new-horizons/NewHorizons/Builder/Props/NomaiTextBuilder.cs
2025-02-21 22:10:54 -06:00

800 lines
39 KiB
C#

using NewHorizons.External.Modules.Props;
using NewHorizons.External.Modules.TranslatorText;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
using UnityEngine;
using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Props
{
/// <summary>
/// Legacy - this class is used with the deprecated "nomaiText" module (deprecated on release of autospirals)
/// </summary>
[Obsolete]
public static class NomaiTextBuilder
{
private static List<GameObject> _arcPrefabs;
private static List<GameObject> _childArcPrefabs;
private static GameObject _teenagerArcPrefab;
private static List<GameObject> _ghostArcPrefabs;
private static GameObject _scrollPrefab;
private static GameObject _computerPrefab;
private static GameObject _preCrashComputerPrefab;
private static GameObject _cairnBHPrefab;
private static GameObject _cairnTHPrefab;
private static GameObject _cairnCTPrefab;
private static GameObject _recorderPrefab;
private static GameObject _preCrashRecorderPrefab;
private static GameObject _trailmarkerPrefab;
private static Dictionary<NomaiTextArcInfo, GameObject> arcInfoToCorrespondingSpawnedGameObject = new();
public static GameObject GetSpawnedGameObjectByNomaiTextArcInfo(NomaiTextArcInfo arc)
{
if (!arcInfoToCorrespondingSpawnedGameObject.ContainsKey(arc)) return null;
return arcInfoToCorrespondingSpawnedGameObject[arc];
}
private static Dictionary<NomaiTextInfo, GameObject> conversationInfoToCorrespondingSpawnedGameObject = new();
public static GameObject GetSpawnedGameObjectByNomaiTextInfo(NomaiTextInfo convo)
{
NHLogger.LogVerbose("Retrieving wall text obj for " + convo);
if (!conversationInfoToCorrespondingSpawnedGameObject.ContainsKey(convo)) return null;
return conversationInfoToCorrespondingSpawnedGameObject[convo];
}
public static List<GameObject> GetArcPrefabs() { return _arcPrefabs; }
public static List<GameObject> GetChildArcPrefabs() { return _childArcPrefabs; }
public static GameObject GetTeenagerArcPrefab() { return _teenagerArcPrefab; }
public static List<GameObject> GetGhostArcPrefabs() { return _ghostArcPrefabs; }
private static bool _isInit;
internal static void InitPrefabs()
{
if (_isInit) return;
_isInit = true;
if (_arcPrefabs == null || _childArcPrefabs == null)
{
// Just take every scroll and get the first arc
var existingArcs = UnityEngine.Object.FindObjectsOfType<ScrollItem>()
.Select(x => x?._nomaiWallText?.gameObject?.transform?.Find("Arc 1")?.gameObject)
.Where(x => x != null)
.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
.ToArray();
_arcPrefabs = new List<GameObject>();
_childArcPrefabs = new List<GameObject>();
foreach (var existingArc in existingArcs)
{
if (existingArc.GetComponent<MeshRenderer>().material.name.Contains("Child"))
{
_childArcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc (Child)").DontDestroyOnLoad());
}
else
{
_arcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc").DontDestroyOnLoad());
}
}
}
if (_teenagerArcPrefab == null)
{
_teenagerArcPrefab = GameObject.FindObjectsOfType<NomaiWallText>().FirstOrDefault(x => x.name.Equals("Arc_GD_StatueIsland_WindowNote"))
?.gameObject?.transform?.Find("Arc 1")?.gameObject.InstantiateInactive().Rename("Arc (Teenager)").DontDestroyOnLoad();
}
if (_ghostArcPrefabs == null)
{
var existingGhostArcs = UnityEngine.Object.FindObjectsOfType<GhostWallText>()
.Select(x => x?._textLine?.gameObject)
.Where(x => x != null)
.OrderBy(x => x.transform.GetPath()) // order by path so game updates dont break things
.ToArray();
_ghostArcPrefabs = new List<GameObject>();
foreach (var existingArc in existingGhostArcs)
{
_ghostArcPrefabs.Add(existingArc.InstantiateInactive().Rename("Arc (Ghost)").DontDestroyOnLoad());
}
}
if (_scrollPrefab == null) _scrollPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive().Rename("Prefab_NOM_Scroll").DontDestroyOnLoad();
if (_computerPrefab == null)
{
_computerPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Interactables_VM/Prefab_NOM_Computer").InstantiateInactive().Rename("Prefab_NOM_Computer").DontDestroyOnLoad();
_computerPrefab.transform.rotation = Quaternion.identity;
}
if (_preCrashComputerPrefab == null)
{
_preCrashComputerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/EscapePod_Socket/Interactibles_EscapePod/Prefab_NOM_Vessel_Computer").InstantiateInactive().Rename("Prefab_NOM_Vessel_Computer").DontDestroyOnLoad();
