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Gittes-archive/new-horizons
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mirror of https://github.com/Outer-Wilds-New-Horizons/new-horizons.git synced 2025-12-11 20:15:44 +01:00
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new-horizons/NewHorizons
History
JohnCorby c5ae20d22b Revert "test both remove children methods"
This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
..
Assets
Coesion in pt_BR "gender" matching to "mod".
2025-02-08 12:56:02 -03:00
Builder
Revert "test both remove children methods"
2025-02-14 21:26:51 -08:00
Components
use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently
2025-02-13 21:49:37 -08:00
External
Update PlanetConfig.cs
2025-02-14 01:31:46 -08:00
Handlers
Revert "test both remove children methods"
2025-02-14 21:26:51 -08:00
Icons
…
OtherMods
…
Patches
Merge branch 'dev' into profiler
2025-02-14 15:52:53 -08:00
Schemas
Updated Schemas
2025-02-14 09:33:59 +00:00
Streaming
…
Utility
SearchUtilities.FindAll
2025-02-14 16:27:47 -08:00
default-config.json
Add option to toggle quantum object visualization separate from debug
2025-01-06 00:23:24 -05:00
INewHorizons.cs
Update INewHorizons.cs
2024-10-09 23:53:47 -04:00
Main.cs
fix bugs for ship and vessel spawns (#1036)
2025-02-09 23:26:53 -05:00
manifest.json
Only correct spawn velocity when NH is handling spawn (fix archipelago incompat)
2025-02-13 08:52:40 -05:00
NewHorizons.csproj
preprocessor define for profiler
2025-01-29 16:38:14 -08:00
NewHorizons.csproj.user
…
NewHorizonsApi.cs
Add an API method for setting spawn ID
2024-10-04 15:08:49 -04:00
UsedInUnityProjectAttribute.cs
…
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