1154 Commits

Author SHA1 Message Date
FreezeDriedMangoes
ff8dfa21ad added async texture loading to standing vision torches and vision torch targets 2022-05-25 10:40:44 -04:00
FreezeDriedMangoes
714deaea05 switched to using var for all declarations 2022-05-25 07:34:20 -04:00
FreezeDriedMangoes
e34a517095 switched to using var for all declarations 2022-05-25 07:32:48 -04:00
FreezeDriedMangoes
d0a66a9757 removed unneeded comments 2022-05-25 07:29:14 -04:00
FreezeDriedMangoes
c1b2a2fc8c fixed line endings, stupid visual studio 2022-05-25 07:27:07 -04:00
FreezeDriedMangoes
41c8e17f49 removed separate CreateVisionTorch function and folded it into the regular Make function 2022-05-25 07:26:50 -04:00
FreezeDriedMangoes
b1688c0a6d added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit 2022-05-24 18:16:12 -04:00
FreezeDriedMangoes
8118b17561 added comments to the props module 2022-05-24 12:28:53 -04:00
FreezeDriedMangoes
667e68f7ac added standing vision torches (the kind that just sit in the environment and you walk into their projection beam) 2022-05-24 12:25:34 -04:00
FreezeDriedMangoes
2af257a35f added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional 2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741 vision torches now work, as long as you're not wearing your suit 2022-05-24 07:28:57 -04:00
FreezeDriedMangoes
72a87c5c2e fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point 2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets 2022-05-23 10:06:42 -04:00
Nick
ed49e8b6af Prevent trying to tint null image 2022-05-23 02:35:32 -04:00
Nick
5b8bb29dcc Add in some splash textures for later 2022-05-23 02:35:23 -04:00
Nick
e1cf0a6414 Reorganize textures + colour fog/cloud ramps 2022-05-22 21:51:31 -04:00
Nick
d42467a131 Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-22 18:04:42 -04:00
Nick
2855eab875 Fix tornado coordinate system orientation
Was treating z as up but Unity uses y
2022-05-22 18:04:40 -04:00
JohnCorby
2094ef711f find AstroObject instead of GameObject to hopefully not be as slow 2022-05-22 13:09:58 -07:00
JohnCorby
d2009f7637 add all da sun station debris instead of just the first one 2022-05-22 13:07:22 -07:00
FreezeDriedMangos
b130387bc6
Feat/Prop Placer Docs (#153)
* feat: docs

* feat: docs

* feat: docs

* feat: moved prop placer docs to details.md

* Fixed lists and used admonitions

Co-authored-by: Ben C <bwc9876@gmail.com>
2022-05-22 11:48:41 -07:00
Nick
ea38c9342f
Credit clay 2022-05-22 14:19:33 -04:00
Ben C
fef0582f43 Add code style rules 2022-05-22 12:33:47 -04:00
Nick
657203d9ba Clean up tornado 2022-05-22 12:30:10 -04:00
Nick
363a20a978
Merge pull request #112 from FreezeDriedMangos/feat/debug-object-placer
Feat/debug object placer
2022-05-22 12:26:16 -04:00
Nick
94cab511f1 Document subtitle 2022-05-22 12:23:54 -04:00
FreezeDriedMangos
2d23ae0588
Merge pull request #1 from FreezeDriedMangos/feat/custom-subtitles
Feat/custom subtitles
2022-05-22 12:12:30 -04:00
Nick
7d3e002d70 Change positions/rotations to use InverseTransform 2022-05-22 12:08:25 -04:00
FreezeDriedMangoes
3ec36b7b18 feat: handling for when the player does not have the dlc 2022-05-22 11:19:57 -04:00
FreezeDriedMangoes
a42ef6f46a feat: changed fade timer constants 2022-05-22 10:32:56 -04:00
FreezeDriedMangoes
e636e2a844 feat: renamed subtitleFilepath to subtitle, fixed a modulus that was supposed to be a plus, added a todo 2022-05-22 10:21:52 -04:00
FreezeDriedMangoes
4ae8d71f2c fix: disabled subtitle transitions when there's no subtitles to transition 2022-05-22 09:49:22 -04:00
FreezeDriedMangoes
a9af62878d feat: added SubtitleHandler to allow mods to add custom subtitles 2022-05-22 09:48:25 -04:00
FreezeDriedMangoes
e7168e4d74 fix: fixed config saving interacting poorly with alignToNormal, pause menu button should now hide on debug false 2022-05-22 08:55:34 -04:00
FreezeDriedMangoes
d3f9a35cba fix: some pr review requests, chore: changed line endings to unix (how they should be Visual Studio) 2022-05-22 08:43:04 -04:00
Nick
59624b6a2c Add default values to modules 2022-05-22 00:49:09 -04:00
Nick
0e545850cc Use JSON serialization settings 2022-05-22 00:47:01 -04:00
Nick
134ba469d3 Fix merge 2022-05-22 00:46:39 -04:00
Nick
92350845ee Merge branch 'dev' into pr/112 2022-05-21 23:35:06 -04:00
Nick
6bcc70d4bb Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-05-21 23:31:01 -04:00
Nick
3359c8cc62 Final hurricane fixes 2022-05-21 23:31:00 -04:00
Nick
abfe068cc8 Waah wah im Idiot and i dont like get component 2022-05-21 23:30:36 -04:00
FreezeDriedMangoes
f41e988b2e chore: moved debug classes to their own package 2022-05-21 23:23:59 -04:00
Ben C
589709aa6a Update tornado Shader props to not be name-based 2022-05-21 23:23:08 -04:00
Ben C
bf498b5428 Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
#	NewHorizons/Builder/Props/TornadoBuilder.cs
2022-05-21 23:21:54 -04:00
FreezeDriedMangoes
f81cd34318 chore: moved debug classes into DebugUtilities package 2022-05-21 23:20:29 -04:00
Ben C
da63bfd192 Stop using name-based Shader Property Lookup 2022-05-21 23:18:22 -04:00
FreezeDriedMangoes
8749e217ca fix: menu can now open in other systems yay 2022-05-21 23:17:18 -04:00
FreezeDriedMangoes
7297f1eb24 fix: SearchUtilities can now find gameobjects with inactive parents 2022-05-21 22:55:50 -04:00
FreezeDriedMangoes
0dfe9bf769 chore: fixed merge conflict with main 2022-05-21 22:26:13 -04:00