_preCrashComputerPrefab.transform.rotation = Quaternion.identity;
}
if (_cairnBHPrefab == null)
{
_cairnBHPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_Crossroads/Interactables_Crossroads/Trailmarkers/Prefab_NOM_BH_Cairn_Arc (1)").InstantiateInactive().Rename("Prefab_NOM_BH_Cairn").DontDestroyOnLoad();
_cairnBHPrefab.transform.rotation = Quaternion.identity;
}
if (_cairnTHPrefab == null)
{
_cairnTHPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Sector_NomaiMines/Interactables_NomaiMines/Prefab_NOM_TH_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_TH_Cairn").DontDestroyOnLoad();
_cairnTHPrefab.transform.rotation = Quaternion.identity;
}
if (_cairnCTPrefab == null)
{
_cairnCTPrefab = SearchUtilities.Find("CaveTwin_Body/Sector_CaveTwin/Sector_NorthHemisphere/Sector_NorthSurface/Sector_TimeLoopExperiment/Interactables_TimeLoopExperiment/Prefab_NOM_CT_Cairn_Arc").InstantiateInactive().Rename("Prefab_NOM_CT_Cairn").DontDestroyOnLoad();
_cairnCTPrefab.transform.rotation = Quaternion.identity;
}
if (_recorderPrefab == null)
{
_recorderPrefab = SearchUtilities.Find("Comet_Body/Prefab_NOM_Shuttle/Sector_NomaiShuttleInterior/Interactibles_NomaiShuttleInterior/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder").DontDestroyOnLoad();
_recorderPrefab.transform.rotation = Quaternion.identity;
}
if (_preCrashRecorderPrefab == null)
{
_preCrashRecorderPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_EscapePodCrashSite/Sector_CrashFragment/Interactables_CrashFragment/Prefab_NOM_Recorder").InstantiateInactive().Rename("Prefab_NOM_Recorder_Vessel").DontDestroyOnLoad();
_preCrashRecorderPrefab.transform.rotation = Quaternion.identity;
}
if (_trailmarkerPrefab == null)
{
_trailmarkerPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Sign").InstantiateInactive().Rename("Prefab_NOM_Trailmarker").DontDestroyOnLoad();
_trailmarkerPrefab.transform.rotation = Quaternion.identity;
}
}
public static GameObject Make(GameObject planetGO, Sector sector, NomaiTextInfo info, IModBehaviour mod)
{
InitPrefabs();
var xmlPath = File.ReadAllText(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, info.xmlFile));
switch (info.type)
{
case NomaiTextType.Wall:
{
var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlPath).gameObject;
if (!string.IsNullOrEmpty(info.rename))
{
nomaiWallTextObj.name = info.rename;
}
nomaiWallTextObj.transform.parent = sector?.transform ?? planetGO.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = planetGO.transform.Find(info.parentPath);
if (newParent != null)
{
nomaiWallTextObj.transform.parent = newParent;
}
else
{
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
}
}
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent)
{
nomaiWallTextObj.transform.localPosition = pos;
if (info.normal != null)
{
// In global coordinates (normal was in local coordinates)
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
}
if (info.rotation != null)
{
nomaiWallTextObj.transform.localRotation = Quaternion.Euler(info.rotation);
}
}
else
{
nomaiWallTextObj.transform.position = planetGO.transform.TransformPoint(pos);
if (info.normal != null)
{
// In global coordinates (normal was in local coordinates)
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
}
if (info.rotation != null)
{
nomaiWallTextObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
}
}
nomaiWallTextObj.SetActive(true);
conversationInfoToCorrespondingSpawnedGameObject[info] = nomaiWallTextObj;
return nomaiWallTextObj;
}
case NomaiTextType.Scroll:
{
var customScroll = _scrollPrefab.InstantiateInactive();
if (!string.IsNullOrEmpty(info.rename))
{
customScroll.name = info.rename;
}
else
{
customScroll.name = _scrollPrefab.name;
}
var nomaiWallText = MakeWallText(planetGO, sector, info, xmlPath);
nomaiWallText.transform.parent = customScroll.transform;
nomaiWallText.transform.localPosition = Vector3.zero;
nomaiWallText.transform.localRotation = Quaternion.identity;
nomaiWallText._showTextOnStart = false;
// Don't want to be able to translate until its in a socket
nomaiWallText.GetComponent<Collider>().enabled = false;
nomaiWallText.gameObject.SetActive(true);
var scrollItem = customScroll.GetComponent<ScrollItem>();
// Idk why this thing is always around
UnityEngine.Object.Destroy(customScroll.transform.Find("Arc_BH_City_Forum_2").gameObject);
// This variable is the bane of my existence i dont get it
scrollItem._nomaiWallText = nomaiWallText;
