mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
* Add Bootstrap Extension * Rename main.yml * Artifact Upload * Fix Bootstrap Reference Error * BootstrapTreeProcessor * getiterator removed * keys function * Style Images * Update docs_build.yml * Added Meta Files * Template Get * Fix Page Ref * Update BASE_URL * Sort Schemas * Add Sitemaps * Add favicons, open-graph, and setup guide * Update Setup.md * Update .gitignore * Update Setup.md * Use _blank on external links * Restructured Docs * Fix Links * Added XML Schemas * Name XML Schemas * Improved Best Practices * Add Logs For Static Files * Make docs build happen on PR * Responsive Footer * Started On Table OF Contents * Added Table Of Contents * Fix <code> bg colors * Remove unused CSS * Add canonical link * Fix OGP Image * Try ScrollSpy on TOC * Added ScrollSpy * Improve TOC Spacing * Custom Scroll Bars * Fix Formatting in ship_log.md
869 B
869 B
Title: API Sort-Priority: 40
How to use the API
First create the following interface in your mod:
public interface INewHorizons
{
void Create(Dictionary<string, object> config, IModBehaviour mod);
void LoadConfigs(IModBehaviour mod);
GameObject GetPlanet(string name);
}
In your main ModBehaviour class you can get the NewHorizons API like so:
public class MyMod : ModBehaviour
{
void Start()
{
INewHorizons NewHorizonsAPI = ModHelper.Interaction.GetModApi<INewHorizons>("xen.NewHorizons");
}
}
You can then use the APIs LoadConfigs() method to load from a "planets" folder, or use the Create() and GetPlanet methods to create planets and do whatever with them. Just make sure you create planets in the Start() method or at least before the SolarSystem scene loads, or they will not be created.