mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
800 lines
39 KiB
C#
800 lines
39 KiB
C#
using NewHorizons.External.Modules.Props;
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using NewHorizons.External.Modules.TranslatorText;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using OWML.Utils;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace NewHorizons.Builder.Props
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{
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/// <summary>
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/// Legacy - this class is used with the deprecated "nomaiText" module (deprecated on release of autospirals)
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/// </summary>
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[Obsolete]
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public static class NomaiTextBuilder
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{
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private static List<GameObject> _arcPrefabs;
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private static List<GameObject> _childArcPrefabs;
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private static GameObject _teenagerArcPrefab;
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private static List<GameObject> _ghostArcPrefabs;
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private static GameObject _scrollPrefab;
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private static GameObject _computerPrefab;
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private static GameObject _preCrashComputerPrefab;
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private static GameObject _cairnBHPrefab;
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private static GameObject _cairnTHPrefab;
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private static GameObject _cairnCTPrefab;
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private static GameObject _recorderPrefab;
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private static GameObject _preCrashRecorderPrefab;
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private static GameObject _trailmarkerPrefab;
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private static Dictionary<NomaiTextArcInfo, GameObject> arcInfoToCorrespondingSpawnedGameObject = new();
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public static GameObject GetSpawnedGameObjectByNomaiTextArcInfo(NomaiTextArcInfo arc)
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{
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if (!arcInfoToCorrespondingSpawnedGameObject.ContainsKey(arc)) return null;
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return arcInfoToCorrespondingSpawnedGameObject[arc];
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}
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private static Dictionary<NomaiTextInfo, GameObject> conversationInfoToCorrespondingSpawnedGameObject = new();
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public static GameObject GetSpawnedGameObjectByNomaiTextInfo(NomaiTextInfo convo)
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{
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NHLogger.LogVerbose("Retrieving wall text obj for " + convo);
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if (!conversationInfoToCorrespondingSpawnedGameObject.ContainsKey(convo)) return null;
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return conversationInfoToCorrespondingSpawnedGameObject[convo];
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}
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public static List<GameObject> GetArcPrefabs() { return _arcPrefabs; }
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public static List<GameObject> GetChildArcPrefabs() { return _childArcPrefabs; }
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public static GameObject GetTeenagerArcPrefab() { return _teenagerArcPrefab; }
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public static List<GameObject> GetGhostArcPrefabs() { return _ghostArcPrefabs; }
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private static bool _isInit;
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internal static void InitPrefabs()
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{
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if (_isInit) return;
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_isInit = true;
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if (_arcPrefabs == null || _childArcPrefabs == null)
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{
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// Just take every scroll and get the first arc
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var existingArcs = UnityEngine.Object.FindObjectsOfType<ScrollItem>()
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.Select(x => x?._nomaiWallText?.gameObject?.transform?.Find("Arc 1")?.gameObject)
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.Where(x => x != null)
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.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
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.ToArray();
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_arcPrefabs = new List<GameObject>();
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_childArcPrefabs = new List<GameObject>();
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foreach (var existingArc in existingArcs)
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{
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if (existingArc.GetComponent<MeshRenderer>().material.name.Contains("Child"))
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{
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_childArcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc (Child)").DontDestroyOnLoad());
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}
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else
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{
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_arcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc").DontDestroyOnLoad());
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}
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}
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}
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if (_teenagerArcPrefab == null)
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{
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_teenagerArcPrefab = GameObject.FindObjectsOfType<NomaiWallText>().FirstOrDefault(x => x.name.Equals("Arc_GD_StatueIsland_WindowNote"))
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?.gameObject?.transform?.Find("Arc 1")?.gameObject.InstantiateInactive().Rename("Arc (Teenager)").DontDestroyOnLoad();
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}
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if (_ghostArcPrefabs == null)
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{
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var existingGhostArcs = UnityEngine.Object.FindObjectsOfType<GhostWallText>()
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.Select(x => x?._textLine?.gameObject)
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.Where(x => x != null)
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.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
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.ToArray();
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_ghostArcPrefabs = new List<GameObject>();
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foreach (var existingArc in existingGhostArcs)
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{
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_ghostArcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc (Ghost)").DontDestroyOnLoad());
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}
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}
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if (_scrollPrefab == null) _scrollPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive().Rename("Prefab_NOM_Scroll").DontDestroyOnLoad();
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if (_computerPrefab == null)