// Because the scroll was already awake it does weird shit in Awake and makes some of the entries in this array be null
scrollItem._colliders = new OWCollider[] { scrollItem.GetComponent<OWCollider>() };
// Else when you put them down you can't pick them back up
customScroll.GetComponent<OWCollider>()._physicsRemoved = false;
// Place scroll
customScroll.transform.parent = sector?.transform ?? planetGO.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = planetGO.transform.Find(info.parentPath);
if (newParent != null)
{
customScroll.transform.parent = newParent;
}
else
{
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
}
}
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) customScroll.transform.localPosition = pos;
else customScroll.transform.position = planetGO.transform.TransformPoint(pos);
var up = planetGO.transform.InverseTransformPoint(customScroll.transform.position).normalized;
if (info.rotation != null)
{
customScroll.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
}
else
{
customScroll.transform.rotation = Quaternion.FromToRotation(customScroll.transform.up, up) * customScroll.transform.rotation;
}
customScroll.SetActive(true);
// Enable the collider and renderer
Delay.RunWhen(
() => Main.IsSystemReady,
() =>
{
NHLogger.LogVerbose("Fixing scroll!");
scrollItem._nomaiWallText = nomaiWallText;
scrollItem.SetSector(sector);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(false);
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
customScroll.GetComponent<CapsuleCollider>().enabled = true;
}
);
conversationInfoToCorrespondingSpawnedGameObject[info] = customScroll;
return customScroll;
}
case NomaiTextType.Computer:
{
var computerObject = _computerPrefab.InstantiateInactive();
if (!string.IsNullOrEmpty(info.rename))
{
computerObject.name = info.rename;
}
else
{
computerObject.name = _computerPrefab.name;
}
computerObject.transform.parent = sector?.transform ?? planetGO.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = planetGO.transform.Find(info.parentPath);
if (newParent != null)
{
computerObject.transform.parent = newParent;
}
else
{
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
}
}
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) computerObject.transform.localPosition = pos;
else computerObject.transform.position = planetGO.transform.TransformPoint(pos);
var up = computerObject.transform.position - planetGO.transform.position;
if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
var computer = computerObject.GetComponent<NomaiComputer>();
computer.SetSector(sector);
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
computer._nomaiTextAsset = new TextAsset(xmlPath);
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
StreamingHandler.SetUpStreaming(computerObject, sector);
computerObject.SetActive(true);
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
return computerObject;
}
case NomaiTextType.PreCrashComputer:
{
var computerObject = DetailBuilder.Make(planetGO, sector, mod, _preCrashComputerPrefab, new DetailInfo(info));
computerObject.SetActive(false);
var up = computerObject.transform.position - planetGO.transform.position;
if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
computerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * computerObject.transform.rotation;
var computer = computerObject.GetComponent<NomaiVesselComputer>();
computer.SetSector(sector);
computer._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
computer._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
computer._nomaiTextAsset = new TextAsset(xmlPath);
computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make fifth ring work
var fifthRingObject = computerObject.FindChild("Props_NOM_Vessel_Computer 1/Props_NOM_Vessel_Computer_Effects (4)");
fifthRingObject.SetActive(true);
var fifthRing = fifthRingObject.GetComponent<NomaiVesselComputerRing>();
//fifthRing._baseProjectorColor = new Color(1.4118, 1.5367, 4, 1);
//fifthRing._baseTextColor = new Color(0.8824, 0.9604, 2.5, 1);
//fifthRing._baseTextShadowColor = new Color(0.3529, 0.3843, 1, 0.25);
fifthRing._computer = computer;
computerObject.SetActive(true);
// All rings are rendered by detail builder so dont do that (have to wait for entries to be set)
Delay.FireOnNextUpdate(() =>
{
for (var i = computer.GetNumTextBlocks(); i < 5; i++)
{
var ring = computer._computerRings[i];
ring.gameObject.SetActive(false);
}
});
conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
return computerObject;
}
case NomaiTextType.CairnBrittleHollow:
