## Major features
- Adds title screen configuration (fixes#1027)
Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod

## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)
## Improvements
- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
## Bug fixes
- Fixed raft docks not working with NH rafts (Fixes#1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes#1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes#975 maybe)
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.
## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves#564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes#751.
## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes#597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0
## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes#958
Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.