Noah Pilarski
e94fc11bb9
more docs
2025-02-17 01:46:29 -05:00
Noah Pilarski
bbafbfbab2
comment what the object is
2025-02-17 01:43:44 -05:00
Noah Pilarski
4ed239de1e
build last
2025-02-17 01:22:11 -05:00
Noah Pilarski
39cfce0f90
flesh out the title screen doc more
2025-02-17 01:03:42 -05:00
Noah Pilarski
75b84cb94c
update star system doc a little
2025-02-17 01:03:17 -05:00
xen-42
ccb1b3f85a
Merge branch 'title-screen-config' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into title-screen-config
2025-02-16 17:42:22 -05:00
xen-42
657b190774
brackets
2025-02-16 17:42:16 -05:00
Ben C
8d1119c62e
Updated Schemas
2025-02-16 22:41:59 +00:00
xen-42
899e66e7ed
Comment what SimplifiedDetailInfo is and change title scene handler remove children to use findall
2025-02-16 17:40:41 -05:00
xen-42
731bd64bdf
Merge branch 'dev' into title-screen-config
2025-02-16 17:32:56 -05:00
xen-42
7697e5bb49
profiling nh ( #1030 )
...
semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
JohnCorby
ec5d42c042
doc
2025-02-15 20:35:30 -08:00
Noah Pilarski
98861c13d2
readd the other event but named differently
2025-02-15 22:57:49 -05:00
Noah Pilarski
325180589f
change to string event
2025-02-15 22:54:55 -05:00
Joshua Thome
52a1b0e4ce
Eye Travel Ordering ( #1051 )
...
## Minor features
- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037 )
## Improvements
- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
2025-02-15 21:16:17 -06:00
Will Corby
cb17ba061e
fix hawkbar's eye of the universe bug ( #1050 )
...
## Bug fixes
- fixes a bug at the eye of the universe where new horizons checks for a
condition instead of a persistent condition
2025-02-15 19:07:03 -08:00
Ben C
3736cb5cea
Updated Schemas
2025-02-16 03:06:04 +00:00
Joshua Thome
c775fda2fc
Add "afterTraveler" to position custom travelers in the campfire order, and fix order with both solanum and prisoner
2025-02-15 21:04:06 -06:00
AnonymousStrangerOW
343e54888a
fix hawkbar's eye of the universe bug
...
- fixes a bug at the eye of the universe where new horizons checks for a condition instead of a persistent condition
2025-02-15 21:53:06 -05:00
JohnCorby
c7f3ea8bc2
disable profiler
2025-02-15 18:35:24 -08:00
JohnCorby
79231ee843
Merge branch 'dev' into profiler
2025-02-15 15:46:18 -08:00
xen-42
264db8b11f
Cache map mode outlines ( #1047 )
...
## Improvements
- Cached generation of map mode outlines to improve loading time
2025-02-15 15:39:13 -05:00
JohnCorby
5e1fa2aac2
Merge branch 'dev' into profiler
2025-02-15 12:39:08 -08:00
xen-42
8eb5ba8ee8
Move map mode icon creation to image utilities
2025-02-15 11:36:18 -05:00
Noah Pilarski
cfaa0dc55a
add an event
2025-02-15 03:31:14 -05:00
Noah Pilarski
c493db6883
Start on docs by making the page
2025-02-15 03:20:35 -05:00
xen-42
01816b7e02
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-15 03:19:33 -05:00
xen-42
360d2d0849
Update manifest.json
2025-02-15 03:19:31 -05:00
xen-42
0ce4b20ac1
Colour splashes ( #773 )
...
## Improvements
- Colourize splash effects to custom fluid volumes (implements #740 )
2025-02-15 03:18:53 -05:00
Ben C
cf77e9c1a0
Updated Schemas
2025-02-15 08:05:15 +00:00
xen-42
506a781bff
Document
2025-02-15 03:02:57 -05:00
xen-42
730f6f804f
Better proc gen ( #1045 )
...
## Minor features
- Add visual options for proc gen (i.e., asteroids). Can add a triplanar
texture or use a preset material for quantum, ice, or rocks. Fixes #1014
2025-02-15 03:01:55 -05:00
xen-42
0139a66781
Cache map mode outlines
2025-02-15 02:59:33 -05:00
Noah Pilarski
5f47e3b2ec
more comments
2025-02-15 02:53:23 -05:00
xen-42
a12395b547
Cache guys in invul
2025-02-15 02:36:00 -05:00
Noah Pilarski
aa0939631d
comment
2025-02-15 02:33:15 -05:00
xen-42
39126f3ee9
You know what maybe it does just work I don't care
2025-02-15 02:30:16 -05:00
Noah Pilarski
e4407995d5
right that would make sense lol
2025-02-15 02:29:20 -05:00
Noah Pilarski
c93689037b
nevermind i have no idea what I'm doing lol
2025-02-15 02:27:08 -05:00
Noah Pilarski
d9b51fa5a8
direct add
2025-02-15 02:23:53 -05:00
Noah Pilarski
e1c4335dc9
triggerRoot
2025-02-15 02:21:45 -05:00
Noah Pilarski
4ca24054b6
edit a little
2025-02-15 02:20:56 -05:00
xen-42
3228dbad0a
Merge branch 'dev' into coloured-splashes
2025-02-15 02:20:48 -05:00
Noah Pilarski
cdf977d652
keepLoaded and sectorOccupantsUpdated
2025-02-15 02:18:50 -05:00
xen-42
4499bc3312
Document double fog tint
2025-02-15 02:13:50 -05:00
xen-42
4e982f6460
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2025-02-15 02:11:43 -05:00
xen-42
964a4b2d60
Comment explaining #831
2025-02-15 02:11:20 -05:00
Ben C
3f221ee677
Updated Schemas
2025-02-15 06:55:57 +00:00
xen-42
2a1b2484cb
Do the thing where the screen fades out on black holes only ( #1046 )
...
## Improvements
- Screen fades out faster now on system-changing black hole. Fixes #783 .
2025-02-15 01:54:49 -05:00
xen-42
0f259e1ccd
Add normal, metallic, smoothness to proc gen
2025-02-15 01:54:11 -05:00