case NomaiTextType.CairnTimberHearth:
case NomaiTextType.CairnEmberTwin:
{
var cairnObject = (info.type == NomaiTextType.CairnTimberHearth ? _cairnTHPrefab : (info.type == NomaiTextType.CairnEmberTwin ? _cairnCTPrefab : _cairnBHPrefab)).InstantiateInactive();
if (!string.IsNullOrEmpty(info.rename))
{
cairnObject.name = info.rename;
}
cairnObject.transform.parent = sector?.transform ?? planetGO.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = planetGO.transform.Find(info.parentPath);
if (newParent != null)
{
cairnObject.transform.parent = newParent;
}
else
{
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
}
}
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) cairnObject.transform.localPosition = pos;
else cairnObject.transform.position = planetGO.transform.TransformPoint(pos);
if (info.rotation != null)
{
var rot = Quaternion.Euler(info.rotation);
if (info.isRelativeToParent) cairnObject.transform.localRotation = rot;
else cairnObject.transform.rotation = planetGO.transform.TransformRotation(rot);
}
else
{
// By default align it to normal
var up = (cairnObject.transform.position - planetGO.transform.position).normalized;
cairnObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * cairnObject.transform.rotation;
}
// Idk do we have to set it active before finding things?
cairnObject.SetActive(true);
// Make it do the thing when it finishes being knocked over
foreach (var rock in cairnObject.GetComponent<NomaiCairn>()._rocks)
{
rock._returning = false;
rock._owCollider.SetActivation(true);
rock.enabled = false;
}
// So we can actually knock it over
cairnObject.GetComponent<CapsuleCollider>().enabled = true;
var nomaiWallText = cairnObject.transform.Find("Props_TH_ClutterSmall/Arc_Short").GetComponent<NomaiWallText>();
nomaiWallText.SetSector(sector);
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the computer model is loaded
StreamingHandler.SetUpStreaming(cairnObject, sector);
conversationInfoToCorrespondingSpawnedGameObject[info] = cairnObject;
return cairnObject;
}
case NomaiTextType.PreCrashRecorder:
case NomaiTextType.Recorder:
{
var prefab = (info.type == NomaiTextType.PreCrashRecorder ? _preCrashRecorderPrefab : _recorderPrefab);
var recorderObject = DetailBuilder.Make(planetGO, sector, mod, prefab, new DetailInfo(info));
recorderObject.SetActive(false);
if (info.rotation == null)
{
var up = recorderObject.transform.position - planetGO.transform.position;
recorderObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * recorderObject.transform.rotation;
}
var nomaiText = recorderObject.GetComponentInChildren<NomaiText>();
nomaiText.SetSector(sector);
nomaiText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
recorderObject.SetActive(true);
recorderObject.transform.Find("InteractSphere").gameObject.GetComponent<SphereShape>().enabled = true;
conversationInfoToCorrespondingSpawnedGameObject[info] = recorderObject;
return recorderObject;
}
case NomaiTextType.Trailmarker:
{
var trailmarkerObject = _trailmarkerPrefab.InstantiateInactive();
if (!string.IsNullOrEmpty(info.rename))
{
trailmarkerObject.name = info.rename;
}
else
{
trailmarkerObject.name = _trailmarkerPrefab.name;
}
trailmarkerObject.transform.parent = sector?.transform ?? planetGO.transform;
if (!string.IsNullOrEmpty(info.parentPath))
{
var newParent = planetGO.transform.Find(info.parentPath);
if (newParent != null)
{
trailmarkerObject.transform.parent = newParent;
}
else
{
NHLogger.LogError($"Cannot find parent object at path: {planetGO.name}/{info.parentPath}");
}
}
var pos = (Vector3)(info.position ?? Vector3.zero);
if (info.isRelativeToParent) trailmarkerObject.transform.localPosition = pos;
else trailmarkerObject.transform.position = planetGO.transform.TransformPoint(pos);
// shrink because that is what mobius does on all trailmarkers or else they are the size of the player
trailmarkerObject.transform.localScale = Vector3.one * 0.75f;
if (info.rotation != null)
{
var rot = Quaternion.Euler(info.rotation);
if (info.isRelativeToParent) trailmarkerObject.transform.localRotation = rot;
else trailmarkerObject.transform.rotation = planetGO.transform.TransformRotation(rot);
}
else
{
// By default align it to normal
var up = (trailmarkerObject.transform.position - planetGO.transform.position).normalized;
trailmarkerObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, up) * trailmarkerObject.transform.rotation;
}
// Idk do we have to set it active before finding things?