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{
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_computerPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive().Rename("Prefab_NOM_Computer").DontDestroyOnLoad();
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_computerPrefab.transform.rotation = Quaternion.identity;
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}
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if (_preCrashComputerPrefab == null)
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{
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_preCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive().Rename("Prefab_NOM_Vessel_Computer").DontDestroyOnLoad();
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_preCrashComputerPrefab.transform.rotation = Quaternion.identity;
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}
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if (_cairnBHPrefab == null)
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{
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_cairnBHPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive().Rename("Prefab_NOM_BH_Cairn").DontDestroyOnLoad();
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_cairnBHPrefab.transform.rotation = Quaternion.identity;
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}
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if (_cairnTHPrefab == null)
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{
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_cairnTHPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Sector_NomaiMines/Interactables_NomaiMines/Prefab_NOM_TH_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_TH_Cairn").DontDestroyOnLoad();
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_cairnTHPrefab.transform.rotation = Quaternion.identity;
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}
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if (_cairnCTPrefab == null)
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{
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_cairnCTPrefab = SearchUtilities.Find("CaveTwin_Body/Sector_CaveTwin/Sector_NorthHemisphere/Sector_NorthSurface/Sector_TimeLoopExperiment/Interactables_TimeLoopExperiment/Prefab_NOM_CT_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_CT_Cairn").DontDestroyOnLoad();
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_cairnCTPrefab.transform.rotation = Quaternion.identity;
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}
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if (_recorderPrefab == null)
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{
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_recorderPrefab = SearchUtilities.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder").DontDestroyOnLoad();
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_recorderPrefab.transform.rotation = Quaternion.identity;
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}
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if (_preCrashRecorderPrefab == null)
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{
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_preCrashRecorderPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/Interactables_CrashFragment/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder_Vessel").DontDestroyOnLoad();
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_preCrashRecorderPrefab.transform.rotation = Quaternion.identity;
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}
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if (_trailmarkerPrefab == null)
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{
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_trailmarkerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Sign").InstantiateInactive().Rename("Prefab_NOM_Trailmarker").DontDestroyOnLoad();
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_trailmarkerPrefab.transform.rotation = Quaternion.identity;
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}
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}
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public static GameObject Make(GameObject planetGO, Sector sector, NomaiTextInfo info, IModBehaviour mod)
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{
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InitPrefabs();
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var xmlPath = File.ReadAllText(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, info.xmlFile));
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switch (info.type)
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{
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case NomaiTextType.Wall:
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{
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var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlPath).gameObject;
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if (!string.IsNullOrEmpty(info.rename))
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{
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nomaiWallTextObj.name = info.rename;
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}
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nomaiWallTextObj.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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var newParent = planetGO.transform.Find(info.parentPath);
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if (newParent != null)
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{
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nomaiWallTextObj.transform.parent = newParent;
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}
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else
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{
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NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
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}
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}
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var pos = (Vector3)(info.position ?? Vector3.zero);
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if (info.isRelativeToParent)
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{
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nomaiWallTextObj.transform.localPosition = pos;
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if (info.normal != null)
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{
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// In global coordinates (normal was in local coordinates)
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var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
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var forward = planetGO.transform.TransformDirection(info.normal).normalized;
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nomaiWallTextObj.transform.up = up;
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nomaiWallTextObj.transform.forward = forward;
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}
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if (info.rotation != null)
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{
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nomaiWallTextObj.transform.localRotation = Quaternion.Euler(info.rotation);
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}
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}
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else
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{
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nomaiWallTextObj.transform.position = planetGO.transform.TransformPoint(pos);
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if (info.normal != null)
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{
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// In global coordinates (normal was in local coordinates)
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var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
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var forward = planetGO.transform.TransformDirection(info.normal).normalized;
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nomaiWallTextObj.transform.up = up;
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nomaiWallTextObj.transform.forward = forward;
