4001 Commits

Author SHA1 Message Date
Ben C
ee686fafe3 Updated Schemas 2023-03-25 19:11:42 +00:00
JohnCorby
8bdcfb125e remove unused using again 2023-03-25 12:05:33 -07:00
Nick
c622b54cb6 Rename more enum 2023-03-25 14:52:09 -04:00
Nick
9b18438760 Rename serialized types 2023-03-25 14:50:07 -04:00
Nick
c7501b0e92 Merge branch 'cleanup-external' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into cleanup-external 2023-03-25 14:18:58 -04:00
Nick
e8c05f4818 Done rearranging volumes 2023-03-25 14:18:52 -04:00
Ben C
988d1377ae Updated Schemas 2023-03-25 18:12:56 +00:00
Nick
ce7ef3ee93 Split up more volumes, move FluidType enum 2023-03-25 14:09:54 -04:00
Nick
7d384b7067 Merge branch 'cleanup-external' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into cleanup-external 2023-03-25 13:52:14 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Ben C
fed8ccce80 Updated Schemas 2023-03-25 17:47:04 +00:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
2b64edd23d
Fix ring opacity (#553)
## Bug fixes
- Fix constant NRE from rings with both a scale curve and opacity curve
2023-03-25 12:22:13 -04:00
Nick
59721b1f55 Fix RingOpacityController NRE 2023-03-25 12:14:13 -04:00
Nick
608c9bb27f Properly check if texture exists 2023-03-25 11:44:35 -04:00
Nick
c21f15ac22 Add backwards compat to Evacuation 2023-03-25 11:35:47 -04:00
Nick
4007b7c4bc
Un-bump version 2023-03-24 11:05:10 -04:00
Will Corby
2f7ddeb374
1.10.1 (#550)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in general prop arguments for a Nomai
computer which will display the departure and arrival times.

## Minor features
- Adds `gameOverText` and `deathType` to credits volumes to display
orange text explaining the ending. (#512)
- Unified parenting, positioning, and rotating code across all prop-like
objects, adding support for parent-relative offsets and rotations to
rafts, geysers, tornados, volcanos, and others. All prop-like objects
have the common fields `rename`, `parentPath`, and `isRelativeToParent`,
as well as any applicable position and rotation fields.
- Added `alignRadial` to all props with rotations, replacing
`alignToNormal` on details. This now stacks with normal rotations, where
behavior was inconsistent before.
- `translatorText` props now behave like other props in terms of
positioning and rotating. `normal` is no longer used to calculate
rotations of some objects; instead you can use `alignRadial` and/or
`rotation`. Wall text continues to use `normal` to indicate the
direction of the surface to align the text to. Existing `nomaiText` wall
text and props are unaffected by all of these changes.
- Moved the Spawn module player spawn and ship spawn fields to new
`playerSpawn` and `shipSpawn` prop-like object fields.
- Moved dialogue remote trigger fields to a new `remoteTrigger`
prop-like object field.
- Moved the Vessel module vessel location and warp exit location fields
to new `vesselSpawn` and `warpExit` prop-like object fields. They also
have a `parentBody` field to specify the planet to attach them to.
- Made quantum group sockets and bramble nodes/seeds prop-like objects.
- Other Vessel changes
- Added a new `alwaysPresent` property to the Vessel module to spawn the
vessel whether it was used to warp to the system or not, and a
`spawnOnVessel` property to always spawn on the vessel when entering the
system, if it is present.
- Added a new `hasPhysics` property to the Vessel module to allow users
to disable the default behavior of the vessel floating on its own and
allow it to be parented to other planets or bodies.
- Added a new `attachToVessel` property to `warpExit` to keep the old
behavior of the warp exit following the vessel.
- Added a `whiteboard` type to `translatorText` props. If `xmlFile` is
set, it will spawn with a scroll already inserted with that text.