trailmarkerObject.SetActive(true);
var nomaiWallText = trailmarkerObject.transform.Find("Arc_Short").GetComponent<NomaiWallText>();
nomaiWallText.SetSector(sector);
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
nomaiWallText._dictNomaiTextData = MakeNomaiTextDict(xmlPath);
nomaiWallText._nomaiTextAsset = new TextAsset(xmlPath);
nomaiWallText._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
AddTranslation(xmlPath);
// Make sure the model is loaded
StreamingHandler.SetUpStreaming(trailmarkerObject, sector);
conversationInfoToCorrespondingSpawnedGameObject[info] = trailmarkerObject;
return trailmarkerObject;
}
default:
NHLogger.LogError($"Unsupported NomaiText type {info.type}");
return null;
}
}
private static NomaiWallText MakeWallText(GameObject go, Sector sector, NomaiTextInfo info, string xmlPath)
{
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
nomaiWallTextObj.SetActive(false);
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
box.isTrigger = true;
nomaiWallTextObj.AddComponent<OWCollider>();
var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
nomaiWallText._location = EnumUtils.Parse<NomaiText.Location>(info.location.ToString());
var text = new TextAsset(xmlPath);
// Text assets need a name to be used with VoiceMod
text.name = Path.GetFileNameWithoutExtension(info.xmlFile);
BuildArcs(xmlPath, nomaiWallText, nomaiWallTextObj, info);
AddTranslation(xmlPath);
nomaiWallText._nomaiTextAsset = text;
nomaiWallText.SetTextAsset(text);
// #433 fuzzy stranger text
if (info.arcInfo != null && info.arcInfo.Any(x => x.type == NomaiTextArcInfo.NomaiTextArcType.Stranger))
{
StreamingHandler.SetUpStreaming(AstroObject.Name.RingWorld, sector);
}
return nomaiWallText;
}
internal static void BuildArcs(string xml, NomaiWallText nomaiWallText, GameObject conversationZone, NomaiTextInfo info)
{
var dict = MakeNomaiTextDict(xml);
nomaiWallText._dictNomaiTextData = dict;
RefreshArcs(nomaiWallText, conversationZone, info);
}
internal static void RefreshArcs(NomaiWallText nomaiWallText, GameObject conversationZone, NomaiTextInfo info)
{
var dict = nomaiWallText._dictNomaiTextData;
Random.InitState(info.seed);
var arcsByID = new Dictionary<int, GameObject>();
if (info.arcInfo != null && info.arcInfo.Count() != dict.Values.Count())
{
NHLogger.LogError($"Can't make NomaiWallText, arcInfo length [{info.arcInfo.Count()}] doesn't equal text entries [{dict.Values.Count()}]");
return;
}
var i = 0;
foreach (var textData in dict.Values)
{
var arcInfo = info.arcInfo?.Length > i ? info.arcInfo[i] : null;
var textEntryID = textData.ID;
var parentID = textData.ParentID;
var parent = parentID == -1 ? null : arcsByID[parentID];
GameObject arc = MakeArc(arcInfo, conversationZone, parent, textEntryID);
arc.name = $"Arc {i} - Child of {parentID}";
arcsByID.Add(textEntryID, arc);
i++;
}
}
internal static GameObject MakeArc(NomaiTextArcInfo arcInfo, GameObject conversationZone, GameObject parent, int textEntryID)
{
GameObject arc;
var type = arcInfo != null ? arcInfo.type : NomaiTextArcInfo.NomaiTextArcType.Adult;
var variation = arcInfo != null ? arcInfo.variation : -1;
switch (type)
{
case NomaiTextArcInfo.NomaiTextArcType.Child:
