Update AchievementVolume.cs

This commit is contained in:
Nick 2022-06-19 15:07:23 -04:00
parent 1f96f55a35
commit 73f293f1d9

View File

@ -1,9 +1,4 @@
using NewHorizons.AchievementsPlus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components.Achievement
@ -24,7 +19,7 @@ namespace NewHorizons.Components.Achievement
private void OnEntry(GameObject hitObj)
{
if ((!_player || hitObj.CompareTag("PlayerDetector")) && (!_probe || hitObj.CompareTag("ProbeDetector")))
if ((!player || hitObj.CompareTag("PlayerDetector")) && (!probe || hitObj.CompareTag("ProbeDetector")))
{
AchievementHandler.Earn(achievementID);
@ -34,8 +29,8 @@ namespace NewHorizons.Components.Achievement
public string achievementID;
private bool _player = true;
private bool _probe;
public bool player = true;
public bool probe;
private OWTriggerVolume _trigger;
}