Noah Pilarski
d3f8c55f31
Fix GetCustomFrequencyName NRE
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happens when going to solar system to get prefabs for eye
2024-06-14 23:39:04 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies ( #890 )
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## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
dc3f10ba33
Try stopping duplicate system cards
2024-06-12 20:51:26 -04:00
Nick
abfb3246d6
Update manifest.json
2024-06-12 20:37:17 -04:00
Nick
08e5fa2876
Map mode position outsider compat
2024-06-12 20:37:07 -04:00
Nick
4cb3b07d88
Update ShipWarpController.cs
2024-06-10 23:24:14 -04:00
Nick
f914f121f5
Fix warp eyes
2024-06-10 23:12:19 -04:00
xen-42
67590c5176
Merge branch 'main' into dev
2024-06-10 18:53:23 -04:00
xen-42
fa2982478d
Edit existing mapmode sprite ( #891 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2024-06-10 17:15:47 -04:00
Nick
66f0cd315c
Reapply "Fix issues from 1.1.15"
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This reverts commit 744e834dde11096d22ea0425b11529fb846cd37c.
2024-06-10 17:15:07 -04:00
Nick
744e834dde
Revert "Fix issues from 1.1.15"
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This reverts commit 28a96e25c9873e86e472ee775a9d8702c03b3abe.
2024-06-10 17:15:01 -04:00
Nick
28a96e25c9
Fix issues from 1.1.15
2024-06-10 17:10:34 -04:00
Noah Pilarski
746c84228d
Fix NRE in NHSupernovaPlanetEffectController
2024-06-07 13:51:18 -04:00
Noah Pilarski
8b1db8d77c
Better vessel warp ( #887 )
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## Improvements
- Relative spawning when warping with vessel just like vanilla
- No more wake up effects for vessel warping
## Bug fixes
- Fixed nomai lamps on custom vessel looking like they are off
- Fixed broken black and white holes on custom vessel
- Fixed vessel coordinate orb not unlocking on start
2024-06-04 20:24:58 -04:00
Noah Pilarski
24a53cb2cc
Allow replacing ship log map mode icons of existing planets ( #885 )
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## Improvements
- Map mode icon setting changes now work when updating an existing
planet. Fixes #875
2024-06-04 19:19:10 -04:00
Noah Pilarski
3ae5d2bb87
also check if did warp
2024-06-04 19:08:30 -04:00
Noah Pilarski
c768ff4dcd
Better vessel warping
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- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
793f16d718
Fix broken black and white holes
2024-06-04 18:46:22 -04:00
Noah Pilarski
232508c0b3
Do not play power up sound when putting the warp core in
2024-06-04 18:46:05 -04:00
Noah Pilarski
e6e77efffd
Fix coordinate orb not unlocking
2024-06-04 18:46:05 -04:00
Noah Pilarski
f00d323de9
extensions
2024-06-04 18:45:46 -04:00
Noah Pilarski
b357dafa8f
Load dark bramble earlier
2024-06-04 18:45:46 -04:00
Noah Pilarski
5218968e26
Make the base an NHAstroObject
2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc
Fix nomai lamps being black
2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa
Move these 2 into a folder
2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7
Fix dynamic props from vessel when under parent body
2024-06-04 18:36:33 -04:00
Noah Pilarski
e56a3e6440
also do vessel here
2024-06-04 18:34:38 -04:00
Noah Pilarski
91b6230a70
Reload into ship or vessel if you came into the system with them
2024-06-04 18:33:57 -04:00
Nick
8b40938d1f
fix seeing solar system for one frame!
2024-06-04 18:01:43 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading ( #884 )
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## Bug fixes
- Fix the world being visible when loading if an object had conditional
activation on it (#883 )
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c
Also check if late initialized
2024-06-04 16:31:21 -04:00
Nick
51c046283f
Allow replacing ship log map mode icons of existing planets
2024-06-04 12:46:31 -04:00
JohnCorby
d65daf10df
fade out audio in FadeHandler
2024-06-04 09:32:27 -07:00
JohnCorby
755ba74fcc
dont pause before fade
2024-06-04 09:29:09 -07:00
JohnCorby
02642983b5
Revert "Don't just cut to black"
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This reverts commit bddcd88b1665ee07aef98c7adab8b1ae3fe86b68.
2024-06-04 09:25:55 -07:00
JohnCorby
af256ac164
update manifest
2024-06-04 09:25:41 -07:00
Noah Pilarski
eebcdc1ccd
Add map marker display distance overrides and make a map marker module ( #878 )
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## Minor features
- Added a map marker module with display distance overrides (#847 )
2024-06-04 11:44:00 -04:00
Noah Pilarski
7a44824b0d
Add different slide reel prefabs ( #879 )
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## Minor features
- New `reelModel` and `reelCondition` parameters in prop `slideShows`
for slide reel mesh and material. (#811 )
- Models: 6-slided, 7-slided, 8-slided, and Whole (7-slided but
connected like 8-slided).
- Conditions: Antique (Stranger), Pristine (Dreamworld), Rusted (Burnt)
- `rotate` parameter added to slide info. Rotates the slide reel item
while inside a projector.
2024-06-04 11:43:43 -04:00
Noah Pilarski
3289a9c5b7
some extra thing
2024-06-04 09:24:15 -04:00
Ben C
978de836d8
Updated Schemas
2024-06-04 12:34:29 +00:00
Noah Pilarski
e70d9ba641
forgor
2024-06-04 08:32:06 -04:00
Ben C
e3b0dc0e34
Updated Schemas
2024-06-04 12:15:26 +00:00
Noah Pilarski
fbe301224a
rotate slides
2024-06-04 08:12:53 -04:00
Noah Pilarski
df7cbae490
Allow adding an xml to an existing dialogue that had a null asset ( #868 )
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## Bug fixes
- If `pathToExistingDialogue` points to a dialogue object that has a
null asset, it will now set its asset to yours instead of erroring.
- We now search in the body for `pathToExistingDialogue`. You no longer
have to put the root object at the beginning of the path.
2024-06-04 05:13:56 -04:00
Nick
c998a92cec
Fix conditional object activation making everything viewable when loading
2024-06-04 02:03:43 -04:00
Nick
bddcd88b16
Don't just cut to black
2024-06-04 01:08:28 -04:00
Nick
0f56b59d63
Update manifest.json
2024-06-03 23:06:10 -04:00
xen-42
802d6e13ee
Fix the solar system radius calculation ( #869 )
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## Bug fixes
- Fixed returning to solar system radius not being calculated correctly
2024-06-03 22:54:33 -04:00
xen-42
fe896a5bc2
Scatter parenting and fixes for tidally locked bodies ( #872 )
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## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Bug fixes
- Fix scatter not working properly on tidally locked bodies
2024-06-03 22:52:25 -04:00
Nick
e617d98e1f
Add comment
2024-06-03 22:52:04 -04:00