2022-06-19 15:07:23 -04:00

38 lines
907 B
C#

using NewHorizons.AchievementsPlus;
using UnityEngine;
namespace NewHorizons.Components.Achievement
{
public class AchievementVolume : MonoBehaviour
{
private void Start()
{
_trigger = gameObject.GetRequiredComponent<OWTriggerVolume>();
_trigger.OnEntry += OnEntry;
return;
}
private void OnDestroy()
{
_trigger.OnEntry -= OnEntry;
}
private void OnEntry(GameObject hitObj)
{
if ((!player || hitObj.CompareTag("PlayerDetector")) && (!probe || hitObj.CompareTag("ProbeDetector")))
{
AchievementHandler.Earn(achievementID);
_trigger.OnEntry -= OnEntry;
}
}
public string achievementID;
public bool player = true;
public bool probe;
private OWTriggerVolume _trigger;
}
}