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https://github.com/Raicuparta/nomai-vr.git
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Fix flashback sequence after update (#523)
* Fix flashback sequence, some childs aren't available where we previously reparented them * Update project version, force Legacy VR installation * Bump version for release
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@ -1,4 +1,5 @@
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using NomaiVR.Helpers;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NomaiVR.EffectFixes
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@ -11,6 +12,7 @@ namespace NomaiVR.EffectFixes
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public class Patch : NomaiVRPatch
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{
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private static Transform focus;
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private static List<Transform> toReparent;
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public override void ApplyPatches()
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{
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@ -26,10 +28,14 @@ namespace NomaiVR.EffectFixes
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Postfix<Flashback>(nameof(Flashback.Start), nameof(PostFlashbackRecorderAwake));
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}
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private static void PostFlashbackRecorderAwake(Transform ____screenTransform, ref Vector3 ____origScreenScale)
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private static void PostFlashbackRecorderAwake(Flashback __instance, Transform ____screenTransform, ref Vector3 ____origScreenScale)
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{
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var scale = ____screenTransform.localScale;
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____origScreenScale = ____screenTransform.localScale = new Vector3(scale.x * 0.75f, scale.y * 1.5f, scale.z);
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toReparent = new List<Transform>(__instance.transform.childCount);
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foreach (Transform child in __instance.transform)
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toReparent.Add(child);
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}
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private static void PostUpdateMemoryLink()
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@ -70,6 +76,8 @@ namespace NomaiVR.EffectFixes
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screen.SetParent(focus, false);
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screen.localRotation = Quaternion.identity;
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screen.localScale = scale;
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toReparent = null;
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}
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private static void PatchTriggerFlashback(Flashback __instance, Transform ____maskTransform, Transform ____screenTransform)
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@ -82,6 +90,12 @@ namespace NomaiVR.EffectFixes
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parent = new GameObject("VrFlashbackWrapper").transform;
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parent.position = __instance.transform.position;
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parent.rotation = __instance.transform.rotation;
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foreach (Transform child in toReparent)
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{
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child.parent = parent;
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}
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foreach (Transform child in __instance.transform)
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{
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child.parent = parent;
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@ -97,6 +111,7 @@ namespace NomaiVR.EffectFixes
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parent.rotation = __instance.transform.rotation;
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____maskTransform.parent = parent;
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toReparent = null;
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}
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private static void FlashbackUpdate(Flashback __instance, Transform ____maskTransform)
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@ -8,7 +8,7 @@
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"title": "Before playing NomaiVR, some information:",
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"body": "- Click the NomaiVR readme button in the Mod Manager for information about troubleshooting, requirements, performance, how to uninstall, etc.\n\n- Some VR controllers will have missing icons. Message us if you want to help us add icons for these devices.\n\n- If you have the game on Steam:\n--- Right-click Outer Wilds on your Steam library\n--- Select 'Properties...'\n--- Disable 'Use Desktop Game Theatre.'"
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},
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"version": "2.8.0",
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"version": "2.8.2",
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"owmlVersion": "2.3.0",
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"requireVR": true
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}
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@ -95,20 +95,7 @@ namespace Valve.VR
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private static void ShowDialog()
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{
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int shouldInstall = UnityEditor.EditorUtility.DisplayDialogComplex("SteamVR", "The SteamVR Unity Plugin can be used with the legacy Unity VR API (Unity 5.4 - 2019) or with the Unity XR API (2019+). Would you like to install in legacy VR mode or for Unity XR?", "Legacy VR", "Cancel", "Unity XR");
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switch (shouldInstall)
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{
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case 0: //legacy vr
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SteamVR_AutoEnableVR_UnityPackage.InstallAndEnableUnityVR();
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break;
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case 1: //cancel
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break;
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case 2: //unity xr
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SteamVR_AutoEnableVR_UnityXR.InstallAndEnableUnityXR();
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break;
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}
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SteamVR_AutoEnableVR_UnityPackage.InstallAndEnableUnityVR();
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End();
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}
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@ -1,2 +1,2 @@
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m_EditorVersion: 2019.4.27f1
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m_EditorVersionWithRevision: 2019.4.27f1 (23dc10685eb4)
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m_EditorVersion: 2019.4.39f1
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m_EditorVersionWithRevision: 2019.4.39f1 (78d14dfa024b)
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