FreezeDriedMangoes
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ff8dfa21ad
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added async texture loading to standing vision torches and vision torch targets
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2022-05-25 10:40:44 -04:00 |
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FreezeDriedMangoes
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714deaea05
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switched to using var for all declarations
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2022-05-25 07:34:20 -04:00 |
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FreezeDriedMangoes
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e34a517095
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switched to using var for all declarations
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2022-05-25 07:32:48 -04:00 |
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FreezeDriedMangoes
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d0a66a9757
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removed unneeded comments
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2022-05-25 07:29:14 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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41c8e17f49
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removed separate CreateVisionTorch function and folded it into the regular Make function
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2022-05-25 07:26:50 -04:00 |
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FreezeDriedMangoes
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b1688c0a6d
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added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit
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2022-05-24 18:16:12 -04:00 |
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FreezeDriedMangoes
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8118b17561
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added comments to the props module
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2022-05-24 12:28:53 -04:00 |
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FreezeDriedMangoes
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667e68f7ac
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added standing vision torches (the kind that just sit in the environment and you walk into their projection beam)
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2022-05-24 12:25:34 -04:00 |
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FreezeDriedMangoes
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2af257a35f
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added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
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2022-05-24 11:34:17 -04:00 |
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FreezeDriedMangoes
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f1ed8be741
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vision torches now work, as long as you're not wearing your suit
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2022-05-24 07:28:57 -04:00 |
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FreezeDriedMangoes
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72a87c5c2e
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fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
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2022-05-23 12:57:37 -04:00 |
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FreezeDriedMangoes
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22a386e50a
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feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
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2022-05-23 10:06:42 -04:00 |
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Nick
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ed49e8b6af
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Prevent trying to tint null image
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2022-05-23 02:35:32 -04:00 |
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Nick
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5b8bb29dcc
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Add in some splash textures for later
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2022-05-23 02:35:23 -04:00 |
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Nick
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e1cf0a6414
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Reorganize textures + colour fog/cloud ramps
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2022-05-22 21:51:31 -04:00 |
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Nick
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d42467a131
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Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev
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2022-05-22 18:04:42 -04:00 |
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Nick
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2855eab875
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Fix tornado coordinate system orientation
Was treating z as up but Unity uses y
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2022-05-22 18:04:40 -04:00 |
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JohnCorby
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2094ef711f
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find AstroObject instead of GameObject to hopefully not be as slow
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2022-05-22 13:09:58 -07:00 |
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JohnCorby
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d2009f7637
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add all da sun station debris instead of just the first one
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2022-05-22 13:07:22 -07:00 |
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Nick
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657203d9ba
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Clean up tornado
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2022-05-22 12:30:10 -04:00 |
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Nick
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94cab511f1
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Document subtitle
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2022-05-22 12:23:54 -04:00 |
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FreezeDriedMangos
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2d23ae0588
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Merge pull request #1 from FreezeDriedMangos/feat/custom-subtitles
Feat/custom subtitles
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2022-05-22 12:12:30 -04:00 |
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Nick
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7d3e002d70
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Change positions/rotations to use InverseTransform
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2022-05-22 12:08:25 -04:00 |
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FreezeDriedMangoes
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3ec36b7b18
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feat: handling for when the player does not have the dlc
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2022-05-22 11:19:57 -04:00 |
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FreezeDriedMangoes
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a42ef6f46a
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feat: changed fade timer constants
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2022-05-22 10:32:56 -04:00 |
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FreezeDriedMangoes
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e636e2a844
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feat: renamed subtitleFilepath to subtitle, fixed a modulus that was supposed to be a plus, added a todo
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2022-05-22 10:21:52 -04:00 |
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FreezeDriedMangoes
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4ae8d71f2c
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fix: disabled subtitle transitions when there's no subtitles to transition
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2022-05-22 09:49:22 -04:00 |
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FreezeDriedMangoes
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a9af62878d
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feat: added SubtitleHandler to allow mods to add custom subtitles
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2022-05-22 09:48:25 -04:00 |
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FreezeDriedMangoes
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e7168e4d74
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fix: fixed config saving interacting poorly with alignToNormal, pause menu button should now hide on debug false
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2022-05-22 08:55:34 -04:00 |
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FreezeDriedMangoes
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d3f9a35cba
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fix: some pr review requests, chore: changed line endings to unix (how they should be Visual Studio)
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2022-05-22 08:43:04 -04:00 |
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Nick
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59624b6a2c
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Add default values to modules
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2022-05-22 00:49:09 -04:00 |
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Nick
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0e545850cc
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Use JSON serialization settings
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2022-05-22 00:47:01 -04:00 |
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Nick
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134ba469d3
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Fix merge
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2022-05-22 00:46:39 -04:00 |
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Nick
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92350845ee
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Merge branch 'dev' into pr/112
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2022-05-21 23:35:06 -04:00 |
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Nick
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6bcc70d4bb
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Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev
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2022-05-21 23:31:01 -04:00 |
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Nick
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3359c8cc62
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Final hurricane fixes
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2022-05-21 23:31:00 -04:00 |
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Nick
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abfe068cc8
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Waah wah im Idiot and i dont like get component
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2022-05-21 23:30:36 -04:00 |
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FreezeDriedMangoes
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f41e988b2e
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chore: moved debug classes to their own package
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2022-05-21 23:23:59 -04:00 |
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Ben C
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589709aa6a
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Update tornado Shader props to not be name-based
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2022-05-21 23:23:08 -04:00 |
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Ben C
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bf498b5428
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Merge remote-tracking branch 'origin/dev' into dev
# Conflicts:
# NewHorizons/Builder/Props/TornadoBuilder.cs
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2022-05-21 23:21:54 -04:00 |
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FreezeDriedMangoes
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f81cd34318
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chore: moved debug classes into DebugUtilities package
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2022-05-21 23:20:29 -04:00 |
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Ben C
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da63bfd192
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Stop using name-based Shader Property Lookup
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2022-05-21 23:18:22 -04:00 |
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FreezeDriedMangoes
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8749e217ca
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fix: menu can now open in other systems yay
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2022-05-21 23:17:18 -04:00 |
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FreezeDriedMangoes
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7297f1eb24
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fix: SearchUtilities can now find gameobjects with inactive parents
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2022-05-21 22:55:50 -04:00 |
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FreezeDriedMangoes
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0dfe9bf769
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chore: fixed merge conflict with main
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2022-05-21 22:26:13 -04:00 |
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Clay
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f80ae73d20
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pulled from main
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2022-05-21 20:26:00 -04:00 |
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Nick
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779f9fc9b0
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Improve cyclone colouring + add hurricanes
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2022-05-21 18:17:27 -04:00 |
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Nick
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37589c15ee
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Take into account down tornados for resizing
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2022-05-21 15:36:27 -04:00 |
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Nick
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582d6c7051
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Default alpha to be opaque
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2022-05-21 15:34:17 -04:00 |
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