new-horizons/README.md
2022-07-24 23:36:02 -04:00

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![new horizons thumbnail 2](https://user-images.githubusercontent.com/22628069/154112130-b777f618-245f-44c9-9408-e11141fc5fde.png)
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*Do you want to create planets using New Horizons?* Then check out our [website](https://nh.outerwildsmods.com/) for all our documentation!
If you want to see examples of what NH can do check out the [examples add-on](https://github.com/xen-42/ow-new-horizons-examples) or [real solar system add-on](https://github.com/xen-42/outer-wilds-real-solar-system).
Check the ship's log for how to use your warp drive to travel between star systems!
<!-- TOC -->
- [Incompatible mods](#incompatible-mods)
- [Development](#development)
- [Contact](#contact)
- [Credits](#credits)
<!-- /TOC -->
## Incompatible mods
- Quantum Space Buddies.
- OW Randomizer.
## Features
- Load planet meshes or details from asset bundles
- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
- Remove or edit existing planets, including what they orbit around
- Create custom planets from heightmaps/texturemaps
- Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions.
- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
- Binary orbits
- Signalscope signals and custom frequencies
- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
- Black hole / white hole pairs
- Custom dialogue, slide-reel projections, translatable text, and custom ship log entries for rumour mode and map mode
- Funnels and variable surface height (can be made of sand/water/lava/star)
## Development
If you want to help (please dear god help us) then check out the [contact](#contact) info below or the [contributing](https://github.com/xen-42/outer-wilds-new-horizons/blob/master/CONTRIBUTING.md) page.
The Unity project we use to make asset bundles for this mod is [here](https://github.com/xen-42/new-horizons-unity).
## Contact
Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.
## Credits
Main authors:
- xen (New Horizons v0.1.0 onwards)
- [Bwc9876](https://github.com/Bwc9876) (New Horizons v0.9.0 onwards)
- [Mister_Nebula](https://github.com/misternebula) ([Marshmallow](https://github.com/misternebula/Marshmallow) v0.1 to v1.1.0)
New Horizons was made with help from:
- [FreezeDriedMangos](https://github.com/FreezeDriedMangos)
- [MegaPiggy](https://github.com/MegaPiggy)
- [JohnCorby](https://github.com/JohnCorby)
- [Nageld](https://github.com/Nageld)
- [Trifid](https://github.com/TerrificTrifid)
- [Raicuparta](https://github.com/Raicuparta)
- [jtsalomo](https://github.com/jtsalomo)
- And the Outer Wilds modding server.
Translation credits:
- Russian: Tlya
- German: Nolram
- Spanish: Ciborgm9, Ink, GayCoffee
- French: xen
Marshmallow was made with help from:
- TAImatem
- AmazingAlek
- Raicuparta
- and the Outer Wilds discord server.