2022-05-18 20:31:40 -04:00

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---
Title: API
Sort_Priority: 40
---
## How to use the API
First create the following interface in your mod:
```cs
public interface INewHorizons
{
void LoadConfigs(IModBehaviour mod);
GameObject GetPlanet(string name);
string GetCurrentStarSystem();
UnityEvent<string> GetChangeStarSystemEvent();
UnityEvent<string> GetStarSystemLoadedEvent();
GameObject SpawnObject(GameObject planet, Sector sector, string propToCopyPath, Vector3 position, Vector3 eulerAngles, float scale, bool alignWithNormal)
string[] GetInstalledAddons();
}
```
In your main `ModBehaviour` class you can get the NewHorizons API like so:
```cs
public class MyMod : ModBehaviour
{
void Start()
{
INewHorizons NewHorizonsAPI = ModHelper.Interaction.GetModApi<INewHorizons>("xen.NewHorizons");
}
}
```
You can then use the APIs `LoadConfigs()` method to load from a "planets" folder, or use the `GetPlanet()` method to get planets and do whatever with them. Just make sure you create planets in the `Start()` method or at least before the SolarSystem scene loads, or they will not be created.
The `GetChangeStarSystemEvent` and `GetStarSystemLoadedEvent` events let you listen in for when the player starts changing to a new system (called when entering a black hole or using the warp drive) and when the system is fully loaded in, respectively.
You can also use the `GetInstalledAddons` method to get a list of addons that are installed and enabled.
You can also use `SpawnObject` to directly copy a base-game GameObject to the specified position and rotation.