variation = variation < 0
? Random.Range(0, _childArcPrefabs.Count())
: (variation % _childArcPrefabs.Count());
arc = _childArcPrefabs[variation].InstantiateInactive();
break;
case NomaiTextArcInfo.NomaiTextArcType.Teenager:
arc = _teenagerArcPrefab.InstantiateInactive();
break;
case NomaiTextArcInfo.NomaiTextArcType.Stranger when _ghostArcPrefabs.Any():
variation = variation < 0
? Random.Range(0, _ghostArcPrefabs.Count())
: (variation % _ghostArcPrefabs.Count());
arc = _ghostArcPrefabs[variation].InstantiateInactive();
break;
case NomaiTextArcInfo.NomaiTextArcType.Adult:
default:
variation = variation < 0
? Random.Range(0, _arcPrefabs.Count())
: (variation % _arcPrefabs.Count());
arc = _arcPrefabs[variation].InstantiateInactive();
break;
}
arc.transform.parent = conversationZone.transform;
arc.GetComponent<NomaiTextLine>()._prebuilt = false;
if (arcInfo != null)
{
arcInfo.variation = variation;
if (arcInfo.position == null) arc.transform.localPosition = Vector3.zero;
else arc.transform.localPosition = new Vector3(arcInfo.position.x, arcInfo.position.y, 0);
arc.transform.localRotation = Quaternion.Euler(0, 0, arcInfo.zRotation.GetValueOrDefault());
if (arcInfo.mirror.GetValueOrDefault()) arc.transform.localScale = new Vector3(-1, 1, 1);
}
// Try auto I guess
else
{
if (parent == null)
{
arc.transform.localPosition = Vector3.zero;
}
else
{
var points = parent.GetComponent<NomaiTextLine>().GetPoints();
var point = points[points.Count() / 2];
arc.transform.localPosition = point;
arc.transform.localRotation = Quaternion.Euler(0, 0, Random.Range(0, 360));
}
}
arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
arc.GetComponent<MeshRenderer>().enabled = false;
arc.SetActive(true);
if (arcInfo != null) arcInfoToCorrespondingSpawnedGameObject[arcInfo] = arc;
return arc;
}
private static Dictionary<int, NomaiText.NomaiTextData> MakeNomaiTextDict(string xmlPath)
{
var dict = new Dictionary<int, NomaiText.NomaiTextData>();
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
if (rootNode == null)
{
NHLogger.LogError($"Couldn't find NomaiObject in [{xmlPath}]");
return dict;
}
foreach (object obj in rootNode.SelectNodes("TextBlock"))
{
XmlNode xmlNode = (XmlNode)obj;
int textEntryID = -1;
int parentID = -1;
XmlNode textNode = xmlNode.SelectSingleNode("Text");
XmlNode entryIDNode = xmlNode.SelectSingleNode("ID");
XmlNode parentIDNode = xmlNode.SelectSingleNode("ParentID");
if (entryIDNode != null && !int.TryParse(entryIDNode.InnerText, out textEntryID))
{
NHLogger.LogError($"Couldn't parse int ID in [{entryIDNode?.InnerText}] for [{xmlPath}]");
textEntryID = -1;
}
if (parentIDNode != null && !int.TryParse(parentIDNode.InnerText, out parentID))
{
NHLogger.LogError($"Couldn't parse int ParentID in [{parentIDNode?.InnerText}] for [{xmlPath}]");
parentID = -1;
}
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
dict.Add(textEntryID, value);
}
return dict;
}
private static void AddTranslation(string xmlPath)
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");
foreach (object obj in xmlNodeList)
{
XmlNode xmlNode2 = (XmlNode)obj;
var text = xmlNode2.SelectSingleNode("Text").InnerText;
TranslationHandler.AddDialogue(text);
}
}
}
}