## Improvements
- Improved error logging when a detail fails to be created because a
script component's script is missing
- Added `isRelativeToParent` to geysers to match other prop-like
objects.
- Added `rename` to signals to match other prop-like objects.
- Slightly better error logging if `xmlFile` is not provided for
translator text props that require it
- Now we use nullable values in `translatorText` instead of separate
`keepAutoPlacement` bool
- Deferred singularity linking until after all planets are built, so
build order no longer affects pairs where only one has
`pairedSingularity` set.

## Bug fixes
- Fixed a vanilla bug that would sometimes cause the camera's vertical
rotation to get locked in place when spawning on the vessel
- Fixed several edge cases of props not respecting relative rotations
when `isRelativeToParent` was set
- Fixed geyser rotations being slightly off due to inheriting the
original prefab's rotation
- Fixed ship spawn points not actually being rotated, just the ship
itself (only noticeable if re-using the spawn point game object after
initial spawn)
- Details with `keepLoaded` will no longer have cull groups etc on them,
so they should work in map mode. `keepLoaded` will also force streaming
to be always loaded instead of just when you're in the sector.

## Note for add-on devs:
We rearranged some internal stuff, so if you were referencing the NH dll
in your projects some stuff might have broken. Tested it only with
addons that were actually released.
2023-03-23 20:55:16 -07:00
Ben C
b951e62900
Bump Version 2023-03-23 23:50:39 -04:00
Nick
74c1e80af9 Fix triflers bug! 2023-03-23 23:35:18 -04:00
Nick
69a5c47345
1.10.0 (#539)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in general prop arguments for a Nomai
computer which will display the departure and arrival times.

## Minor features
- Adds `gameOverText` and `deathType` to credits volumes to display
orange text explaining the ending. (#512)
- Unified parenting, positioning, and rotating code across all prop-like
objects, adding support for parent-relative offsets and rotations to
rafts, geysers, tornados, volcanos, and others. All prop-like objects
have the common fields `rename`, `parentPath`, and `isRelativeToParent`,
as well as any applicable position and rotation fields.
- Added `alignRadial` to all props with rotations, replacing
`alignToNormal` on details. This now stacks with normal rotations, where
behavior was inconsistent before.
- `translatorText` props now behave like other props in terms of
positioning and rotating. `normal` is no longer used to calculate
rotations of some objects; instead you can use `alignRadial` and/or
`rotation`. Wall text continues to use `normal` to indicate the
direction of the surface to align the text to. Existing `nomaiText` wall
text and props are unaffected by all of these changes.
- Moved the Spawn module player spawn and ship spawn fields to new
`playerSpawn` and `shipSpawn` prop-like object fields.
- Moved dialogue remote trigger fields to a new `remoteTrigger`
prop-like object field.
- Moved the Vessel module vessel location and warp exit location fields
to new `vesselSpawn` and `warpExit` prop-like object fields. They also
have a `parentBody` field to specify the planet to attach them to.
- Made quantum group sockets and bramble nodes/seeds prop-like objects.
- Other Vessel changes
- Added a new `alwaysPresent` property to the Vessel module to spawn the
vessel whether it was used to warp to the system or not, and a
`spawnOnVessel` property to always spawn on the vessel when entering the
system, if it is present.
- Added a new `hasPhysics` property to the Vessel module to allow users
to disable the default behavior of the vessel floating on its own and
allow it to be parented to other planets or bodies.
- Added a new `attachToVessel` property to `warpExit` to keep the old
behavior of the warp exit following the vessel.
- Added a `whiteboard` type to `translatorText` props. If `xmlFile` is
set, it will spawn with a scroll already inserted with that text.

## Improvements
- Improved error logging when a detail fails to be created because a
script component's script is missing
- Added `isRelativeToParent` to geysers to match other prop-like
objects.
- Added `rename` to signals to match other prop-like objects.
- Slightly better error logging if `xmlFile` is not provided for
translator text props that require it
- Now we use nullable values in `translatorText` instead of separate
`keepAutoPlacement` bool
- Deferred singularity linking until after all planets are built, so
build order no longer affects pairs where only one has
`pairedSingularity` set.

