FreezeDriedMangoes
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ee519a24d5
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added an arrow that can point at whatever you want
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2022-06-13 23:09:10 -04:00 |
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Nick
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d25de13914
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When a quantum planet is destroyed, only destroy that state (#134)
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2022-06-13 20:37:10 -04:00 |
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Damián Garro
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584b76458a
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Fix auto projector container not enabled
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2022-06-11 01:32:21 -03:00 |
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JohnCorby
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b67207555f
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use annotation instead of yucky manual way
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2022-06-08 13:38:04 -07:00 |
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Ben C
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65e87886d1
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Fix NRE in WarpDrivePatches.cs
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2022-06-08 14:40:06 -04:00 |
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Ben C
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7ea29fcf6b
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Merge pull request #173 from MegaPiggy/cloak
Many fixes, additions, and tweaks.
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2022-06-06 12:03:33 -04:00 |
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Noah Pilarski
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ef262b456d
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Cloak Inside Patch
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2022-06-03 04:50:33 -04:00 |
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Noah Pilarski
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2a74e783e1
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Probe Interference
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2022-06-03 04:04:55 -04:00 |
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Noah Pilarski
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2298445055
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Cloak Enter & Exit Events
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2022-06-03 03:46:30 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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Noah Pilarski
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0e0766e870
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Fix NullReferenceExceptions
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2022-06-03 03:02:04 -04:00 |
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Will Corby
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f379618375
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Merge pull request #170 from dgarroDC/warp-promp-visibility
Hide warp prompt in landing cam
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2022-05-30 11:45:07 -07:00 |
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FreezeDriedMangoes
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8effd06507
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added support for on-complete events for Vision Torch Targets
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2022-05-29 18:37:18 -04:00 |
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FreezeDriedMangoes
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da9088eb1d
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fixed issue with null reference
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2022-05-27 22:33:08 -04:00 |
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FreezeDriedMangoes
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618d2efea9
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vision torch no longer blocks ship tools
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2022-05-27 21:33:30 -04:00 |
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Damián Garro
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c12939b5bd
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Hide warp prompt in landing cam
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2022-05-27 04:11:59 -03:00 |
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FreezeDriedMangoes
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e34a517095
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switched to using var for all declarations
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2022-05-25 07:32:48 -04:00 |
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FreezeDriedMangoes
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d0a66a9757
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removed unneeded comments
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2022-05-25 07:29:14 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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2af257a35f
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added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
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2022-05-24 11:34:17 -04:00 |
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FreezeDriedMangoes
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f1ed8be741
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vision torches now work, as long as you're not wearing your suit
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2022-05-24 07:28:57 -04:00 |
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Nick
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5691985775
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Set up Achievements+ support, rename Assets folder
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2022-05-23 13:33:44 -04:00 |
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FreezeDriedMangoes
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72a87c5c2e
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fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
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2022-05-23 12:57:37 -04:00 |
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FreezeDriedMangoes
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22a386e50a
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feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
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2022-05-23 10:06:42 -04:00 |
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Nick
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f39973f12a
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Improve the map inoperable patch
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2022-05-19 23:11:24 -04:00 |
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Nick
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baf3b6a39c
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Merge pull request #143 from MegaPiggy/signal
Fixes
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2022-05-19 17:39:50 -04:00 |
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Nick
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7c396602f7
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Optionally disable map per system (#123)
Closes #123
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2022-05-19 17:34:11 -04:00 |
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Noah
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07ce1a45b3
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Update to Latest
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2022-05-18 23:26:04 -04:00 |
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Noah Pilarski
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faa5345afe
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Remove Null Signals
Fixes https://github.com/xen-42/outer-wilds-new-horizons/issues/115
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2022-05-18 23:22:37 -04:00 |
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Nick
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06588c2645
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Remove module & config base classes
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2022-05-17 20:05:58 -04:00 |
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Nick
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e1e630aaef
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Organize + validate
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2022-05-17 19:41:45 -04:00 |
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Nick
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bb08b575ce
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Make proxies look right
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2022-05-14 18:33:34 -04:00 |
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Ben C
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b66752980c
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Add orb proxies
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2022-05-12 18:11:00 -04:00 |
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Nick
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9aecd14541
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Fix load order to include stock planets
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2022-05-10 02:45:20 -04:00 |
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Nick
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5b35c5db57
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Oops
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2022-05-09 02:20:47 -04:00 |
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Nick
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80acaacca8
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Debugging FluidDetector AddVolume
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2022-05-06 02:02:26 -04:00 |
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Nick
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7d86dd56c7
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Improve raft handling
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2022-05-05 22:27:17 -04:00 |
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Nick
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e6ac6c9c8a
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Switch all patches over to HarmonyLib
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2022-05-05 20:15:18 -04:00 |
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Nick
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74a683def0
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Rafts + patching with HarmonyLib
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2022-05-05 18:43:04 -04:00 |
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