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}
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if (info.rotation != null)
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{
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nomaiWallTextObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
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}
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}
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nomaiWallTextObj.SetActive(true);
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conversationInfoToCorrespondingSpawnedGameObject[info] = nomaiWallTextObj;
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return nomaiWallTextObj;
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}
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case NomaiTextType.Scroll:
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{
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var customScroll = _scrollPrefab.InstantiateInactive();
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if (!string.IsNullOrEmpty(info.rename))
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{
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customScroll.name = info.rename;
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}
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else
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{
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customScroll.name = _scrollPrefab.name;
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}
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var nomaiWallText = MakeWallText(planetGO, sector, info, xmlPath);
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nomaiWallText.transform.parent = customScroll.transform;
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nomaiWallText.transform.localPosition = Vector3.zero;
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nomaiWallText.transform.localRotation = Quaternion.identity;
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nomaiWallText._showTextOnStart = false;
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// Don't want to be able to translate until its in a socket
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nomaiWallText.GetComponent<Collider>().enabled = false;
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nomaiWallText.gameObject.SetActive(true);
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var scrollItem = customScroll.GetComponent<ScrollItem>();
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// Idk why this thing is always around
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UnityEngine.Object.Destroy(customScroll.transform.Find("Arc_BH_City_Forum_2").gameObject);
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// This variable is the bane of my existence i dont get it
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scrollItem._nomaiWallText = nomaiWallText;
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// Because the scroll was already awake it does weird shit in Awake and makes some of the entries in this array be null
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scrollItem._colliders = new OWCollider[] { scrollItem.GetComponent<OWCollider>() };
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// Else when you put them down you can't pick them back up
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customScroll.GetComponent<OWCollider>()._physicsRemoved = false;
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// Place scroll
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customScroll.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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var newParent = planetGO.transform.Find(info.parentPath);
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if (newParent != null)
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{
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customScroll.transform.parent = newParent;
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}
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else
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{
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NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
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}
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}
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var pos = (Vector3)(info.position ?? Vector3.zero);
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if (info.isRelativeToParent) customScroll.transform.localPosition = pos;
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else customScroll.transform.position = planetGO.transform.TransformPoint(pos);
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var up = planetGO.transform.InverseTransformPoint(customScroll.transform.position).normalized;
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if (info.rotation != null)
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{
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customScroll.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
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}
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else
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{
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customScroll.transform.rotation = Quaternion.FromToRotation(customScroll.transform.up, up) * customScroll.transform.rotation;
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}
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customScroll.SetActive(true);
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// Enable the collider and renderer
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Delay.RunWhen(
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() => Main.IsSystemReady,
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() =>
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{
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NHLogger.LogVerbose("Fixing scroll!");
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scrollItem._nomaiWallText = nomaiWallText;
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scrollItem.SetSector(sector);
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customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
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customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(false);
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nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
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customScroll.GetComponent<CapsuleCollider>().enabled = true;
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}
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);
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conversationInfoToCorrespondingSpawnedGameObject[info] = customScroll;
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return customScroll;
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}
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case NomaiTextType.Computer:
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{
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var computerObject = _computerPrefab.InstantiateInactive();
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if (!string.IsNullOrEmpty(info.rename))
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{
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computerObject.name = info.rename;
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}
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else
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{
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computerObject.name = _computerPrefab.name;
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}
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computerObject.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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var newParent = planetGO.transform.Find(info.parentPath);
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if (newParent != null)
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{
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computerObject.transform.parent = newParent;
