2022-05-14 18:57:32 -04:00

85 lines
3.6 KiB
C#

using NewHorizons.Builder.Atmosphere;
using NewHorizons.Components;
using NewHorizons.Utility;
using OWML.Common;
using System;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
public class ProxyBuilder
{
public static void Make(GameObject gameObject, NewHorizonsBody body)
{
var proxyName = $"{body.Config.Name}_Proxy";
var newProxy = new GameObject(proxyName);
try
{
// We want to take the largest size I think
var realSize = body.Config.Base.SurfaceSize;
if (body.Config.HeightMap != null)
{
HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
if (realSize < body.Config.HeightMap.MaxHeight) realSize = body.Config.HeightMap.MaxHeight;
}
if (body.Config.Base.GroundSize != 0)
{
GeometryBuilder.Make(newProxy, null, body.Config.Base.GroundSize);
if (realSize < body.Config.Base.GroundSize) realSize = body.Config.Base.GroundSize;
}
if (body.Config.Atmosphere != null)
{
CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
if (realSize < body.Config.Atmosphere.Size) realSize = body.Config.Atmosphere.Size;
}
if (body.Config.Ring != null)
{
RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
if (realSize < body.Config.Ring.OuterRadius) realSize = body.Config.Ring.OuterRadius;
}
if (body.Config.Star != null)
{
StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star);
if (realSize < body.Config.Star.Size) realSize = body.Config.Star.Size;
}
if (body.Config.ProcGen != null)
{
ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
if (realSize < body.Config.ProcGen.Scale) realSize = body.Config.ProcGen.Scale;
}
// Remove all collisions if there are any
foreach (var col in newProxy.GetComponentsInChildren<Collider>())
{
GameObject.Destroy(col);
}
foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
{
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
renderer.receiveShadows = false;
renderer.enabled = true;
}
foreach (var tessellatedRenderer in newProxy.GetComponentsInChildren<TessellatedRenderer>())
{
tessellatedRenderer.enabled = true;
}
var proxyController = newProxy.AddComponent<NHProxy>();
proxyController.astroName = body.Config.Name;
proxyController._realObjectDiameter = realSize;
proxyController.renderers = newProxy.GetComponentsInChildren<Renderer>();
proxyController.tessellatedRenderers = newProxy.GetComponentsInChildren<TessellatedRenderer>();
}
catch (Exception ex)
{
Logger.Log($"Exception thrown when generating proxy for [{body.Config.Name}] : {ex.Message}, {ex.StackTrace}");
GameObject.Destroy(newProxy);
}
}
}
}