mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Switch all patches over to HarmonyLib
This commit is contained in:
parent
c953ee6de0
commit
e6ac6c9c8a
@ -24,8 +24,6 @@ using OWML.Common.Menus;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Builder.Atmosphere;
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using PacificEngine.OW_CommonResources.Geometry.Orbits;
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using NewHorizons.Utility.CommonResources;
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using UnityEngine.Events;
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using HarmonyLib;
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@ -99,6 +97,9 @@ namespace NewHorizons
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public void Start()
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{
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// Patches
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Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
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OnChangeStarSystem = new StarSystemEvent();
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OnStarSystemLoaded = new StarSystemEvent();
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@ -113,15 +114,6 @@ namespace NewHorizons
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BodyDict["EyeOfTheUniverse"] = new List<NewHorizonsBody>(); // Keep this empty tho fr
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SystemDict["SolarSystem"] = new NewHorizonsSystem("SolarSystem", new StarSystemConfig(null), this);
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// Patches
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Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
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Tools.Patches.Apply();
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Tools.WarpDrivePatches.Apply();
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Tools.OWCameraFix.Apply();
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Tools.ShipLogPatches.Apply();
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Tools.TranslationPatches.Apply();
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Logger.Log("Begin load of config files...", Logger.LogType.Log);
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try
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134
NewHorizons/Patches/AudioSignalPatches.cs
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134
NewHorizons/Patches/AudioSignalPatches.cs
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@ -0,0 +1,134 @@
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using HarmonyLib;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.External;
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using NewHorizons.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class AudioSignalPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.SignalNameToString))]
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public static bool AudioSignal_SignalNameToString(SignalName __0, ref string __result)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName == null) return true;
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else
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{
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__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
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return false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToIndex))]
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public static bool AudioSignal_FrequencyToIndex(SignalFrequency __0, ref int __result)
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{
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switch (__0)
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{
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case (SignalFrequency.Default):
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__result = 0;
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break;
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case (SignalFrequency.Traveler):
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__result = 1;
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break;
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case (SignalFrequency.Quantum):
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__result = 2;
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break;
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case (SignalFrequency.EscapePod):
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__result = 3;
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break;
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case (SignalFrequency.WarpCore):
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__result = 4;
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break;
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case (SignalFrequency.HideAndSeek):
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__result = 5;
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break;
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case (SignalFrequency.Radio):
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__result = 6;
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break;
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case (SignalFrequency.Statue):
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__result = 7;
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break;
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default:
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// Frequencies are in powers of 2
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__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
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break;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.IndexToFrequency))]
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public static bool AudioSignal_IndexToFrequency(int __0, ref SignalFrequency __result)
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{
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switch (__0)
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{
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case 0:
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__result = SignalFrequency.Default;
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break;
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case 1:
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__result = SignalFrequency.Traveler;
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break;
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case 2:
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__result = SignalFrequency.Quantum;
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break;
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case 3:
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__result = SignalFrequency.EscapePod;
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break;
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case 4:
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__result = SignalFrequency.WarpCore;
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break;
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case 5:
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__result = SignalFrequency.HideAndSeek;
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break;
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case 6:
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__result = SignalFrequency.Radio;
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break;
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case 7:
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__result = SignalFrequency.Statue;
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break;
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default:
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__result = (SignalFrequency)(Math.Pow(2, __0));
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break;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.FrequencyToString))]
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public static bool AudioSignal_FrequencyToString(SignalFrequency __0, ref string __result)
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{
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var customName = SignalBuilder.GetCustomFrequencyName(__0);
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if (customName != null && customName != "")
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{
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if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
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else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AudioSignal), nameof(AudioSignal.UpdateSignalStrength))]
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public static bool AudioSignal_UpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
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{
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// I hate this, just because I can't override the base method in CloakedAudioSignal
