:34 +01:00
Raicuparta
e3bf843886 Cleanup 2021-11-14 12:13:29 +01:00
Raicuparta
cfb237a681 Apply deadzones to vector inputs 2021-11-14 12:13:29 +01:00
Raicuparta
1800795a81 Use OWML logs 2021-11-13 19:31:09 +01:00
Ricardo
1a9cfcfbd2
Rotate TH to make the probe cannon visible on wake up without looking up (#470)
* Rotate TH and player

* Cleanup

* Fix ship disappearing

* Add comment

* Player body looks at GD

* Bump version

* Fix rigidbodies not rotating with TH

* Cleanup

* Update FixProbeCannonVisibility.cs
2021-11-13 19:30:47 +01:00
Raicuparta
3ca517b48e Bump action manifest version 2.4.0 2021-11-13 16:41:49 +01:00
Raicuparta
7c9f353bb1 Use left joystick for stationary tool dpad 2021-11-13 16:40:40 +01:00
artum
cba64f38fe
Touch buttons for handheld tools (#469)
* Started work on handheld buttons

* Added mirroring, activation and fixed indextip location

* Tweaks to haptics

* New bindings, added buttons for other tools

* Remvoed debug code

* Bump manifest version

* New button for probe launcher mode change

* Added scene for touch button placement on tools

* Repo conventions

* Improved touch buttons

* Use name check instead of index check for probe button visibility

* Better blending, properly reset reach pose, smoothdamp

* Add probe launcher screen and more buttons

* Fix hierarchy

* Better check for button hiding

* Remove probe retrieve binding, adjust materials

* Always show shoot button

* Remove screen collider

* Push missing assets

* Smooth hands while holding tools

* Specify camera in onPreCull

* Fixed image scale and photo mode bracket

* Fix main menu hands

* Cleanup

* Remove redundant signalscope camera smoothing

* Adjust signaslcope lens position so it doesnt clip with touch buttons

* Use onprecull only for menus

* Fix main menu

* Hide probe launcher for probe camera

* Use unscaled delta time for smooth damp

* Cleanup

* Prevent simulated inputs from triggering HasSameInput

* Use math helper for finger pose blending

* Cleanup

* Allow simulating input that gets cleared right away

Co-authored-by: Raicuparta <raicuparta@gmail.com>
2021-11-12 23:08:06 +01:00
Ricardo
88c5bf71ff
Update dlc compatibility thing 2021-11-11 21:12:37 +01:00
Ricardo
1408fcbbf8
Fix readme game version 2021-11-08 17:56:32 +01:00
Ricardo
1ecb4ab4f5
Delete video-thumbnail.jpg 2021-11-01 15:23:59 +01:00