FreezeDriedMangoes
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ff8dfa21ad
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added async texture loading to standing vision torches and vision torch targets
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2022-05-25 10:40:44 -04:00 |
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FreezeDriedMangoes
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714deaea05
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switched to using var for all declarations
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2022-05-25 07:34:20 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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41c8e17f49
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removed separate CreateVisionTorch function and folded it into the regular Make function
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2022-05-25 07:26:50 -04:00 |
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FreezeDriedMangoes
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b1688c0a6d
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added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit
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2022-05-24 18:16:12 -04:00 |
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FreezeDriedMangoes
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667e68f7ac
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added standing vision torches (the kind that just sit in the environment and you walk into their projection beam)
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2022-05-24 12:25:34 -04:00 |
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FreezeDriedMangoes
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2af257a35f
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added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
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2022-05-24 11:34:17 -04:00 |
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FreezeDriedMangoes
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f1ed8be741
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vision torches now work, as long as you're not wearing your suit
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2022-05-24 07:28:57 -04:00 |
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FreezeDriedMangoes
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72a87c5c2e
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fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
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2022-05-23 12:57:37 -04:00 |
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FreezeDriedMangoes
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22a386e50a
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feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
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2022-05-23 10:06:42 -04:00 |
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Nick
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e1cf0a6414
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Reorganize textures + colour fog/cloud ramps
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2022-05-22 21:51:31 -04:00 |
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Nick
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657203d9ba
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Clean up tornado
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2022-05-22 12:30:10 -04:00 |
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Nick
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59624b6a2c
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Add default values to modules
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2022-05-22 00:49:09 -04:00 |
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Nick
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92350845ee
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Merge branch 'dev' into pr/112
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2022-05-21 23:35:06 -04:00 |
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Nick
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6bcc70d4bb
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Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev
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2022-05-21 23:31:01 -04:00 |
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Nick
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3359c8cc62
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Final hurricane fixes
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2022-05-21 23:31:00 -04:00 |
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Ben C
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589709aa6a
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Update tornado Shader props to not be name-based
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2022-05-21 23:23:08 -04:00 |
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Ben C
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bf498b5428
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Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
# NewHorizons/Builder/Props/TornadoBuilder.cs
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2022-05-21 23:21:54 -04:00 |
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Ben C
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da63bfd192
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Stop using name-based Shader Property Lookup
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2022-05-21 23:18:22 -04:00 |
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FreezeDriedMangoes
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0dfe9bf769
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chore: fixed merge conflict with main
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2022-05-21 22:26:13 -04:00 |
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Clay
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f80ae73d20
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pulled from main
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2022-05-21 20:26:00 -04:00 |
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Nick
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779f9fc9b0
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Improve cyclone colouring + add hurricanes
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2022-05-21 18:17:27 -04:00 |
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Nick
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37589c15ee
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Take into account down tornados for resizing
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2022-05-21 15:36:27 -04:00 |
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Nick
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93a5b90f30
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Increase tornado fluid size
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2022-05-21 14:51:41 -04:00 |
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Nick
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37a3dd969f
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Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev
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2022-05-20 01:52:18 -04:00 |
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Nick
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23f3005d46
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Lighting + Cloud refactor
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2022-05-20 01:52:08 -04:00 |
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JohnCorby
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a0e461aece
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meteor scale
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2022-05-19 22:51:11 -07:00 |
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Noah
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07ce1a45b3
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Update to Latest
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2022-05-18 23:26:04 -04:00 |
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Nick
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e1e630aaef
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Organize + validate
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2022-05-17 19:41:45 -04:00 |
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Noah Pilarski
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17abc1e670
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Manually add source to signal's field.
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2022-05-15 10:49:02 -04:00 |
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Nick
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f918e4bfc8
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Fix NREs concerning sectors with proxy body details
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2022-05-15 00:57:57 -04:00 |
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Nick
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b6e2c1906f
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Add proxy details
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2022-05-15 00:28:51 -04:00 |
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FreezeDriedMangoes
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4e82e7f142
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chore: fix merge conflicts
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2022-05-14 11:09:56 -04:00 |
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FreezeDriedMangoes
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695586c79d
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fix: finally got saving to loaded config files working!
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2022-05-14 09:44:06 -04:00 |
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Nick
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eebccceaab
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Fix asset bundle issue and made a class of them
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2022-05-13 16:49:29 -04:00 |
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Nick
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e274fbc030
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Fix bundle dictionary
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2022-05-13 16:30:54 -04:00 |
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Nick
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23e245ff82
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Fix removeComponents
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2022-05-12 20:21:52 -04:00 |
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Nick
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e9a400cadf
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Add removeComponents option to DetailBuilder
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2022-05-12 15:42:09 -04:00 |
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Nick
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55e8be6546
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Fix positions
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2022-05-12 01:47:20 -04:00 |
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Nick
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a17477f746
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Improve rotation + align to normal and enabling renderers
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2022-05-11 20:36:50 -04:00 |
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Nick
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09a24844e8
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Allow computers to align to a given normal
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2022-05-11 20:36:31 -04:00 |
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Nick
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18ebcb85cc
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Put sectors on everything
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2022-05-10 21:42:30 -04:00 |
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Nick
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48479f87d8
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Fix geyser orientation
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2022-05-10 00:42:40 -04:00 |
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Nick
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d7f913f21e
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Update PropBuildManager.cs
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2022-05-06 12:43:43 -04:00 |
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Nick
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aebd2edfa8
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Catch exceptions if they don't have the DLC
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2022-05-06 12:40:18 -04:00 |
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Nick
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b6789d6ded
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Add sounds to tornado
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2022-05-06 00:59:12 -04:00 |
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Nick
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9faa08a0c8
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Finish tornados (missing sound)
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2022-05-05 22:27:54 -04:00 |
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Nick
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51f68030b2
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Going to use the mock tornados
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2022-05-05 20:15:34 -04:00 |
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Nick
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c953ee6de0
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Try some other tornado stuff
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2022-05-05 18:43:14 -04:00 |
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Nick
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74a683def0
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Rafts + patching with HarmonyLib
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2022-05-05 18:43:04 -04:00 |
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