## Minor features
- Added `gravityAlignmentRadiusOverride`, overrides how far the player
must be from the planet for their feet to automatically orient towards
the ground.
- Added `allowOutsideItems` to system config, allows preventing items
being brought into other systems (implements #997)
- Modded ship log entries with the same ID as an existing entry are now
merged into that original entry, allowing for new rumor and explore
facts and sub-entries to be added to vanilla ship log entries.
Implements #996 (thanks @Hawkbat!)
- Allow planets to choose whether they're factored into calculating the
radius of the solar system using `trackForSolarSystemRadius` (used for
zooming/panning distance/speed and autopilot auto-returning to solar
system). Thanks @ZygZagGaming!
## Bug fixes
- Fixes a ship log softlock on Archipelago (not randomizer) caused by
CantAffordaName making a planet called "Planet that fixes glitches" and
then immediately deleting it (this in fact caused glitches)
## Improvements
- Allow spawning inside Bramble dimensions (**base game spawn points do
not work yet**)
## Bug fixes
- Fix bug where projected slides look too bright (**addons devs: delete
the SlideReelsCache folder so they get regenerated**)
- Fixed bug where planet name wasn't falling back to the filename early
enough (would have an empty name instead)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)