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if (__instance is CloakedAudioSignal)
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{
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((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
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return false;
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}
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return true;
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}
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}
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}
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124
NewHorizons/Patches/EyeOfTheUniversePatches.cs
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124
NewHorizons/Patches/EyeOfTheUniversePatches.cs
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@ -0,0 +1,124 @@
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using NewHorizons.Builder.General;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.External;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using HarmonyLib;
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using NewHorizons.Utility;
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using OWML.Utils;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Object = UnityEngine.Object;
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using NewHorizons.Handlers;
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using NewHorizons.Builder.ShipLog;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class EyeOfTheUniversePatches
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{
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// Funny eye of the universe stuff
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
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public static bool DeathManager_KillPlayer()
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{
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return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
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public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
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{
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if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
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float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
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float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
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float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
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float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
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if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
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{
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__result = Vector3.zero;
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return false;
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}
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if (!__instance._shipResources.AreThrustersUsable())
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{
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__result = Vector3.zero;
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return false;
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}
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if (__instance._autopilot.IsFlyingToDestination())
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{
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__result = Vector3.zero;
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return false;
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}
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Vector3 vector = new Vector3(value, 0f, value2);
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if (vector.sqrMagnitude > 1f)
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{
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vector.Normalize();
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}
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vector.y = value3 - value4;
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if (__instance._requireIgnition && __instance._landingManager.IsLanded())
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{
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vector.x = 0f;
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vector.z = 0f;
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vector.y = Mathf.Clamp01(vector.y);
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if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
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{
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__instance._isIgniting = true;
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__instance._ignitionTime = Time.time;
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GlobalMessenger.FireEvent("StartShipIgnition");
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}
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if (__instance._isIgniting)
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{
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if (vector.y <= 0f)
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{
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__instance._isIgniting = false;
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GlobalMessenger.FireEvent("CancelShipIgnition");
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}
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if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
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{
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vector.y = 0f;
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}
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else
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{
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__instance._isIgniting = false;
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__instance._requireIgnition = false;
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GlobalMessenger.FireEvent("CompleteShipIgnition");
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RumbleManager.PlayShipIgnition();
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}
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}
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}
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float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
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Vector3 vector2 = vector * d;
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if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
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{
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Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
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Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
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Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
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Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
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Vector3 vector7 = Vector3.Project(vector6, vector3);
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Vector3 vector8 = vector6 - vector7;
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Vector3 a = vector5 + vector8 * Time.deltaTime;
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float magnitude = a.magnitude;
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float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
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if (magnitude > orbitSpeed)
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{
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a = a.normalized * orbitSpeed;
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vector8 = (a - vector5) / Time.deltaTime;
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vector6 = vector7 + vector8;
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vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
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}
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}
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__instance._lastTranslationalInput = vector;
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__result = vector2;
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return false;
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}
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}
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}
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25
NewHorizons/Patches/LocatorPatches.cs
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25
NewHorizons/Patches/LocatorPatches.cs
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@ -0,0 +1,25 @@
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using HarmonyLib;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.External;
