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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using NewHorizons.Body;
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using NewHorizons.Body.Geometry;
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using NewHorizons.External;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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{
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static class HeightMapBuilder
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{
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public static Shader PlanetShader;
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public static void Make(GameObject go, HeightMapModule module, IModAssets assets)
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{
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Texture2D heightMap, textureMap;
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try
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{
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if (module.HeightMap == null) heightMap = Texture2D.whiteTexture;
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else heightMap = assets.GetTexture(module.HeightMap);
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if (module.TextureMap == null) textureMap = Texture2D.whiteTexture;
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else textureMap = assets.GetTexture(module.TextureMap);
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}
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catch(Exception e)
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{
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Logger.LogError($"Couldn't load HeightMap textures, {e.Message}, {e.StackTrace}");
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return;
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}
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GameObject cubeSphere = new GameObject("CubeSphere");
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cubeSphere.SetActive(false);
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cubeSphere.transform.parent = go.transform;
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cubeSphere.transform.rotation = Quaternion.Euler(90, 0, 0);
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Mesh mesh = CubeSphere.Build(51, heightMap, module.MinHeight, module.MaxHeight);
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cubeSphere.AddComponent<MeshFilter>();
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cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
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if(PlanetShader == null) PlanetShader = Main.ShaderBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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var cubeSphereMR = cubeSphere.AddComponent<MeshRenderer>();
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cubeSphereMR.material = new Material(PlanetShader);
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cubeSphereMR.material.mainTexture = textureMap;
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var cubeSphereMC = cubeSphere.AddComponent<MeshCollider>();
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cubeSphereMC.sharedMesh = mesh;
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if(go.GetComponent<ProxyShadowCasterSuperGroup>() != null) cubeSphere.AddComponent<ProxyShadowCaster>();
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// Fix rotation in the end
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cubeSphere.transform.localRotation = Quaternion.Euler(90, 0, 0);
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cubeSphere.transform.localPosition = Vector3.zero;
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cubeSphere.SetActive(true);
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}
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}
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}
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