5648 Commits

Author SHA1 Message Date
Noah Pilarski
64b0816d62 I don't understand why visual studio keeps adding in unused namespaces 2025-01-25 22:53:46 -05:00
Noah Pilarski
e5b964d7c7 shenanigans 2025-01-25 22:53:09 -05:00
Noah Pilarski
5d37898ce1 null check 2025-01-25 22:17:44 -05:00
Ben C
37bd3263f8 Updated Schemas 2025-01-25 12:31:42 +00:00
Noah Pilarski
1380bbb4e0 bleh 2025-01-25 07:30:16 -05:00
Noah Pilarski
79ffb99d05 use the pivot instead 2025-01-25 07:29:31 -05:00
Ben C
20d6502243 Updated Schemas 2025-01-25 12:14:58 +00:00
Noah Pilarski
dd917ade85 gabagool 2025-01-25 07:12:52 -05:00
Ben C
9e97e59934 Updated Schemas 2025-01-25 11:39:57 +00:00
Noah Pilarski
c726b089e8 do ambience too because might as well 2025-01-25 06:37:41 -05:00
Noah Pilarski
b61ea5aaec grah 2 2025-01-25 06:29:26 -05:00
Noah Pilarski
a8f48fcb54 implement music 2025-01-25 06:23:25 -05:00
Noah Pilarski
2af8686818 parent campfire and ambient light to planet root 2025-01-25 06:23:25 -05:00
Noah Pilarski
0e1f63bfcb always set alpha to 1 2025-01-25 06:23:25 -05:00
Noah Pilarski
3ae1e25975 Remove testing json 2025-01-25 06:23:25 -05:00
Noah Pilarski
310301ceee grah 2025-01-25 06:23:25 -05:00
Ben C
dafcb0687d Updated Schemas 2025-01-25 10:32:37 +00:00
Noah Pilarski
5fc78411ac I've gone past the point of insanity
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
0c2709bff6 Add simplified detail info to use later 2025-01-25 05:05:31 -05:00
Noah Pilarski
8e5d7369d6 Move skybox module to separate file 2025-01-25 05:04:55 -05:00
Noah Pilarski
02c771d1b8 Add schema 2025-01-25 04:21:59 -05:00
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Ben C
bba0a1a42b Updated Schemas 2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49 Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence 2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1 Updated Schemas 2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
Ben C
e494a82fea Updated Schemas 2025-01-15 22:11:43 +00:00
xen-42
e92a7ab121 Make config in code for testing 2025-01-15 17:10:21 -05:00
xen-42
01397d4d00 Merge branch 'title-screen-config' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into title-screen-config 2025-01-15 17:05:51 -05:00
xen-42
165be74d23 Finished tinting the menu 2025-01-15 17:05:45 -05:00
Ben C
2e78a3ce6e Updated Schemas 2025-01-15 21:35:13 +00:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00
Joshua Thome
4e195f6706 Minor spelling mistake 2025-01-15 10:10:10 -06:00
Ben C
fc8bf78c93
Update details.md (#1026) 2025-01-14 16:44:33 -05:00
Will Corby
a5a73fe1a5
Update details.md 2025-01-14 13:44:09 -08:00
Will Corby
b858e1667f
Update details.md
one link to unity explorer
2025-01-14 13:43:41 -08:00
Will Corby
add91e3d73
Update details.md 2025-01-14 13:40:56 -08:00
xen-42
ffe41747fb
Remove duplicate classes (#1025)
## Bug fixes

- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e j 2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754 delete duplicate BoundsUtilities stuff 2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044 delete duplicate box shape fixer 2025-01-13 16:49:28 -08:00
xen-42
928033f7db
1.25.1 (#1019)
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.

## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves #564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
v1.25.1
2025-01-13 19:35:47 -05:00
xen-42
d5ad5bf84b Update manifest.json 2025-01-13 18:09:27 -05:00
Noah Pilarski
6dc6c030ee Merge branch 'dev' into coloured-splashes 2025-01-12 00:26:27 -05:00
xen-42
e397d627ad
Icarus (#1024)
## Bug fixes

- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709 Run after Start and then skip 100 frames so orb rising thing stops #958 2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) (#717)
## Minor Features
- Implements lightning storms. Resolves #564.
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00