using NewHorizons.Builder.Atmosphere; using NewHorizons.Components; using NewHorizons.Utility; using OWML.Common; using System; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Body { public class ProxyBuilder { public static void Make(GameObject gameObject, NewHorizonsBody body) { var proxyName = $"{body.Config.Name}_Proxy"; var newProxy = new GameObject(proxyName); try { // We want to take the largest size I think var realSize = body.Config.Base.SurfaceSize; if (body.Config.HeightMap != null) { HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20); if (realSize < body.Config.HeightMap.MaxHeight) realSize = body.Config.HeightMap.MaxHeight; } if (body.Config.Base.GroundSize != 0) { GeometryBuilder.Make(newProxy, null, body.Config.Base.GroundSize); if (realSize < body.Config.Base.GroundSize) realSize = body.Config.Base.GroundSize; } if (body.Config.Atmosphere != null) { CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod); if (realSize < body.Config.Atmosphere.Size) realSize = body.Config.Atmosphere.Size; } if (body.Config.Ring != null) { RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod); if (realSize < body.Config.Ring.OuterRadius) realSize = body.Config.Ring.OuterRadius; } if (body.Config.Star != null) { StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star); if (realSize < body.Config.Star.Size) realSize = body.Config.Star.Size; } if (body.Config.ProcGen != null) { ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen); if (realSize < body.Config.ProcGen.Scale) realSize = body.Config.ProcGen.Scale; } // Remove all collisions if there are any foreach (var col in newProxy.GetComponentsInChildren()) { GameObject.Destroy(col); } foreach (var renderer in newProxy.GetComponentsInChildren()) { renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; renderer.receiveShadows = false; renderer.enabled = true; } foreach (var tessellatedRenderer in newProxy.GetComponentsInChildren()) { tessellatedRenderer.enabled = true; } var proxyController = newProxy.AddComponent(); proxyController.astroName = body.Config.Name; proxyController._realObjectDiameter = realSize; proxyController.renderers = newProxy.GetComponentsInChildren(); proxyController.tessellatedRenderers = newProxy.GetComponentsInChildren(); } catch (Exception ex) { Logger.Log($"Exception thrown when generating proxy for [{body.Config.Name}] : {ex.Message}, {ex.StackTrace}"); GameObject.Destroy(newProxy); } } } }