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using NewHorizons.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class LocatorPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Locator), nameof(Locator.RegisterCloakFieldController))]
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public static bool Locator_RegisterCloakFieldController()
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{
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return Locator._cloakFieldController == null;
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}
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}
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}
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32
NewHorizons/Patches/MapControllerPatches.cs
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32
NewHorizons/Patches/MapControllerPatches.cs
Normal file
@ -0,0 +1,32 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class MapControllerPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MapController), nameof(MapController.Awake))]
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public static void MapController_Awake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
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{
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____maxPanDistance = Main.FurthestOrbit * 1.5f;
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____maxZoomDistance *= 6f;
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____minPitchAngle = -90f;
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____zoomSpeed *= 4f;
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__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(MapController), nameof(MapController.OnTargetReferenceFrame))]
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public static void MapController_OnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
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{
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__instance._isLockedOntoMapSatellite = true;
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}
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}
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}
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@ -1,20 +1,19 @@
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using System;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Tools
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namespace NewHorizons.Patches
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{
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public static class OWCameraFix
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[HarmonyPatch]
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public static class OWCameraPatch
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{
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public static void Apply()
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{
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Main.Instance.ModHelper.HarmonyHelper.AddPostfix<OWCamera>("Awake", typeof(OWCameraFix), nameof(OWCameraFix.OnOWCameraAwake));
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}
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private static void OnOWCameraAwake(OWCamera __instance)
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[HarmonyPostfix]
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[HarmonyPatch(typeof(OWCamera), nameof(OWCamera.Awake))]
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public static void OnOWCameraAwake(OWCamera __instance)
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{
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var oldDist = __instance.farClipPlane;
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var newDist = __instance.farClipPlane * 10f;
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128
NewHorizons/Patches/PlayerDataPatches.cs
Normal file
128
NewHorizons/Patches/PlayerDataPatches.cs
Normal file
@ -0,0 +1,128 @@
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using HarmonyLib;
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using NewHorizons.Builder.Props;
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using NewHorizons.External;
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using NewHorizons.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class PlayerDataPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsFrequency))]
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public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
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{
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var freqString = SignalBuilder.GetCustomFrequencyName(__0);
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if (freqString != null && freqString != "")
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{
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__result = NewHorizonsData.KnowsFrequency(freqString);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.LearnFrequency))]
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public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
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{
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var freqString = SignalBuilder.GetCustomFrequencyName(__0);
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if (freqString != null && freqString != "")
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{
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NewHorizonsData.LearnFrequency(freqString);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsSignal))]
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public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName != null)
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{
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__result = NewHorizonsData.KnowsSignal(customSignalName);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.LearnSignal))]
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public static bool OnPlayerDataLearnSignal(SignalName __0)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName != null)
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{
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if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.KnowsMultipleFrequencies))]
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public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
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{
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if (NewHorizonsData.KnowsMultipleFrequencies())
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{
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__result = true;
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.AddNewlyRevealedFactID))]
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public static bool OnPlayerDataAddNewlyRevealedFactID(string __0)
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{
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if (ShipLogHandler.IsModdedFact(__0))
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{
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NewHorizonsData.AddNewlyRevealedFactID(__0);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.GetNewlyRevealedFactIDs))]
|
||||
public static bool OnPlayerDataGetNewlyRevealedFactIDs(ref List<string> __result)
|
||||
{
|
||||
__result = PlayerData._currentGameSave.newlyRevealedFactIDs.Concat(NewHorizonsData.GetNewlyRevealedFactIDs()).ToList();
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.ClearNewlyRevealedFactIDs))]
|
||||
public static bool OnPlayerDataClearNewlyRevealedFactIDs()
|
||||
{
|
||||
PlayerData._currentGameSave.newlyRevealedFactIDs.Clear();
|
||||
NewHorizonsData.ClearNewlyRevealedFactIDs();
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.ResetGame))]
|
||||
public static void OnPlayerDataResetGame()
|
||||
{
|
||||
NewHorizonsData.Reset();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlayerData), nameof(PlayerData.GetNewlyRevealedFactIDs))]
|
||||
public static void PlayerData_GetNewlyRevealedFactIDs(ref List<string> __result)
|
||||
{
|
||||
ShipLogManager manager = Locator.GetShipLogManager();
|
||||
__result = __result.Where(e => manager.GetFact(e) != null).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
NewHorizons/Patches/PlayerSpawnerPatches.cs
Normal file
35
NewHorizons/Patches/PlayerSpawnerPatches.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using NewHorizons.Builder.General;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using OWML.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Utility;
|
||||
using OWML.Utils;
|
||||
using UnityEngine;
|
||||
using Logger = NewHorizons.Utility.Logger;
|
||||
using Object = UnityEngine.Object;
|
||||
using NewHorizons.Handlers;
|
||||
using NewHorizons.Builder.ShipLog;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class PlayerSpawnerPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlayerSpawner), nameof(PlayerSpawner.SpawnPlayer))]
|
||||
public static void PlayerSpawner_SpawnPlayer(PlayerSpawner __instance)
|
||||
{
|
||||
Logger.Log("Player spawning");
|
||||