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}
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else
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{
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NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
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}
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}
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var pos = (Vector3)(info.position ?? Vector3.zero);
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if (info.isRelativeToParent) computerObject.transform.localPosition = pos;
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else computerObject.transform.position = planetGO.transform.TransformPoint(pos);
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var up = computerObject.transform.position - planetGO.transform.position;
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if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
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computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
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var computer = computerObject.GetComponent<NomaiComputer>();
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computer.SetSector(sector);
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computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
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computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
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computer._nomaiTextAsset = new TextAsset(xmlPath);
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computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
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AddTranslation(xmlPath);
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// Make sure the computer model is loaded
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StreamingHandler.SetUpStreaming(computerObject, sector);
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computerObject.SetActive(true);
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conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
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return computerObject;
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}
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case NomaiTextType.PreCrashComputer:
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{
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var computerObject = DetailBuilder.Make(planetGO, sector, mod, _preCrashComputerPrefab, new DetailInfo(info));
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computerObject.SetActive(false);
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var up = computerObject.transform.position - planetGO.transform.position;
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if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
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computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
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var computer = computerObject.GetComponent<NomaiVesselComputer>();
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computer.SetSector(sector);
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computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
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computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
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computer._nomaiTextAsset = new TextAsset(xmlPath);
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computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
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AddTranslation(xmlPath);
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// Make fifth ring work
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var fifthRingObject = computerObject.FindChild("Props_NOM_Vessel_Computer 1/Props_NOM_Vessel_Computer_Effects (4)");
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fifthRingObject.SetActive(true);
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var fifthRing = fifthRingObject.GetComponent<NomaiVesselComputerRing>();
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//fifthRing._baseProjectorColor = new Color(1.4118, 1.5367, 4, 1);
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//fifthRing._baseTextColor = new Color(0.8824, 0.9604, 2.5, 1);
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//fifthRing._baseTextShadowColor = new Color(0.3529, 0.3843, 1, 0.25);
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fifthRing._computer = computer;
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computerObject.SetActive(true);
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// All rings are rendered by detail builder so dont do that (have to wait for entries to be set)
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Delay.FireOnNextUpdate(() =>
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{
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for (var i = computer.GetNumTextBlocks(); i < 5; i++)
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{
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var ring = computer._computerRings[i];
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ring.gameObject.SetActive(false);
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}
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});
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conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
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return computerObject;
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}
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case NomaiTextType.CairnBrittleHollow:
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case NomaiTextType.CairnTimberHearth:
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case NomaiTextType.CairnEmberTwin:
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{
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var cairnObject = (info.type == NomaiTextType.CairnTimberHearth ? _cairnTHPrefab : (info.type == NomaiTextType.CairnEmberTwin ? _cairnCTPrefab : _cairnBHPrefab)).InstantiateInactive();
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if (!string.IsNullOrEmpty(info.rename))
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{
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cairnObject.name = info.rename;
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}
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cairnObject.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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var newParent = planetGO.transform.Find(info.parentPath);
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if (newParent != null)
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{
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cairnObject.transform.parent = newParent;
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}
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else
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{
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NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
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}
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}
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var pos = (Vector3)(info.position ?? Vector3.zero);
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if (info.isRelativeToParent) cairnObject.transform.localPosition = pos;
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else cairnObject.transform.position = planetGO.transform.TransformPoint(pos);
|
|
|
|
if (info.rotation != null)
|
|
{
|
|
var rot = Quaternion.Euler(info.rotation);
|
|
if (info.isRelativeToParent) cairnObject.transform.localRotation = rot;
|
|
else cairnObject.transform.rotation = planetGO.transform.TransformRotation(rot);
|
|
}
|
|
else
|
|
{
|
|
// By default align it to normal
|
|
var up = (cairnObject.transform.position - planetGO.transform.position).normalized;
|
|
cairnObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * cairnObject.transform.rotation;
|
|
}
|
|
|
|
// Idk do we have to set it active before finding things?
