35 Commits

Author SHA1 Message Date
JohnCorby
fca19ba895 make getpath extension method 2022-06-30 20:30:35 -07:00
Noah Pilarski
e907fcfe19 Add names to meshes 2022-06-27 23:38:33 -04:00
Nick
4b67cf838d clean 2022-06-27 13:10:19 -04:00
FreezeDriedMangoes
690356d348 switched to using astroobject references instead of astro objects' names 2022-06-27 13:00:13 -04:00
FreezeDriedMangoes
60d7d01bbf replaced concat string with interp string 2022-06-26 22:23:34 -04:00
FreezeDriedMangoes
f30320e758 made AstroObjectLocator also register astro objects under the name of their game object, eg MyPlanet_Body 2022-06-25 22:53:38 -04:00
FreezeDriedMangoes
756a08d342 rolled back the 3 section prop placer changes and added spherical positioning 2022-06-23 12:03:50 -04:00
FreezeDriedMangoes
da907bea78 separated props into three separate dropdowns 2022-06-23 08:53:48 -04:00
Ben C
5088749539 Add missing null check and fallback for DebugRaycaster.cs 2022-06-19 13:38:19 -04:00
Nick
979c09b1b5 Update DebugRaycaster.cs 2022-06-19 12:00:02 -04:00
FreezeDriedMangoes
ee519a24d5 added an arrow that can point at whatever you want 2022-06-13 23:09:10 -04:00
FreezeDriedMangoes
18e77c4c7a added class for an on screen arrow to point to whatever transform you want 2022-06-13 22:22:48 -04:00
FreezeDriedMangoes
e25fdb2de8 fixed merge conflict with dev 2022-06-10 17:26:40 -04:00
Noah Pilarski
977c790ef5 Use SearchUtilities.Find instead GameObject.Find 2022-06-03 03:02:05 -04:00
FreezeDriedMangoes
d572a20c2c support for positioning non-wall text objects, added spiral positioning controls 2022-06-02 09:18:32 -04:00
FreezeDriedMangoes
4e7330ce09 implemented basic UI skeleton for the text placer along with basic raycast-based placing functionality 2022-06-01 22:23:45 -04:00
FreezeDriedMangoes
c1a7750ad5 DebugRaycaster now reports a plane perpendicular to its normal and rotated so that the plane's positive y is as close to 'up' relative to the planet as possible 2022-06-01 13:08:17 -04:00
FreezeDriedMangoes
0c102c6471 moved debug menu classes to DebugMenu 2022-05-31 19:54:29 -04:00
FreezeDriedMangoes
b8d933a249 completed the separation of PropPlacer and DebugMenu 2022-05-31 19:49:46 -04:00
FreezeDriedMangoes
ec27e6e6ab some more styling 2022-05-31 19:34:23 -04:00
FreezeDriedMangoes
9424c106ad some styling 2022-05-31 19:31:39 -04:00
FreezeDriedMangoes
489fac98e7 created DebugSubmenus and moved most prop placer stuff out of DebugMenu.cs, also made a tab bar for submenus and added styling 2022-05-31 19:27:23 -04:00
Noah Pilarski
d5d85cd7be Check for null hit object 2022-05-28 01:28:57 -04:00
Noah
923c071a99
Merge branch 'main' into adaptation 2022-05-25 20:02:17 -04:00
Noah Pilarski
96421fc079 Other
Remove GetValue
Add names
2022-05-25 19:56:56 -04:00
JohnCorby
53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa reformat again 2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305 Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977 Reformat 2022-05-22 21:30:45 -04:00
Ben C
466df12003 Got Schema generation working! 2022-05-22 18:57:05 -04:00
Nick
7d3e002d70 Change positions/rotations to use InverseTransform 2022-05-22 12:08:25 -04:00
FreezeDriedMangoes
e7168e4d74 fix: fixed config saving interacting poorly with alignToNormal, pause menu button should now hide on debug false 2022-05-22 08:55:34 -04:00
FreezeDriedMangoes
d3f9a35cba fix: some pr review requests, chore: changed line endings to unix (how they should be Visual Studio) 2022-05-22 08:43:04 -04:00
Nick
0e545850cc Use JSON serialization settings 2022-05-22 00:47:01 -04:00
FreezeDriedMangoes
f41e988b2e chore: moved debug classes to their own package 2022-05-21 23:23:59 -04:00