__instance.SetInitialSpawnPoint(Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
NewHorizons/Patches/PlayerStatePatches.cs
Normal file
33
NewHorizons/Patches/PlayerStatePatches.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class PlayerStatePatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlayerState), nameof(PlayerState.CheckShipOutsideSolarSystem))]
|
||||
public static bool PlayerState_CheckShipOutsideSolarSystem(PlayerState __instance, ref bool __result)
|
||||
{
|
||||
if (PlayerState._inBrambleDimension) return false;
|
||||
|
||||
// Stop the game from trying to recall your ship when you're visiting far away planets
|
||||
|
||||
Transform sunTransform = Locator.GetSunTransform();
|
||||
OWRigidbody shipBody = Locator.GetShipBody();
|
||||
var maxDist2 = Mathf.Max(900000000f, Main.FurthestOrbit * Main.FurthestOrbit * 2f);
|
||||
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > maxDist2;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
25
NewHorizons/Patches/ProbeLauncherPatches.cs
Normal file
25
NewHorizons/Patches/ProbeLauncherPatches.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class ProbeLauncherPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProbeLauncher), nameof(ProbeLauncher.UpdateOrbitalLaunchValues))]
|
||||
public static bool ProbeLauncher_UpdateOrbitalLaunchValues(ProbeLauncher __instance)
|
||||
{
|
||||
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -20,97 +20,97 @@ namespace NewHorizons.Patches
|
||||
// If it has a river fluid its a normal one and we don't do anything
|
||||
if (__instance._riverFluid != null) return true;
|
||||
|
||||
// Copy paste the original method
|
||||
if (__instance._raftBody.IsSuspended())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool playerInEffectsRange = __instance._playerInEffectsRange;
|
||||
__instance._playerInEffectsRange = ((Locator.GetPlayerBody().GetPosition() - __instance._raftBody.GetPosition()).sqrMagnitude < 2500f);
|
||||
if (playerInEffectsRange && !__instance._playerInEffectsRange)
|
||||
{
|
||||
__instance._effectsController.StopAllEffects();
|
||||
}
|
||||
if (__instance._dock != null || __instance._movingToTarget)
|
||||
{
|
||||
__instance._localAcceleration = Vector3.zero;
|
||||
if (__instance._playerInEffectsRange)
|
||||
{
|
||||
__instance._effectsController.UpdateMovementAudio(false, __instance._lightSensors);
|
||||
}
|
||||
if (__instance._movingToTarget)
|
||||
{
|
||||
__instance.UpdateMoveToTarget();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (__instance._fluidDetector.InFluidType(FluidVolume.Type.WATER))
|
||||
{
|
||||
if (__instance._lightSensors[0].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration += Vector3.forward * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[1].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration += Vector3.right * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[2].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration -= Vector3.forward * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[3].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration -= Vector3.right * __instance._acceleration;
|
||||
}
|
||||
}
|
||||
if (__instance._localAcceleration.sqrMagnitude > 0.001f)
|
||||
{
|
||||
__instance._raftBody.AddLocalAcceleration(__instance._localAcceleration);
|
||||
}
|
||||
if (__instance._playerInEffectsRange)
|
||||
{
|
||||
// All this to change what fluidVolume we use on this line
|
||||
float num = __instance._fluidDetector.InFluidType(FluidVolume.Type.WATER) ? __instance._fluidDetector._alignmentFluid.GetFractionSubmerged(__instance._fluidDetector) : 0f;
|
||||
bool allowMovement = num > 0.25f && num < 1f;
|
||||
__instance._effectsController.UpdateMovementAudio(allowMovement, __instance._lightSensors);
|
||||
__instance._effectsController.UpdateGroundedAudio(__instance._fluidDetector);
|
||||
}
|
||||
__instance._localAcceleration = Vector3.zero;
|
||||
// Copy paste the original method
|
||||
if (__instance._raftBody.IsSuspended())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool playerInEffectsRange = __instance._playerInEffectsRange;
|
||||
__instance._playerInEffectsRange = ((Locator.GetPlayerBody().GetPosition() - __instance._raftBody.GetPosition()).sqrMagnitude < 2500f);
|
||||
if (playerInEffectsRange && !__instance._playerInEffectsRange)
|
||||
{
|
||||
__instance._effectsController.StopAllEffects();
|
||||
}
|
||||
if (__instance._dock != null || __instance._movingToTarget)
|
||||
{
|
||||
__instance._localAcceleration = Vector3.zero;
|
||||
if (__instance._playerInEffectsRange)
|
||||
{
|
||||
__instance._effectsController.UpdateMovementAudio(false, __instance._lightSensors);
|
||||
}
|
||||
if (__instance._movingToTarget)
|
||||
{
|
||||
__instance.UpdateMoveToTarget();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (__instance._fluidDetector.InFluidType(FluidVolume.Type.WATER))
|
||||
{
|
||||
if (__instance._lightSensors[0].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration += Vector3.forward * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[1].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration += Vector3.right * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[2].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration -= Vector3.forward * __instance._acceleration;
|
||||
}
|
||||
if (__instance._lightSensors[3].IsIlluminated())
|
||||
{
|
||||
__instance._localAcceleration -= Vector3.right * __instance._acceleration;
|
||||
}
|
||||
}
|
||||
if (__instance._localAcceleration.sqrMagnitude > 0.001f)
|
||||
{
|
||||
__instance._raftBody.AddLocalAcceleration(__instance._localAcceleration);
|
||||
}
|
||||
if (__instance._playerInEffectsRange)
|
||||
{
|
||||
// All this to change what fluidVolume we use on this line
|
||||
float num = __instance._fluidDetector.InFluidType(FluidVolume.Type.WATER) ? __instance._fluidDetector._alignmentFluid.GetFractionSubmerged(__instance._fluidDetector) : 0f;
|
||||
bool allowMovement = num > 0.25f && num < 1f;
|
||||
__instance._effectsController.UpdateMovementAudio(allowMovement, __instance._lightSensors);
|
||||
__instance._effectsController.UpdateGroundedAudio(__instance._fluidDetector);
|
||||
}
|
||||
__instance._localAcceleration = Vector3.zero;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(AsymmetricFluidDetector), "ManagedFixedUpdate")]
|
||||
public static void AsymmetricFluidDetector_ManagedFixedUpdate(AsymmetricFluidDetector __instance)
|
||||
{
|
||||
// This is like doing base.FixedUpdate
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(AlignToSurfaceFluidDetector), "ManagedFixedUpdate")]
|
||||
public static bool AlignToSurfaceFluidDetector_ManagedFixedUpdate(AlignToSurfaceFluidDetector __instance)
|
||||
[HarmonyReversePatch]
|
||||
[HarmonyPatch(typeof(AsymmetricFluidDetector), "ManagedFixedUpdate")]
|
||||
public static void AsymmetricFluidDetector_ManagedFixedUpdate(AsymmetricFluidDetector __instance)
|
||||
{
|
||||
if (!__instance._alignmentFluid is NHFluidVolume) return true;
|
||||
// This is like doing base.FixedUpdate
|
||||
}
|
||||
|
||||
// Mostly copy pasting from the AlignWithDirection class
|
||||
AsymmetricFluidDetector_ManagedFixedUpdate(__instance);
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(AlignToSurfaceFluidDetector), "ManagedFixedUpdate")]
|
||||
public static bool AlignToSurfaceFluidDetector_ManagedFixedUpdate(AlignToSurfaceFluidDetector __instance)
|
||||
{
|
||||
if (!__instance._alignmentFluid is NHFluidVolume) return true;
|
||||
|
||||
if (__instance._inAlignmentFluid)
|
||||
{
|
||||
// Both in world space
|
||||
var currentDirection = __instance._owRigidbody.transform.up;
|
||||
var alignmentDirection = (__instance.transform.position - __instance._alignmentFluid.transform.position).normalized;
|
||||
var degreesToTarget = Vector3.Angle(currentDirection, alignmentDirection);
|
||||
// Mostly copy pasting from the AlignWithDirection class
|
||||
AsymmetricFluidDetector_ManagedFixedUpdate(__instance);
|
||||
|
||||
var adjustedSlerpRate = Mathf.Clamp01(100f / degreesToTarget * Time.fixedDeltaTime);
|
||||
if (__instance._inAlignmentFluid)
|
||||
{
|
||||
// Both in world space
|
||||
var currentDirection = __instance._owRigidbody.transform.up;
|
||||
var alignmentDirection = (__instance.transform.position - __instance._alignmentFluid.transform.position).normalized;
|
||||
var degreesToTarget = Vector3.Angle(currentDirection, alignmentDirection);
|
||||
|
||||
Vector3 a = OWPhysics.FromToAngularVelocity(currentDirection, alignmentDirection);
|
||||
__instance._owRigidbody.SetAngularVelocity(Vector3.zero);
|
||||
__instance._owRigidbody.AddAngularVelocityChange(a * adjustedSlerpRate);
|
||||
}
|
||||
var adjustedSlerpRate = Mathf.Clamp01(10f / degreesToTarget * Time.fixedDeltaTime);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Vector3 a = OWPhysics.FromToAngularVelocity(currentDirection, alignmentDirection);
|
||||
//__instance._owRigidbody.SetAngularVelocity(Vector3.zero);
|
||||
__instance._owRigidbody.AddAngularVelocityChange(a * adjustedSlerpRate);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,32 +8,16 @@ using Logger = NewHorizons.Utility.Logger;
|
||||
using Object = UnityEngine.Object;
|
||||
using NewHorizons.Builder.ShipLog;
|
||||
using NewHorizons.Handlers;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace NewHorizons.Tools
