1065 Commits

Author SHA1 Message Date
Joshua Thome
0f0f704b75 Correctly position portholes relative to provided position 2024-10-13 23:34:46 -05:00
Joshua Thome
9a2843c8dc Start of projection totems 2024-10-13 22:18:24 -05:00
Joshua Thome
a1d165e2b9 Portholes 2024-10-13 22:18:08 -05:00
Joshua Thome
e5c21c6c33 Make NH-spawned grapple totems work with the flashlight automatically 2024-10-13 22:16:57 -05:00
xen-42
cfcddf53eb Fix tornado scales 2024-10-09 22:38:55 -04:00
xen-42
c844bafac3 Fix Outsider/Codec signal incompat 2024-10-09 20:45:53 -04:00
Joshua Thome
863717ee06 Update alarm properties on instances not the prefab 2024-10-07 22:03:30 -05:00
xen-42
0698e1f5ce Do not destroy dreamworld ever 2024-10-07 23:01:47 -04:00
Joshua Thome
4baf9b264e Alarm totems 2024-10-07 21:54:35 -05:00
xen-42
1754303208 Properly handle no DLC props 2024-10-07 19:02:35 -04:00
Joshua Thome
4876cf9ef8 Grapple totems 2024-10-06 18:14:36 -05:00
xen-42
3c1abb582e I don't feel like uploading my visual studio 2024-10-06 11:30:56 -04:00
Joshua Thome
05d0dfc185 Use EnterDreamWorld/ExitDreamWorld events instead of polling in update 2024-10-05 22:47:02 -05:00
Joshua Thome
8a3841730a Merged dev into hawkbar-dreamworld 2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819 Dreamworld dimensions 2024-10-05 09:55:03 -05:00
Joshua Thome
823aa36b56 Handle possible null parent parent 2024-10-05 01:40:23 -05:00
Joshua Thome
6528d2c654 Build simulation meshes 2024-10-05 00:55:29 -05:00
Joshua Thome
1be3bf209f Dream arrival point and dream campfire builders 2024-10-05 00:55:12 -05:00
xen-42
cbffa8f5b4 Fix caches in other systems 2024-10-04 21:25:43 -04:00
xen-42
3de8dabe12 Fix Stranger Text Misalignment #924 2024-10-04 17:24:32 -04:00
xen-42
9624f6d3b8 Merge branch 'main' into prometheus 2024-10-03 01:08:07 -04:00
xen-42
96a08d410e Log a warning if you do the anglerfish thing 2024-10-03 00:14:41 -04:00
xen-42
676fc3672d Fix #940 2024-10-02 22:13:24 -04:00
Joshua Thome
8e7e85d9a1 Add support for dialogue attention points 2024-08-15 14:16:03 -05:00
xen-42
63cb8e6f5d Use deleteTexturesWhenDone on autoprojectors, add comments to make it clearer what this does 2024-07-14 20:48:56 -04:00
xen-42
18f35df554 Sequential loading works, is under new option, also redid default config to have tooltips and stuff 2024-07-14 18:47:50 -04:00
xen-42
784b1adb60 it doesnt work 2024-07-11 21:12:07 -04:00
Noah Pilarski
58996f2e85 Rename some more 2024-07-07 01:48:27 -04:00
Noah Pilarski
5a56bb8111 comment 2024-07-07 01:16:36 -04:00
Noah Pilarski
712d432d21 Rename 2024-07-07 01:10:30 -04:00
Noah Pilarski
73c54dafd4 Fix warp computer log 2024-07-07 01:10:30 -04:00
Nick
a32ba6fbd1 Manually copy the lantern values in so that it works at the eye 2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289 gotta update visuals 2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f possibly fix lantern petals 2024-06-19 14:53:48 -07:00
Nick
804665b3a9 Ignore asset bundle guys, remove unneeded comment, comment angler stuff 2024-06-18 22:33:20 -04:00
Nick
3530057a50 Fix an ernesto nre in the eye 2024-06-18 21:16:18 -04:00
Nick
e2f1fb681d Update PropBuildManager.cs 2024-06-18 12:17:55 -04:00
Nick
6d7c2fef04 Fix an NRE in codec, still try to make props with invalid paths as before 2024-06-18 12:15:24 -04:00
Nick
c923af084b Don't bother with regular images when using the cache 2024-06-18 00:18:07 -04:00
Nick
90d2a1ee99 Save blank and inverted blank slide reels to nh 2024-06-18 00:07:05 -04:00
Nick
f1d1d2952d Dont use obsolete guy 2024-06-17 21:14:46 -04:00
Nick
96cebc3476 Fix atlas breaking if it had a blank slide, cache solid colour texture 2024-06-17 21:11:25 -04:00
Nick
45c7971347 better error message for bramblor 2024-06-17 20:20:34 -04:00
JohnCorby
37cad651f0 dont reinsert into image cache. we want it to error there 2024-06-17 16:32:54 -07:00
xen-42
ae1c958541
If parent cant be found try creating prop again (#881)
## Improvements
- Setting `parentPath` will be more robust on most props


Kinda worried about the overhead on this, do we think using `Find` to
look for the parent is expensive? We'd be doing it for every prop ever
and in most cases it will not matter.
2024-06-17 19:06:34 -04:00
Nick
c8cf634e75 Obsolete old RemoteBuilder method, give better name to used method 2024-06-17 18:57:46 -04:00
Nick
dd20750084 Split bool into for inverted and for atlas 2024-06-17 18:17:56 -04:00
xen-42
c84dbefcab
Make slide reel better (#903)
Will explode if the cache is wrong.

Now the black screen loading time is like 5 seconds longer but the slide
reels are then done loading instead of popping in over the course of 2
minutes. (EOTP)
2024-06-17 18:09:31 -04:00
xen-42
ba73d517e4
Fix custom signal NRE (#906)
## Bug fixes

- Fix custom signal NRE that happens when going to solar system to get
prefabs for eye
2024-06-17 18:08:53 -04:00
Nick
dd05a79b1c Don't try to load cache for vision reels 2024-06-17 18:06:25 -04:00