|
|
cairnObject.SetActive(true);
|
|
|
|
// Make it do the thing when it finishes being knocked over
|
|
foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
|
|
{
|
|
rock._returning = false;
|
|
rock._owCollider.SetActivation(true);
|
|
rock.enabled = false;
|
|
}
|
|
|
|
// So we can actually knock it over
|
|
cairnObject.GetComponent<CapsuleCollider>().enabled = true;
|
|
|
|
var nomaiWallText = cairnObject.transform.Find("Props_TH_ClutterSmall/Arc_Short").GetComponent<NomaiWallText>();
|
|
nomaiWallText.SetSector(sector);
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
|
|
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
|
|
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlPath);
|
|
|
|
// Make sure the computer model is loaded
|
|
StreamingHandler.SetUpStreaming(cairnObject, sector);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = cairnObject;
|
|
|
|
return cairnObject;
|
|
}
|
|
case NomaiTextType.PreCrashRecorder:
|
|
case NomaiTextType.Recorder:
|
|
{
|
|
var prefab = (info.type == NomaiTextType.PreCrashRecorder ? _preCrashRecorderPrefab : _recorderPrefab);
|
|
var recorderObject = DetailBuilder.Make(planetGO, sector, mod, prefab, new DetailInfo(info));
|
|
recorderObject.SetActive(false);
|
|
|
|
if (info.rotation == null)
|
|
{
|
|
var up = recorderObject.transform.position - planetGO.transform.position;
|
|
recorderObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * recorderObject.transform.rotation;
|
|
}
|
|
|
|
var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
|
|
nomaiText.SetSector(sector);
|
|
|
|
nomaiText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
|
|
nomaiText._nomaiTextAsset = new TextAsset(xmlPath);
|
|
nomaiText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlPath);
|
|
|
|
recorderObject.SetActive(true);
|
|
|
|
recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = recorderObject;
|
|
return recorderObject;
|
|
}
|
|
case NomaiTextType.Trailmarker:
|
|
{
|
|
var trailmarkerObject = _trailmarkerPrefab.InstantiateInactive();
|
|
|
|
if (!string.IsNullOrEmpty(info.rename))
|
|
{
|
|
trailmarkerObject.name = info.rename;
|
|
}
|
|
else
|
|
{
|
|
trailmarkerObject.name = _trailmarkerPrefab.name;
|
|
}
|
|
|
|
trailmarkerObject.transform.parent = sector?.transform ?? planetGO.transform;
|
|
|
|
if (!string.IsNullOrEmpty(info.parentPath))
|
|
{
|
|
var newParent = planetGO.transform.Find(info.parentPath);
|
|
if (newParent != null)
|
|
{
|
|
trailmarkerObject.transform.parent = newParent;
|
|
}
|
|
else
|
|
{
|
|
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
|
|
}
|
|
}
|
|
|
|
var pos = (Vector3)(info.position ?? Vector3.zero);
|
|
if (info.isRelativeToParent) trailmarkerObject.transform.localPosition = pos;
|
|
else trailmarkerObject.transform.position = planetGO.transform.TransformPoint(pos);
|
|
|
|
// shrink because that is what mobius does on all trailmarkers or else they are the size of the player
|
|
trailmarkerObject.transform.localScale = Vector3.one * 0.75f;
|
|
|
|
if (info.rotation != null)
|
|
{
|
|
var rot = Quaternion.Euler(info.rotation);
|
|
if (info.isRelativeToParent) trailmarkerObject.transform.localRotation = rot;
|
|
else trailmarkerObject.transform.rotation = planetGO.transform.TransformRotation(rot);
|
|
}
|
|
else
|
|
{
|
|
// By default align it to normal
|
|
var up = (trailmarkerObject.transform.position - planetGO.transform.position).normalized;
|
|
trailmarkerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * trailmarkerObject.transform.rotation;
|
|
}
|
|
|
|
// Idk do we have to set it active before finding things?