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class ShipLogPatches
|
||||
{
|
||||
public static void Apply()
|
||||
{
|
||||
var playerDataGetNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("GetNewlyRevealedFactIDs");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataGetNewlyRevealedFactIDs, typeof(ShipLogPatches), nameof(ShipLogPatches.OnPlayerDataGetNewlyRevealedFactIDsComplete));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerAwake));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Start", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerStart));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("IsFactRevealed", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerIsFactRevealed));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("CheckForCompletionAchievement", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerCheckForCompletionAchievement));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<UIStyleManager>("GetCuriosityColor", typeof(ShipLogPatches), nameof(ShipLogPatches.OnUIStyleManagerGetCuriosityColor));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.DisableShipLogSandFunnel));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("UpdateState", typeof(ShipLogPatches), nameof(ShipLogPatches.DisableShipLogSandFunnel));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogAstroObject>("GetName", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogAstroObjectGetName));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("Initialize", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogMapModeInitialize));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogManager>("Awake", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerAwakeComplete));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogAstroObject>("UpdateState", typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogAstroObjectUpdateState));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogManager>(nameof(ShipLogManager.RevealFact), typeof(ShipLogPatches), nameof(ShipLogPatches.OnShipLogManagerRevealFact));
|
||||
}
|
||||
|
||||
public static void OnShipLogManagerAwake(ShipLogManager __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Awake))]
|
||||
public static void ShipLogManager_Awake_Prefix(ShipLogManager __instance)
|
||||
{
|
||||
RumorModeBuilder.Init();
|
||||
ShipLogHandler.Init();
|
||||
@ -64,7 +48,9 @@ namespace NewHorizons.Tools
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnShipLogManagerAwakeComplete(ShipLogManager __instance)
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Awake))]
|
||||
public static void ShipLogManager_Awake_Postfix(ShipLogManager __instance)
|
||||
{
|
||||
ShipLogHandler.CheckForModdedFacts(__instance);
|
||||
RumorModeBuilder.GenerateEntryData(__instance);
|
||||
@ -77,7 +63,9 @@ namespace NewHorizons.Tools
|
||||
Logger.Log("Ship Log Generation Complete For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
|
||||
}
|
||||
|
||||
public static bool OnShipLogManagerIsFactRevealed(ShipLogManager __instance, ref bool __result, string __0)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.IsFactRevealed))]
|
||||
public static bool ShipLogManager_IsFactRevealed(ShipLogManager __instance, ref bool __result, string __0)
|
||||
{
|
||||
if (__instance._factDict != null && __instance._factDict.ContainsKey(__0))
|
||||
{
|
||||
@ -91,7 +79,9 @@ namespace NewHorizons.Tools
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnShipLogManagerCheckForCompletionAchievement(ShipLogManager __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.CheckForCompletionAchievement))]
|
||||
public static bool ShipLogManager_CheckForCompletionAchievement(ShipLogManager __instance)
|
||||
{
|
||||
foreach (KeyValuePair<string, ShipLogFact> keyValuePair in __instance._factDict)
|
||||
{
|
||||
@ -104,7 +94,9 @@ namespace NewHorizons.Tools
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnShipLogManagerStart(ShipLogManager __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.Start))]
|
||||
public static bool ShipLogManager_Start(ShipLogManager __instance)
|
||||
{
|
||||
foreach (NewHorizonsBody body in Main.BodyDict[Main.Instance.CurrentStarSystem])
|
||||
{
|
||||
@ -125,9 +117,11 @@ namespace NewHorizons.Tools
|
||||
}
|
||||
}
|
||||
|
||||
public static bool OnUIStyleManagerGetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(UIStyleManager), nameof(UIStyleManager.GetCuriosityColor))]
|
||||
public static bool UIStyleManager_GetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
|
||||
{
|
||||
if ((int) __0 < 7)
|
||||
if ((int)__0 < 7)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -138,7 +132,9 @@ namespace NewHorizons.Tools
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnShipLogMapModeInitialize(ShipLogMapMode __instance)
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.Initialize))]
|
||||
public static void ShipLogMapMode_Initialize(ShipLogMapMode __instance)
|
||||
{
|
||||
GameObject panRoot = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH);
|
||||
GameObject sunObject = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/Sun");
|
||||
@ -168,7 +164,9 @@ namespace NewHorizons.Tools
|
||||
Logger.Log("Map Mode Construction Complete", Logger.LogType.Log);
|
||||
}
|
||||
|
||||
public static bool OnShipLogAstroObjectGetName(ShipLogAstroObject __instance, ref string __result)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogAstroObject), nameof(ShipLogAstroObject.GetName))]
|
||||
public static bool ShipLogAstroObject_GetName(ShipLogAstroObject __instance, ref string __result)
|
||||
{
|
||||
if (ShipLogHandler.IsVanillaAstroID(__instance.GetID()))
|
||||
{
|
||||
@ -181,15 +179,16 @@ namespace NewHorizons.Tools
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnShipLogAstroObjectUpdateState(ShipLogAstroObject __instance)
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ShipLogAstroObject), nameof(ShipLogAstroObject.UpdateState))]
|
||||
public static void ShipLogAstroObject_UpdateState(ShipLogAstroObject __instance)
|
||||
{
|
||||
Transform detailsParent = __instance.transform.Find("Details");
|
||||
if (detailsParent != null)
|
||||
{
|
||||
foreach (GameObject child in SearchUtilities.GetAllChildren(detailsParent.gameObject))
|
||||
{
|
||||
Component detail;
|
||||
if (child.TryGetComponent(typeof(ShipLogDetail), out detail))
|
||||
if (child.TryGetComponent(typeof(ShipLogDetail), out Component detail))
|
||||
{
|
||||
(detail as ShipLogDetail)?.UpdateState(__instance._state);
|
||||
}
|
||||
@ -204,18 +203,23 @@ namespace NewHorizons.Tools
|
||||
}
|
||||
}
|
||||
|
||||
public static bool DisableShipLogSandFunnel()
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogSandFunnel), nameof(ShipLogSandFunnel.UpdateState))]
|
||||
public static bool ShipLogSandFunnel_UpdateState()
|
||||
{
|
||||
return Main.Instance.CurrentStarSystem == "SolarSystem";
|
||||
}
|
||||
|
||||
public static void OnPlayerDataGetNewlyRevealedFactIDsComplete(ref List<string> __result)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogSandFunnel), nameof(ShipLogSandFunnel.Awake))]
|
||||
public static bool ShipLogSandFunnel_Awake()
|
||||
{
|
||||
ShipLogManager manager = Locator.GetShipLogManager();
|
||||
__result = __result.Where(e => manager.GetFact(e) != null).ToList();
|
||||
return Main.Instance.CurrentStarSystem == "SolarSystem";
|
||||
}
|
||||
|
||||
public static void OnShipLogManagerRevealFact(string __0)
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ShipLogManager), nameof(ShipLogManager.RevealFact))]
|
||||
public static void ShipLogManager_RevealFact(string __0)
|
||||
{
|
||||
StarChartHandler.OnRevealFact(__0);
|
||||
}
|
||||
41
NewHorizons/Patches/SignalScopePatches.cs
Normal file
41
NewHorizons/Patches/SignalScopePatches.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.Props;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class SignalScopePatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(Signalscope), nameof(Signalscope.Awake))]
|
||||
public static bool Signalscope_Awake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
|
||||
{
|
||||
____strongestSignals = new AudioSignal[8];
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(Signalscope), nameof(Signalscope.SwitchFrequencyFilter))]
|
||||
public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int __0)
|
||||
{
|
||||
var increment = __0;
|
||||
var count = SignalBuilder.NumberOfFrequencies;
|
||||
__instance._frequencyFilterIndex += increment;
|
||||
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
|
||||
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
|
||||
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
|
||||
|
||||
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
|
||||
{
|
||||
__instance.SwitchFrequencyFilter(increment);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
60
NewHorizons/Patches/SingularityPatches.cs
Normal file
60
NewHorizons/Patches/SingularityPatches.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class SingularityPatches
|
||||
{
|
||||
// For our custom black holes that don't link to anything
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(BlackHoleVolume), nameof(BlackHoleVolume.Start))]
|
||||
public static bool BlackHoleVolume_Start(BlackHoleVolume __instance)
|
||||
{
|