## Bug fixes
- Fixed a vanilla bug that would sometimes cause the camera's vertical
rotation to get locked in place when spawning on the vessel
- Fixed several edge cases of props not respecting relative rotations
when `isRelativeToParent` was set
- Fixed geyser rotations being slightly off due to inheriting the
original prefab's rotation
- Fixed ship spawn points not actually being rotated, just the ship
itself (only noticeable if re-using the spawn point game object after
initial spawn)
- Details with `keepLoaded` will no longer have cull groups etc on them,
so they should work in map mode.

## Note for add-on devs:
We rearranged some internal stuff, so if you were referencing the NH dll
in your projects some stuff might have broken. Tested it only with
addons that were actually released.
2023-03-23 22:50:09 -04:00
Nick
1b441d0c53 Fix some warp exit stuff 2023-03-23 22:40:55 -04:00
Nick
df41617c04 Set water to use Layer util 2023-03-23 21:27:09 -04:00
Will Corby
c252112215
better version of remove keepautoplacement (#549)
also 
- remove ignoresun on details
- fix cairn nre
- remove groups from keeploaded details
- make unused field in warp transmitter info used
2023-03-23 17:49:14 -07:00
Ben C
891a2e353d Updated Schemas 2023-03-24 00:37:22 +00:00
JohnCorby
6a97137cef add it back and make it used 2023-03-23 17:33:33 -07:00
Ben C
9fdeea8e98 Updated Schemas 2023-03-24 00:15:13 +00:00
JohnCorby
95aea5ebc4 remove silly unused field 2023-03-23 17:12:35 -07:00
JohnCorby
b4340a93f7 silly space 2023-03-23 16:26:44 -07:00
JohnCorby
9910323ebc move this up so it returns early 2023-03-23 16:02:45 -07:00
JohnCorby
687151c36b potentially fix cull group map bug 2023-03-23 16:00:41 -07:00
JohnCorby
572702bac0 comment 2023-03-23 14:22:27 -07:00
JohnCorby
97c869bd16 FireOnNextUpdate my beloved 2023-03-23 14:18:04 -07:00
JohnCorby
b134e12389 use simplified call to detail info thing 2023-03-23 13:37:33 -07:00
JohnCorby
5f65bb5360 grrrrr 2023-03-23 13:32:55 -07:00
JohnCorby
6e49af5abc kill ignoresun entirely fuck it 2023-03-23 13:32:41 -07:00
JohnCorby
f9d9733fcc oops 2023-03-23 13:30:48 -07:00
JohnCorby
83d86ff485 kill ignoresun entirely fuck it 2023-03-23 13:28:48 -07:00
JohnCorby
fd43d86f1e Merge remote-tracking branch 'origin/remove_keepautoplacement_better' into remove_keepautoplacement_better 2023-03-22 22:28:58 -07:00
JohnCorby
3e681fea60 use better whiteboard 2023-03-22 22:28:52 -07:00
Ben C
ad7ae299f2 Updated Schemas 2023-03-23 05:17:36 +00:00
JohnCorby
ad704d9bf6 TranslatorTextBuilder: dont do auto spiral if any property is specified 2023-03-22 22:13:49 -07:00
Nick
aa88285748
Warp pads (#546)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in position arguments for a Nomai computer
which will display the departure and arrival times.
2023-03-23 00:58:44 -04:00
Nick
cbac7c2401
Defer singularity linking (#548)
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Deferred singularity linking until after all planets are built, so
build order no longer affects pairs where only one has
`pairedSingularity` set.
2023-03-23 00:41:46 -04:00
Nick
31fb962f57 Remove register warp receiver 2023-03-23 00:39:58 -04:00
Nick
0c619e0fd1 Fix warp pads 2023-03-23 00:34:20 -04:00
Nick
d847f13e83 Simplify calls to detail builder 2023-03-22 23:46:40 -04:00
Nick
9c5982d9a4 Use detail info instead 2023-03-22 23:31:10 -04:00
Nick
30ff6367ef Fix bad merge 2023-03-22 22:38:53 -04:00
Nick
7179388094 Merge branch 'dev' into warp-pads 2023-03-22 22:38:21 -04:00