|
|
trailmarkerObject.SetActive(true);
|
|
|
|
var nomaiWallText = trailmarkerObject.transform.Find("Arc_Short").GetComponent<NomaiWallText>();
|
|
nomaiWallText.SetSector(sector);
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
|
|
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
|
|
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
AddTranslation(xmlPath);
|
|
|
|
// Make sure the model is loaded
|
|
StreamingHandler.SetUpStreaming(trailmarkerObject, sector);
|
|
conversationInfoToCorrespondingSpawnedGameObject[info] = trailmarkerObject;
|
|
|
|
return trailmarkerObject;
|
|
}
|
|
default:
|
|
NHLogger.LogError($"Unsupported NomaiText type {info.type}");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private static NomaiWallText MakeWallText(GameObject go, Sector sector, NomaiTextInfo info, string xmlPath)
|
|
{
|
|
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
|
|
nomaiWallTextObj.SetActive(false);
|
|
|
|
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
|
|
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
|
|
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
|
|
|
|
box.isTrigger = true;
|
|
|
|
nomaiWallTextObj.AddComponent<OWCollider>();
|
|
|
|
var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
|
|
|
|
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
|
|
|
|
var text = new TextAsset(xmlPath);
|
|
|
|
// Text assets need a name to be used with VoiceMod
|
|
text.name = Path.GetFileNameWithoutExtension(info.xmlFile);
|
|
|
|
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj, info);
|
|
AddTranslation(xmlPath);
|
|
nomaiWallText._nomaiTextAsset = text;
|
|
|
|
nomaiWallText.SetTextAsset(text);
|
|
|
|
// #433 fuzzy stranger text
|
|
if (info.arcInfo != null && info.arcInfo.Any(x => x.type == NomaiTextArcInfo.NomaiTextArcType.Stranger))
|
|
{
|
|
StreamingHandler.SetUpStreaming(AstroObject.Name.RingWorld, sector);
|
|
}
|
|
|
|
return nomaiWallText;
|
|
}
|
|
|
|
internal static void BuildArcs(string xml, NomaiWallText nomaiWallText, GameObject conversationZone, NomaiTextInfo info)
|
|
{
|
|
var dict = MakeNomaiTextDict(xml);
|
|
|
|
nomaiWallText._dictNomaiTextData = dict;
|
|
|
|
RefreshArcs(nomaiWallText, conversationZone, info);
|
|
}
|
|
|
|
internal static void RefreshArcs(NomaiWallText nomaiWallText, GameObject conversationZone, NomaiTextInfo info)
|
|
{
|
|
var dict = nomaiWallText._dictNomaiTextData;
|
|
Random.InitState(info.seed);
|
|
|
|
var arcsByID = new Dictionary<int, GameObject>();
|
|
|
|
if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
|
|
{
|
|
NHLogger.LogError($"Can't make NomaiWallText, arcInfo length [{info.arcInfo.Count()}] doesn't equal text entries [{dict.Values.Count()}]");
|
|
return;
|
|
}
|
|
|
|
var i = 0;
|
|
foreach (var textData in dict.Values)
|
|
{
|
|
var arcInfo = info.arcInfo?.Length > i ? info.arcInfo[i] : null;
|
|
var textEntryID = textData.ID;
|
|
var parentID = textData.ParentID;
|
|
|
|
var parent = parentID == -1 ? null : arcsByID[parentID];
|
|
|
|
GameObject arc = MakeArc(arcInfo, conversationZone, parent, textEntryID);
|
|
arc.name = $"Arc {i} - Child of {parentID}";
|
|
|
|
arcsByID.Add(textEntryID, arc);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
internal static GameObject MakeArc(NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID)
|
|
{
|
|
GameObject arc;
|
|
var type = arcInfo != null ? arcInfo.type : NomaiTextArcInfo.NomaiTextArcType.Adult;
|
|
var variation = arcInfo != null ? arcInfo.variation : -1;
|
|
switch (type)
|
|
{
|
|
case NomaiTextArcInfo.NomaiTextArcType.Child:
|
|
variation = variation < 0
|
|
? Random.Range(0, _childArcPrefabs.Count())
|
|