||||
return __instance._whiteHole == null;
|
||||
}
|
||||
|
||||
// To fix custom white holes
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(WhiteHoleVolume), nameof(WhiteHoleVolume.Awake))]
|
||||
public static bool WhiteHoleVolume_Awake(WhiteHoleVolume __instance)
|
||||
{
|
||||
__instance._growQueue = new List<OWRigidbody>(8);
|
||||
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
|
||||
__instance._ejectedBodyList = new List<OWRigidbody>(64);
|
||||
try
|
||||
{
|
||||
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
|
||||
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
|
||||
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
|
||||
}
|
||||
catch (Exception) { }
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is to stop the game throwing too many errors if the probe is destroyed by a blackhole
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(SurveyorProbe), nameof(SurveyorProbe.IsLaunched))]
|
||||
public static bool SurveyorProbe_IsLaunched(SurveyorProbe __instance, ref bool __result)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = __instance.gameObject.activeSelf;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
__result = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
54
NewHorizons/Patches/SunPatches.cs
Normal file
54
NewHorizons/Patches/SunPatches.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class SunPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
|
||||
public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
|
||||
{
|
||||
if (__instance.sunLight)
|
||||
{
|
||||
Vector3 position = __instance.transform.position;
|
||||
float w = 2000f;
|
||||
if (__instance._sunController != null)
|
||||
{
|
||||
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
|
||||
}
|
||||
float range = __instance.sunLight.range;
|
||||
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
|
||||
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
|
||||
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
|
||||
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
|
||||
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(SunSurfaceAudioController), nameof(SunSurfaceAudioController.Update))]
|
||||
public static bool SunSurfaceAudioController_Update(SunSurfaceAudioController __instance)
|
||||
{
|
||||
if (__instance._sunController != null) return true;
|
||||
|
||||
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
|
||||
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
|
||||
float num = Mathf.InverseLerp(1600f, 100f, value);
|
||||
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
NewHorizons/Patches/TranslationPatches.cs
Normal file
49
NewHorizons/Patches/TranslationPatches.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Components.Orbital;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Logger = NewHorizons.Utility.Logger;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class TranslationPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ReferenceFrame), nameof(ReferenceFrame.GetHUDDisplayName))]
|
||||
public static bool ReferenceFrame_GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
|
||||
{
|
||||
var ao = __instance.GetAstroObject();
|
||||
|
||||
if (ao == null) return true;
|
||||
|
||||
if (ao is NHAstroObject)
|
||||
{
|
||||
if ((ao as NHAstroObject).HideDisplayName) __result = "";
|
||||
else __result = TranslationHandler.GetTranslation(ao.GetCustomName(), TranslationHandler.TextType.UI);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CanvasMapMarker), nameof(CanvasMapMarker.Init), new Type[] { typeof(Canvas), typeof(Transform), typeof(string) })]
|
||||
public static void CanvasMapMarker_Init(CanvasMapMarker __instance)
|
||||
{
|
||||
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CanvasMapMarker), nameof(CanvasMapMarker.SetLabel))]
|
||||
public static void CanvasMapMarker_SetLabel(CanvasMapMarker __instance)
|
||||
{
|
||||
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,5 @@
|
||||
using NewHorizons.Builder.General;
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Builder.General;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -7,18 +8,14 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Tools
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class WarpDrivePatches
|
||||
{
|
||||
public static void Apply()
|
||||
{
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipCockpitController>("Update", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipCockpitControllerUpdate));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("EnterMode", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipLogMapModeEnterMode));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogController>("Update", typeof(WarpDrivePatches), nameof(WarpDrivePatches.OnShipLogControllerUpdate));
|
||||
}
|
||||
|
||||
public static void OnShipLogMapModeEnterMode(ShipLogMapMode __instance)
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ShipLogMapMode), nameof(ShipLogMapMode.EnterMode))]
|
||||
public static void ShipLogMapMode_EnterMode(ShipLogMapMode __instance)
|
||||
{
|
||||
if (!Main.HasWarpDrive) return;
|
||||
|
||||
@ -28,7 +25,9 @@ namespace NewHorizons.Tools
|
||||
text.text = newPrompt;
|
||||
}
|
||||
|
||||
public static bool OnShipCockpitControllerUpdate(ShipCockpitController __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipCockpitController), nameof(ShipCockpitController.Update))]
|
||||
public static bool ShipCockpitController_Update(ShipCockpitController __instance)
|
||||
{
|
||||
if (!Main.HasWarpDrive) return true;
|
||||
|
||||
@ -44,7 +43,9 @@ namespace NewHorizons.Tools
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnShipLogControllerUpdate(ShipLogController __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ShipLogController), nameof(ShipLogController.Update))]
|
||||
public static bool ShipLogController_Update(ShipLogController __instance)
|
||||
{
|
||||
if (!Main.HasWarpDrive) return true;
|
||||
|
||||
@ -54,6 +55,7 @@ namespace NewHorizons.Tools
|
||||
|| StarChartHandler.ShipLogStarChartMode == null)
|
||||
return true;
|
||||
|
||||
// Mostly copied from the base method but we're trying to fit in our new mode
|
||||
__instance._exitPrompt.SetVisibility(__instance._currentMode.AllowCancelInput());
|
||||
__instance._currentMode.UpdateMode();
|
||||
if (__instance._currentMode.AllowModeSwap() && OWInput.IsNewlyPressed(InputLibrary.swapShipLogMode, InputMode.All))
|
||||
@ -1,559 +0,0 @@
|
||||
using NewHorizons.Builder.General;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
using OWML.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Utility;
|
||||
using OWML.Utils;
|
||||
using UnityEngine;
|
||||
using Logger = NewHorizons.Utility.Logger;
|
||||
using Object = UnityEngine.Object;
|
||||
using NewHorizons.Handlers;
|
||||
using NewHorizons.Builder.ShipLog;
|
||||
|
||||
namespace NewHorizons.Tools
|
||||
{
|
||||
public class Patches
|
||||
{
|
||||
public static void Apply()
|
||||
{
|
||||
// Prefixes
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerState>("CheckShipOutsideSolarSystem", typeof(Patches), nameof(Patches.CheckShipOutersideSolarSystem));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunLightParamUpdater>("LateUpdate", typeof(Patches), nameof(Patches.OnSunLightParamUpdaterLateUpdate));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunSurfaceAudioController>("Update", typeof(Patches), nameof(Patches.OnSunSurfaceAudioControllerUpdate));
|
||||
|
||||
var locatorRegisterCloakFieldController = typeof(Locator).GetMethod(nameof(Locator.RegisterCloakFieldController));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(locatorRegisterCloakFieldController, typeof(Patches), nameof(Patches.OnLocatorRegisterCloakFieldController));
|
||||
|
||||
// Lot of audio signal stuff
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("SignalNameToString", typeof(Patches), nameof(Patches.OnAudioSignalSignalNameToString));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("IndexToFrequency", typeof(Patches), nameof(Patches.OnAudioSignalIndexToFrequency));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToIndex", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToIndex));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToString", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToString));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("Awake", typeof(Patches), nameof(Patches.OnSignalscopeAwake));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("SwitchFrequencyFilter", typeof(Patches), nameof(Patches.OnSignalscopeSwitchFrequencyFilter));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("UpdateSignalStrength", typeof(Patches), nameof(Patches.OnAudioSignalUpdateSignalStrength));
|
||||
|
||||
var playerDataKnowsSignal = typeof(PlayerData).GetMethod("KnowsSignal");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsSignal, typeof(Patches), nameof(Patches.OnPlayerDataKnowsSignal));
|
||||
var playerDataLearnSignal = typeof(PlayerData).GetMethod("LearnSignal");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnSignal, typeof(Patches), nameof(Patches.OnPlayerDataLearnSignal));
|
||||
var playerDataKnowsFrequency = typeof(PlayerData).GetMethod("KnowsFrequency");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsFrequency, typeof(Patches), nameof(Patches.OnPlayerDataKnowsFrequency));
