Noah Pilarski fdf78802e9
More Condition Triggers (#1096)
## Major features

- Added `conditionTriggerVolumes` to set a dialogue condition when the
player (or scout or ship) enters an area.
- Added `interactionVolumes` for interactable objects that set a
dialogue condition, play a sound, and/or trigger an animation.

## Minor features

- Added `condition` fields to `dreamCandles` and `projectionTotems` to
set dialogue conditions when they are lit or extinguished.
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..
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2025-07-08 16:14:40 -04:00
joe
2023-08-11 15:31:44 -07:00
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