: (variation % _childArcPrefabs.Count());
|
|
arc = _childArcPrefabs[variation].InstantiateInactive();
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Teenager:
|
|
arc = _teenagerArcPrefab.InstantiateInactive();
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Stranger when _ghostArcPrefabs.Any():
|
|
variation = variation < 0
|
|
? Random.Range(0, _ghostArcPrefabs.Count())
|
|
: (variation % _ghostArcPrefabs.Count());
|
|
arc = _ghostArcPrefabs[variation].InstantiateInactive();
|
|
break;
|
|
case NomaiTextArcInfo.NomaiTextArcType.Adult:
|
|
default:
|
|
variation = variation < 0
|
|
? Random.Range(0, _arcPrefabs.Count())
|
|
: (variation % _arcPrefabs.Count());
|
|
arc = _arcPrefabs[variation].InstantiateInactive();
|
|
break;
|
|
}
|
|
|
|
arc.transform.parent = conversationZone.transform;
|
|
arc.GetComponent<NomaiTextLine>()._prebuilt = false;
|
|
|
|
if (arcInfo != null)
|
|
{
|
|
arcInfo.variation = variation;
|
|
if (arcInfo.position == null) arc.transform.localPosition = Vector3.zero;
|
|
else arc.transform.localPosition = new Vector3(arcInfo.position.x, arcInfo.position.y, 0);
|
|
|
|
arc.transform.localRotation = Quaternion.Euler(0, 0, arcInfo.zRotation.GetValueOrDefault());
|
|
|
|
if (arcInfo.mirror.GetValueOrDefault()) arc.transform.localScale = new Vector3(-1, 1, 1);
|
|
}
|
|
// Try auto I guess
|
|
else
|
|
{
|
|
if (parent == null)
|
|
{
|
|
arc.transform.localPosition = Vector3.zero;
|
|
}
|
|
else
|
|
{
|
|
var points = parent.GetComponent<NomaiTextLine>().GetPoints();
|
|
var point = points[points.Count() / 2];
|
|
|
|
arc.transform.localPosition = point;
|
|
arc.transform.localRotation = Quaternion.Euler(0, 0, Random.Range(0, 360));
|
|
}
|
|
}
|
|
|
|
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
|
|
arc.GetComponent<MeshRenderer>().enabled = false;
|
|
|
|
arc.SetActive(true);
|
|
|
|
if (arcInfo != null) arcInfoToCorrespondingSpawnedGameObject[arcInfo] = arc;
|
|
|
|
return arc;
|
|
}
|
|
|
|
private static Dictionary<int, NomaiText.NomaiTextData> MakeNomaiTextDict(string xmlPath)
|
|
{
|
|
var dict = new Dictionary<int, NomaiText.NomaiTextData>();
|
|
|
|
XmlDocument xmlDocument = new XmlDocument();
|
|
xmlDocument.LoadXml(xmlPath);
|
|
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
|
|
|
|
if (rootNode == null)
|
|
{
|
|
NHLogger.LogError($"Couldn't find NomaiObject in [{xmlPath}]");
|
|
return dict;
|
|
}
|
|
|
|
foreach (object obj in rootNode.SelectNodes("TextBlock"))
|
|
{
|
|
XmlNode xmlNode = (XmlNode)obj;
|
|
|
|
int textEntryID = -1;
|
|
int parentID = -1;
|
|
|
|
XmlNode textNode = xmlNode.SelectSingleNode("Text");
|
|
XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
|
|
XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
|
|
|
|
if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
|
|
{
|
|
NHLogger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
|
|
textEntryID = -1;
|
|
}
|
|
|
|
if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
|
|
{
|
|
NHLogger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
|
|
parentID = -1;
|
|
}
|
|
|
|
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
|
|
dict.Add(textEntryID, value);
|
|
}
|
|
return dict;
|
|
}
|
|
|
|
private static void AddTranslation(string xmlPath)
|
|
{
|
|
XmlDocument xmlDocument = new XmlDocument();
|
|
xmlDocument.LoadXml(xmlPath);
|
|
|
|
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
|
|
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");
|
|
|
|
foreach (object obj in xmlNodeList)
|
|
{
|
|
XmlNode xmlNode2 = (XmlNode)obj;
|
|
var text = xmlNode2.SelectSingleNode("Text").InnerText;
|
|
TranslationHandler.AddDialogue(text);
|
|
}
|
|
}
|
|
}
|
|
}
|