|
||||
var playerDataLearnFrequency = typeof(PlayerData).GetMethod("LearnFrequency");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnFrequency, typeof(Patches), nameof(Patches.OnPlayerDataLearnFrequency));
|
||||
var playerDataKnowsMultipleFrequencies = typeof(PlayerData).GetMethod("KnowsMultipleFrequencies");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsMultipleFrequencies, typeof(Patches), nameof(Patches.OnPlayerDataKnowsMultipleFrequencies));
|
||||
var playerDataResetGame = typeof(PlayerData).GetMethod("ResetGame");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataResetGame, typeof(Patches), nameof(Patches.OnPlayerDataResetGame));
|
||||
|
||||
var playerDataAddNewlyRevealedFactID = typeof(PlayerData).GetMethod("AddNewlyRevealedFactID");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataAddNewlyRevealedFactID, typeof(Patches), nameof(Patches.OnPlayerDataAddNewlyRevealedFactID));
|
||||
var playerDataGetNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("GetNewlyRevealedFactIDs");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataGetNewlyRevealedFactIDs, typeof(Patches), nameof(Patches.OnPlayerDataGetNewlyRevealedFactIDs));
|
||||
var playerDataClearNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("ClearNewlyRevealedFactIDs");
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataClearNewlyRevealedFactIDs, typeof(Patches), nameof(Patches.OnPlayerDataClearNewlyRevealedFactIDs));
|
||||
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<BlackHoleVolume>("Start", typeof(Patches), nameof(Patches.OnBlackHoleVolumeStart));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<WhiteHoleVolume>("Awake", typeof(Patches), nameof(Patches.OnWhiteHoleVolumeAwake));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ProbeLauncher>("UpdateOrbitalLaunchValues", typeof(Patches), nameof(Patches.OnProbeLauncherUpdateOrbitalLaunchValues));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SurveyorProbe>("IsLaunched", typeof(Patches), nameof(Patches.OnSurveyorProbeIsLaunched));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerSpawner>("SpawnPlayer", typeof(Patches), nameof(Patches.OnPlayerSpawnerSpawnPlayerPreFix));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(Patches), nameof(Patches.OnDeathManagerKillPlayer));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipThrusterController>("ReadTranslationalInput", typeof(Patches), nameof(Patches.OnShipThrusterControllerReadTranslationalInput));
|
||||
|
||||
// Postfixes
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("OnTargetReferenceFrame", typeof(Patches), nameof(Patches.OnMapControllerOnTargetReferenceFrame));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ScrollItem>("Awake", typeof(Patches), nameof(Patches.OnScrollItemAwake));
|
||||
}
|
||||
|
||||
public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result)
|
||||
{
|
||||
if (PlayerState._inBrambleDimension) return false;
|
||||
|
||||
Transform sunTransform = Locator.GetSunTransform();
|
||||
OWRigidbody shipBody = Locator.GetShipBody();
|
||||
var maxDist2 = Mathf.Max(900000000f, Main.FurthestOrbit * Main.FurthestOrbit * 2f);
|
||||
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > maxDist2;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void OnMapControllerAwake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
|
||||
{
|
||||
____maxPanDistance = Main.FurthestOrbit * 1.5f;
|
||||
____maxZoomDistance *= 6f;
|
||||
____minPitchAngle = -90f;
|
||||
____zoomSpeed *= 4f;
|
||||
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
|
||||
}
|
||||
|
||||
public static bool OnSunLightParamUpdaterLateUpdate(SunLightParamUpdater __instance)
|
||||
{
|
||||
if (__instance.sunLight)
|
||||
{
|
||||
Vector3 position = __instance.transform.position;
|
||||
float w = 2000f;
|
||||
if (__instance._sunController != null)
|
||||
{
|
||||
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
|
||||
}
|
||||
float range = __instance.sunLight.range;
|
||||
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
|
||||
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
|
||||
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
|
||||
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
|
||||
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnSunSurfaceAudioControllerUpdate(SunSurfaceAudioController __instance)
|
||||
{
|
||||
if (__instance._sunController != null) return true;
|
||||
|
||||
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
|
||||
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
|
||||
float num = Mathf.InverseLerp(1600f, 100f, value);
|
||||
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
|
||||
return false;
|
||||
}
|
||||
|
||||
#region AudioSignal
|
||||
|
||||
public static bool OnAudioSignalSignalNameToString(SignalName __0, ref string __result)
|
||||
{
|
||||
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
|
||||
if (customSignalName == null) return true;
|
||||
else
|
||||
{
|
||||
__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI).ToUpper();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool OnAudioSignalFrequencyToIndex(SignalFrequency __0, ref int __result)
|
||||
{
|
||||
switch(__0)
|
||||
{
|
||||
case (SignalFrequency.Default):
|
||||
__result = 0;
|
||||
break;
|
||||
case (SignalFrequency.Traveler):
|
||||
__result = 1;
|
||||
break;
|
||||
case (SignalFrequency.Quantum):
|
||||
__result = 2;
|
||||
break;
|
||||
case (SignalFrequency.EscapePod):
|
||||
__result = 3;
|
||||
break;
|
||||
case (SignalFrequency.WarpCore):
|
||||
__result = 4;
|
||||
break;
|
||||
case (SignalFrequency.HideAndSeek):
|
||||
__result = 5;
|
||||
break;
|
||||
case (SignalFrequency.Radio):
|
||||
__result = 6;
|
||||
break;
|
||||
case (SignalFrequency.Statue):
|
||||
__result = 7;
|
||||
break;
|
||||
default:
|
||||
// Frequencies are in powers of 2
|
||||
__result = (int)(Mathf.Log((float)__0) / Mathf.Log(2f));
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnAudioSignalIndexToFrequency(int __0, ref SignalFrequency __result) {
|
||||
switch (__0)
|
||||
{
|
||||
case 0:
|
||||
__result = SignalFrequency.Default;
|
||||
break;
|
||||
case 1:
|
||||
__result = SignalFrequency.Traveler;
|
||||
break;
|
||||
case 2:
|
||||
__result = SignalFrequency.Quantum;
|
||||
break;
|
||||
case 3:
|
||||
__result = SignalFrequency.EscapePod;
|
||||
break;
|
||||
case 4:
|
||||
__result = SignalFrequency.WarpCore;
|
||||
break;
|
||||
case 5:
|
||||
__result = SignalFrequency.HideAndSeek;
|
||||
break;
|
||||
case 6:
|
||||
__result = SignalFrequency.Radio;
|
||||
break;
|
||||
case 7:
|
||||
__result = SignalFrequency.Statue;
|
||||
break;
|
||||
default:
|
||||
__result = (SignalFrequency)(Math.Pow(2, __0));
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnAudioSignalFrequencyToString(SignalFrequency __0, ref string __result)
|
||||
{
|
||||
var customName = SignalBuilder.GetCustomFrequencyName(__0);
|
||||
if (customName != null && customName != "")
|
||||
{
|
||||
if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI).ToUpper();
|
||||
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnAudioSignalUpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
|
||||
{
|
||||
// I hate this
|
||||
if(__instance is CloakedAudioSignal)
|
||||
{
|
||||
((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Signalscope
|
||||
public static bool OnSignalscopeAwake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
|
||||
{
|
||||
____strongestSignals = new AudioSignal[8];
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnSignalscopeSwitchFrequencyFilter(Signalscope __instance, int __0)
|
||||
{
|
||||
var increment = __0;
|
||||
var count = SignalBuilder.NumberOfFrequencies;
|
||||
__instance._frequencyFilterIndex += increment;
|
||||
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
|
||||
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
|
||||
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
|
||||
|
||||
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
|
||||
{
|
||||
__instance.SwitchFrequencyFilter(increment);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion f
|
||||
|
||||
#region PlayerData
|
||||
public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
|
||||
{
|
||||
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
|
||||
|
||||
if (freqString != null && freqString != "")
|
||||
{
|
||||
__result = NewHorizonsData.KnowsFrequency(freqString);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
|
||||
{
|
||||
var freqString = SignalBuilder.GetCustomFrequencyName(__0);
|
||||
if (freqString != null && freqString != "")
|
||||
{
|
||||
NewHorizonsData.LearnFrequency(freqString);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
|
||||
{
|
||||
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
|
||||
if (customSignalName != null)
|
||||
{
|
||||
__result = NewHorizonsData.KnowsSignal(customSignalName);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataLearnSignal(SignalName __0)
|
||||
{
|
||||
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
|
||||
if (customSignalName != null)
|
||||
{
|
||||
if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
|
||||
{
|
||||
if (NewHorizonsData.KnowsMultipleFrequencies())
|
||||
{
