158 Commits

Author SHA1 Message Date
FreezeDriedMangoes
ff8dfa21ad added async texture loading to standing vision torches and vision torch targets 2022-05-25 10:40:44 -04:00
FreezeDriedMangoes
714deaea05 switched to using var for all declarations 2022-05-25 07:34:20 -04:00
FreezeDriedMangoes
c1b2a2fc8c fixed line endings, stupid visual studio 2022-05-25 07:27:07 -04:00
FreezeDriedMangoes
41c8e17f49 removed separate CreateVisionTorch function and folded it into the regular Make function 2022-05-25 07:26:50 -04:00
FreezeDriedMangoes
b1688c0a6d added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit 2022-05-24 18:16:12 -04:00
FreezeDriedMangoes
667e68f7ac added standing vision torches (the kind that just sit in the environment and you walk into their projection beam) 2022-05-24 12:25:34 -04:00
FreezeDriedMangoes
2af257a35f added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional 2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741 vision torches now work, as long as you're not wearing your suit 2022-05-24 07:28:57 -04:00
FreezeDriedMangoes
72a87c5c2e fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point 2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets 2022-05-23 10:06:42 -04:00
Nick
e1cf0a6414 Reorganize textures + colour fog/cloud ramps 2022-05-22 21:51:31 -04:00
Nick
657203d9ba Clean up tornado 2022-05-22 12:30:10 -04:00
Nick
59624b6a2c Add default values to modules 2022-05-22 00:49:09 -04:00
Nick
92350845ee Merge branch 'dev' into pr/112 2022-05-21 23:35:06 -04:00
Nick
6bcc70d4bb Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-21 23:31:01 -04:00
Nick
3359c8cc62 Final hurricane fixes 2022-05-21 23:31:00 -04:00
Ben C
589709aa6a Update tornado Shader props to not be name-based 2022-05-21 23:23:08 -04:00
Ben C
bf498b5428 Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
#	NewHorizons/Builder/Props/TornadoBuilder.cs
2022-05-21 23:21:54 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
FreezeDriedMangoes
0dfe9bf769 chore: fixed merge conflict with main 2022-05-21 22:26:13 -04:00
Clay
f80ae73d20 pulled from main 2022-05-21 20:26:00 -04:00
Nick
779f9fc9b0 Improve cyclone colouring + add hurricanes 2022-05-21 18:17:27 -04:00
Nick
37589c15ee Take into account down tornados for resizing 2022-05-21 15:36:27 -04:00
Nick
93a5b90f30 Increase tornado fluid size 2022-05-21 14:51:41 -04:00
Nick
37a3dd969f Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-20 01:52:18 -04:00
Nick
23f3005d46 Lighting + Cloud refactor 2022-05-20 01:52:08 -04:00
JohnCorby
a0e461aece meteor scale 2022-05-19 22:51:11 -07:00
Noah
07ce1a45b3
Update to Latest 2022-05-18 23:26:04 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Noah Pilarski
17abc1e670 Manually add source to signal's field. 2022-05-15 10:49:02 -04:00
Nick
f918e4bfc8 Fix NREs concerning sectors with proxy body details 2022-05-15 00:57:57 -04:00
Nick
b6e2c1906f Add proxy details 2022-05-15 00:28:51 -04:00
FreezeDriedMangoes
4e82e7f142 chore: fix merge conflicts 2022-05-14 11:09:56 -04:00
FreezeDriedMangoes
695586c79d fix: finally got saving to loaded config files working! 2022-05-14 09:44:06 -04:00
Nick
eebccceaab Fix asset bundle issue and made a class of them 2022-05-13 16:49:29 -04:00
Nick
e274fbc030 Fix bundle dictionary 2022-05-13 16:30:54 -04:00
Nick
23e245ff82 Fix removeComponents 2022-05-12 20:21:52 -04:00
Nick
e9a400cadf Add removeComponents option to DetailBuilder 2022-05-12 15:42:09 -04:00
Nick
55e8be6546 Fix positions 2022-05-12 01:47:20 -04:00
Nick
a17477f746 Improve rotation + align to normal and enabling renderers 2022-05-11 20:36:50 -04:00
Nick
09a24844e8 Allow computers to align to a given normal 2022-05-11 20:36:31 -04:00
Nick
18ebcb85cc Put sectors on everything 2022-05-10 21:42:30 -04:00
Nick
48479f87d8 Fix geyser orientation 2022-05-10 00:42:40 -04:00
Nick
d7f913f21e Update PropBuildManager.cs 2022-05-06 12:43:43 -04:00
Nick
aebd2edfa8 Catch exceptions if they don't have the DLC 2022-05-06 12:40:18 -04:00
Nick
b6789d6ded Add sounds to tornado 2022-05-06 00:59:12 -04:00
Nick
9faa08a0c8 Finish tornados (missing sound) 2022-05-05 22:27:54 -04:00
Nick
51f68030b2 Going to use the mock tornados 2022-05-05 20:15:34 -04:00
Nick
c953ee6de0 Try some other tornado stuff 2022-05-05 18:43:14 -04:00
Nick
74a683def0 Rafts + patching with HarmonyLib 2022-05-05 18:43:04 -04:00