Noah Pilarski
f00d323de9
extensions
2024-06-04 18:45:46 -04:00
Noah Pilarski
b357dafa8f
Load dark bramble earlier
2024-06-04 18:45:46 -04:00
Noah Pilarski
5218968e26
Make the base an NHAstroObject
2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc
Fix nomai lamps being black
2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa
Move these 2 into a folder
2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7
Fix dynamic props from vessel when under parent body
2024-06-04 18:36:33 -04:00
Noah Pilarski
e56a3e6440
also do vessel here
2024-06-04 18:34:38 -04:00
Noah Pilarski
91b6230a70
Reload into ship or vessel if you came into the system with them
2024-06-04 18:33:57 -04:00
Nick
8b40938d1f
fix seeing solar system for one frame!
2024-06-04 18:01:43 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading ( #884 )
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## Bug fixes
- Fix the world being visible when loading if an object had conditional
activation on it (#883 )
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c
Also check if late initialized
2024-06-04 16:31:21 -04:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module ( #878 )
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## Minor features
- Added a map marker module with display distance overrides (#847 )
2024-06-04 11:44:00 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs ( #879 )
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## Minor features
- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811 )
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7
some extra thing
2024-06-04 09:24:15 -04:00
Ben C
978de836d8
Updated Schemas
2024-06-04 12:34:29 +00:00
Noah Pilarski
e70d9ba641
forgor
2024-06-04 08:32:06 -04:00
Ben C
e3b0dc0e34
Updated Schemas
2024-06-04 12:15:26 +00:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset ( #868 )
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## Bug fixes
- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
c998a92cec
Fix conditional object activation making everything viewable when loading
2024-06-04 02:03:43 -04:00
Nick
0f56b59d63
Update manifest.json
2024-06-03 23:06:10 -04:00
xen-42
802d6e13ee
Fix the solar system radius calculation ( #869 )
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## Bug fixes
- Fixed returning to solar system radius not being calculated correctly
2024-06-03 22:54:33 -04:00
xen-42
fe896a5bc2
Scatter parenting and fixes for tidally locked bodies ( #872 )
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## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Bug fixes
- Fix scatter not working properly on tidally locked bodies
2024-06-03 22:52:25 -04:00
Nick
e617d98e1f
Add comment
2024-06-03 22:52:04 -04:00
xen-42
803a6c2404
Fix sectors being rotated on tidally locked bodies ( #870 )
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## Bug fixes
- Fixed sectors being rotated on tidally locked bodies
2024-06-03 22:50:04 -04:00
Nick
e74e690ef8
Add a comment
2024-06-03 22:49:26 -04:00
xen-42
5e237d5521
Fix disabled reference frames not being disabled AGAIN ( #873 )
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## Bug fixes
- Fix disabled reference frames not being disabled (I swear I've done
this 3 times now)
2024-06-03 22:47:07 -04:00
xen-42
fef13f6710
Check InConversation to avoid unnecessary EndConversation calls ( #877 )
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## Improvements
- fix #859 : CharacterDialogueTree.InConversation is now checked in our
attachment patch to avoid unnecessary EndConversation calls.
2024-06-03 22:46:04 -04:00
Will Corby
2fe4267794
Fix eye softlock maybe ( #874 )
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## Bug fixes
- fix #865 : dont softlock when at the eye (johncorby's fault)
- fix #783 : pause on load like base game does
2024-06-03 13:06:40 -07:00
Ben C
230f4e842e
Updated Schemas
2024-06-02 16:47:54 +00:00
Noah Pilarski
e40460845c
Add different slide reel prefabs
2024-06-02 12:45:12 -04:00
Ben C
2e7f1b7508
Updated Schemas
2024-06-02 03:02:27 +00:00
Noah Pilarski
6951a40e58
Add map marker display distance overrides and make a map marker module
2024-06-01 23:00:51 -04:00
Noah Pilarski
fc1f25a70d
check InConversation to avoid unnecessary EndConversation calls ( #859 )
...
even though this already happens in CharacterDialogueTree.EndConversation itself, I did it for Ixrec anyways.
2024-06-01 22:19:03 -04:00
JohnCorby
79ad86467f
format
2024-06-01 12:59:26 -07:00
JohnCorby
8ec148bb9a
do things as properly as i can
2024-06-01 12:30:52 -07:00
JohnCorby
1d41360c00
forgot to pass in the right arguments
2024-06-01 10:34:49 -07:00
JohnCorby
7489ecb7f8
MAYBE fix eye softlock (and use owml methods instead of copied qsb ones)
2024-06-01 00:43:31 -07:00
Noah Pilarski
4719831f45
Set reference frame collider radius to just above zero
...
because it being at zero makes it use the sphereOfInfluence instead
2024-05-31 06:33:05 -04:00
Noah Pilarski
6a516ef6af
Move scatter after details
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So that we can parent it to a root detail
2024-05-31 06:18:45 -04:00
Noah Pilarski
aa73043480
Allow adding an xml to an existing dialogue that had a null asset
2024-05-31 06:01:20 -04:00
Noah Pilarski
f27bb25f86
Search in body instead of doing search utilities
2024-05-31 05:59:07 -04:00
Noah Pilarski
14cf9ced3b
Fix the solar system radius calculation
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needs to divide not multiply
2024-05-31 00:13:56 -04:00
Noah Pilarski
5027ca8fd0
Update schemas
2024-05-31 00:13:28 -04:00
Noah Pilarski
90f7d23479
Make it local so that scatter works on tidally locked bodies
2024-05-31 00:13:28 -04:00
Noah Pilarski
892bf624f4
Fix sectors being rotated on tidally locked bodies
2024-05-31 00:13:04 -04:00
Noah Pilarski
3265f8b076
Add parentPath to scatter
2024-05-31 00:11:36 -04:00
Noah Pilarski
fb9e10fee7
Fix and update xsd schemas ( #866 )
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## Improvements
- Added ReuseDialogueOptionsListFrom, DisablePersistentCondition, and
ParentIgnoreNotRevealed to their respective schemas
- Specify (and also correct some) minOccurs & maxOccurs on EVERYTHING
(this one is for you visual studio)
- Rearranged things to better match the xmls from vanilla
2024-05-30 23:49:40 -04:00
Noah Pilarski
c9132a1450
rearrange things
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to somewhat match base games's xmls even if they aren't always consistent there
2024-05-24 03:24:27 -04:00
Noah Pilarski
811299579e
Fix and update xsd schemas
2024-05-24 03:07:41 -04:00