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataAddNewlyRevealedFactID(string __0)
|
||||
{
|
||||
if (ShipLogHandler.IsModdedFact(__0))
|
||||
{
|
||||
NewHorizonsData.AddNewlyRevealedFactID(__0);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataGetNewlyRevealedFactIDs(ref List<string> __result)
|
||||
{
|
||||
__result = PlayerData._currentGameSave.newlyRevealedFactIDs.Concat(NewHorizonsData.GetNewlyRevealedFactIDs()).ToList();
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnPlayerDataClearNewlyRevealedFactIDs()
|
||||
{
|
||||
PlayerData._currentGameSave.newlyRevealedFactIDs.Clear();
|
||||
NewHorizonsData.ClearNewlyRevealedFactIDs();
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void OnPlayerDataResetGame()
|
||||
{
|
||||
NewHorizonsData.Reset();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static bool OnBlackHoleVolumeStart(BlackHoleVolume __instance)
|
||||
{
|
||||
return __instance._whiteHole == null;
|
||||
}
|
||||
|
||||
public static bool OnWhiteHoleVolumeAwake(WhiteHoleVolume __instance)
|
||||
{
|
||||
__instance._growQueue = new List<OWRigidbody>(8);
|
||||
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
|
||||
__instance._ejectedBodyList = new List<OWRigidbody>(64);
|
||||
try
|
||||
{
|
||||
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
|
||||
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
|
||||
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
|
||||
}
|
||||
catch (Exception) { }
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnProbeLauncherUpdateOrbitalLaunchValues(ProbeLauncher __instance)
|
||||
{
|
||||
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
|
||||
}
|
||||
|
||||
public static bool OnSurveyorProbeIsLaunched(SurveyorProbe __instance, ref bool __result)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = __instance.gameObject.activeSelf;
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
__result = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void OnMapControllerOnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
|
||||
{
|
||||
__instance._isLockedOntoMapSatellite = true;
|
||||
}
|
||||
|
||||
|
||||
public static void OnPlayerSpawnerSpawnPlayerPreFix(PlayerSpawner __instance)
|
||||
{
|
||||
Logger.Log("Player spawning");
|
||||
__instance.SetInitialSpawnPoint(Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint);
|
||||
}
|
||||
|
||||
public static bool OnDeathManagerKillPlayer()
|
||||
{
|
||||
return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
|
||||
}
|
||||
|
||||
public static bool OnShipThrusterControllerReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
|
||||
{
|
||||
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
|
||||
|
||||
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
|
||||
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
|
||||
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
|
||||
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
|
||||
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
|
||||
{
|
||||
__result = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
if (!__instance._shipResources.AreThrustersUsable())
|
||||
{
|
||||
__result = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
if (__instance._autopilot.IsFlyingToDestination())
|
||||
{
|
||||
__result = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
Vector3 vector = new Vector3(value, 0f, value2);
|
||||
if (vector.sqrMagnitude > 1f)
|
||||
{
|
||||
vector.Normalize();
|
||||
}
|
||||
vector.y = value3 - value4;
|
||||
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
|
||||
{
|
||||
vector.x = 0f;
|
||||
vector.z = 0f;
|
||||
vector.y = Mathf.Clamp01(vector.y);
|
||||
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
|
||||
{
|
||||
__instance._isIgniting = true;
|
||||
__instance._ignitionTime = Time.time;
|
||||
GlobalMessenger.FireEvent("StartShipIgnition");
|
||||
}
|
||||
if (__instance._isIgniting)
|
||||
{
|
||||
if (vector.y <= 0f)
|
||||
{
|
||||
__instance._isIgniting = false;
|
||||
GlobalMessenger.FireEvent("CancelShipIgnition");
|
||||
}
|
||||
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
|
||||
{
|
||||
vector.y = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
__instance._isIgniting = false;
|
||||
__instance._requireIgnition = false;
|
||||
GlobalMessenger.FireEvent("CompleteShipIgnition");
|
||||
RumbleManager.PlayShipIgnition();
|
||||
}
|
||||
}
|
||||
}
|
||||
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
|
||||
Vector3 vector2 = vector * d;
|
||||
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
|
||||
{
|
||||
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
|
||||
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
|
||||
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
|
||||
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
|
||||
Vector3 vector7 = Vector3.Project(vector6, vector3);
|
||||
Vector3 vector8 = vector6 - vector7;
|
||||
Vector3 a = vector5 + vector8 * Time.deltaTime;
|
||||
float magnitude = a.magnitude;
|
||||
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
|
||||
if (magnitude > orbitSpeed)
|
||||
{
|
||||
a = a.normalized * orbitSpeed;
|
||||
vector8 = (a - vector5) / Time.deltaTime;
|
||||
vector6 = vector7 + vector8;
|
||||
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
|
||||
}
|
||||
}
|
||||
__instance._lastTranslationalInput = vector;
|
||||
__result = vector2;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool OnLocatorRegisterCloakFieldController()
|
||||
{
|
||||
return Locator._cloakFieldController == null;
|
||||
}
|
||||
|
||||
public static bool OnScrollItemAwake(ScrollItem __instance)
|
||||
{
|
||||
try
|
||||
{
|
||||
__instance._type = ItemType.Scroll;
|
||||
__instance._nomaiWallText = __instance.GetComponentInChildren<NomaiWallText>();
|
||||
if (__instance._nomaiWallText == null)
|
||||
{
|
||||
Logger.LogError("No NomaiWallText found!");
|
||||
return false;
|
||||
}
|
||||
__instance._nomaiWallText.InitializeAsWhiteboardText();
|
||||
|
||||
// base.awake
|
||||
//base.awake
|
||||
if (__instance._sector == null)
|
||||
{
|
||||
__instance._sector = __instance.GetComponentInParent<Sector>();
|
||||
}
|
||||
if (__instance._sector != null)
|
||||
{
|
||||
__instance._sector.OnOccupantEnterSector += __instance.OnSectorOccupantAdded;
|
||||
__instance._sector.OnOccupantExitSector += __instance.OnSectorOccupantRemoved;
|
||||
__instance._sector.OnSectorOccupantsUpdated += __instance.OnSectorOccupantsUpdated;
|
||||
}
|
||||
// back
|
||||
|
||||
if (!__instance._prebuilt)
|
||||
{
|
||||
__instance.FindComponentsInHierarchy();
|
||||
}
|
||||
__instance._parentFragment = __instance.GetComponentInParent<DetachableFragment>();
|
||||
if (__instance._parentFragment != null)
|
||||
{
|
||||
__instance._parentFragment.OnChangeSector += __instance.OnParentFragmentChangeSector;
|
||||
}
|
||||
GlobalMessenger.AddListener("EnterMapView", new Callback(__instance.OnEnterMapView));
|
||||
GlobalMessenger.AddListener("ExitMapView", new Callback(__instance.OnExitMapView));
|
||||
|
||||
// Back to normal stuff
|
||||
for (int i = 0; i < __instance._colliders.Length; i++)
|
||||
{
|
||||
if (__instance._colliders[i].GetComponent<NomaiWallText>() != null)
|
||||
{
|
||||
__instance._colliders[i] = null;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Logger.LogError($"{e.Message}, {e.StackTrace}");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
using NewHorizons.Components.Orbital;
|
||||
using NewHorizons.Handlers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Logger = NewHorizons.Utility.Logger;
|
||||
|
||||
namespace NewHorizons.Tools
|
||||
{
|
||||
public static class TranslationPatches
|
||||
{
|
||||
public static void Apply()
|
||||
{
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ReferenceFrame>(nameof(ReferenceFrame.GetHUDDisplayName), typeof(TranslationPatches), nameof(TranslationPatches.GetHUDDisplayName));
|
||||
|
||||
var canvasMapMarkerInit = typeof(CanvasMapMarker).GetMethod(nameof(CanvasMapMarker.Init), new Type[] { typeof(Canvas), typeof(Transform), typeof(string) });
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(canvasMapMarkerInit, typeof(TranslationPatches), nameof(TranslationPatches.OnCanvasMapMarkerInit));
|
||||
|
||||
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<CanvasMapMarker>(nameof(CanvasMapMarker.SetLabel), typeof(TranslationPatches), nameof(TranslationPatches.OnCanvasMapMarkerSetLabel));
|
||||
|
||||
}
|
||||
|
||||
public static bool GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
|
||||
{
|
||||
var ao = __instance.GetAstroObject();
|
||||
|
||||
if (ao == null) return true;
|
||||
|
||||
if(ao is NHAstroObject)
|
||||
{
|
||||
if((ao as NHAstroObject).HideDisplayName) __result = "";
|
||||
else __result = TranslationHandler.GetTranslation(ao.GetCustomName(), TranslationHandler.TextType.UI);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void OnCanvasMapMarkerInit(CanvasMapMarker __instance)
|
||||
{
|
||||
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
|
||||
}
|
||||
|
||||
public static void OnCanvasMapMarkerSetLabel(CanvasMapMarker __instance)
|
||||
{
|
||||
__instance._label = TranslationHandler.GetTranslation(__instance._label, TranslationHandler.TextType.UI);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user